Change to Dungeon Exits Chances
Changed dungeon exits so that they have a minimum 15% chance of exiting to the Overworld if a dungeon's root dimension isn't the Overworld. Also made a minor change to the existing special case for the Nether - the minimum 20% chance only applies if the root dimension isn't the Nether.
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1 changed files with 8 additions and 1 deletions
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@ -40,9 +40,12 @@ public class DDTeleporter
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{
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private static final Random random = new Random();
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private static final int NETHER_DIMENSION_ID = -1;
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private static final int OVERWORLD_DIMENSION_ID = 0;
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private static final int END_DIMENSION_ID = 1;
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private static final int MAX_NETHER_EXIT_CHANCE = 100;
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private static final int NETHER_EXIT_CHANCE = 20; //20% chance to compensate for frequent exit failures - the Nether often doesn't have enough space for an exit
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private static final int MAX_OVERWORLD_EXIT_CHANCE = 100;
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private static final int OVERWORLD_EXIT_CHANCE = 15;
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private static final int MAX_ROOT_SHIFT_CHANCE = 100;
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private static final int START_ROOT_SHIFT_CHANCE = 0;
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private static final int ROOT_SHIFT_CHANCE_PER_LEVEL = 5;
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@ -633,7 +636,11 @@ public class DDTeleporter
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if (random.nextInt(MAX_ROOT_SHIFT_CHANCE) < shiftChance)
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{
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if (random.nextInt(MAX_NETHER_EXIT_CHANCE) < NETHER_EXIT_CHANCE)
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if (current.root().id() != OVERWORLD_DIMENSION_ID && random.nextInt(MAX_OVERWORLD_EXIT_CHANCE) < OVERWORLD_EXIT_CHANCE)
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{
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return generateSafeExit(PocketManager.getDimensionData(OVERWORLD_DIMENSION_ID), link, properties);
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}
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if (current.root().id() != NETHER_DIMENSION_ID && random.nextInt(MAX_NETHER_EXIT_CHANCE) < NETHER_EXIT_CHANCE)
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{
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return generateSafeExit(PocketManager.getDimensionData(NETHER_DIMENSION_ID), link, properties);
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}
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