Fixed Transdimensional Trapdoor
Got the Transdimensional Trapdoor working again. Renamed the file to TransTrapdoor and trimmed off unnecessary code - BlockTrapDoor implements a lot of the necessary logic. Implemented IDimDoor for clarity.
This commit is contained in:
parent
7280b54c47
commit
f83841a142
5 changed files with 99 additions and 85 deletions
|
@ -58,7 +58,7 @@ public class DDLoot {
|
|||
|
||||
addContent(properties.DimensionalDoorLootEnabled, items, mod_pocketDim.itemDimDoor.itemID, UNCOMMON_LOOT_WEIGHT);
|
||||
addContent(properties.WarpDoorLootEnabled, items, mod_pocketDim.itemExitDoor.itemID, UNCOMMON_LOOT_WEIGHT);
|
||||
addContent(properties.TransTrapdoorLootEnabled, items, mod_pocketDim.dimHatch.blockID, UNCOMMON_LOOT_WEIGHT);
|
||||
addContent(properties.TransTrapdoorLootEnabled, items, mod_pocketDim.transTrapdoor.blockID, UNCOMMON_LOOT_WEIGHT);
|
||||
addContent(properties.RiftSignatureLootEnabled, items, mod_pocketDim.itemLinkSignature.itemID, UNCOMMON_LOOT_WEIGHT);
|
||||
addContent(properties.StableFabricLootEnabled, items, mod_pocketDim.itemStableFabric.itemID, UNCOMMON_LOOT_WEIGHT);
|
||||
addContent(properties.RiftRemoverLootEnabled, items, mod_pocketDim.itemRiftRemover.itemID, UNCOMMON_LOOT_WEIGHT);
|
||||
|
|
|
@ -3,7 +3,6 @@ package StevenDimDoors.mod_pocketDim.blocks;
|
|||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockContainer;
|
||||
import net.minecraft.block.BlockDoor;
|
||||
import net.minecraft.block.ITileEntityProvider;
|
||||
import net.minecraft.block.material.Material;
|
||||
|
@ -11,11 +10,8 @@ import net.minecraft.client.renderer.texture.IconRegister;
|
|||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.AxisAlignedBB;
|
||||
import net.minecraft.util.Icon;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.util.MovingObjectPosition;
|
||||
import net.minecraft.util.Vec3;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.world.World;
|
||||
import StevenDimDoors.mod_pocketDim.DDProperties;
|
||||
|
@ -32,8 +28,6 @@ public abstract class BaseDimDoor extends BlockDoor implements IDimDoor, ITileEn
|
|||
{
|
||||
protected final DDProperties properties;
|
||||
private Icon blockIconBottom;
|
||||
protected boolean isBlockContainer = true;
|
||||
private boolean isTileProvider = true;
|
||||
|
||||
public BaseDimDoor(int blockID, Material material, DDProperties properties)
|
||||
{
|
||||
|
|
90
StevenDimDoors/mod_pocketDim/blocks/TransTrapdoor.java
Normal file
90
StevenDimDoors/mod_pocketDim/blocks/TransTrapdoor.java
Normal file
|
@ -0,0 +1,90 @@
|
|||
package StevenDimDoors.mod_pocketDim.blocks;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockTrapDoor;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.client.renderer.texture.IconRegister;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.world.World;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
|
||||
import StevenDimDoors.mod_pocketDim.core.DimLink;
|
||||
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
|
||||
import StevenDimDoors.mod_pocketDim.core.NewDimData;
|
||||
import StevenDimDoors.mod_pocketDim.core.PocketManager;
|
||||
import StevenDimDoors.mod_pocketDim.world.PocketProvider;
|
||||
|
||||
public class TransTrapdoor extends BlockTrapDoor implements IDimDoor
|
||||
{
|
||||
|
||||
public TransTrapdoor(int blockID, Material material)
|
||||
{
|
||||
super(blockID, material);
|
||||
this.setCreativeTab(mod_pocketDim.dimDoorsCreativeTab);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerIcons(IconRegister par1IconRegister)
|
||||
{
|
||||
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2());
|
||||
}
|
||||
|
||||
//Teleports the player to the exit link of that dimension, assuming it is a pocket
|
||||
@Override
|
||||
public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity)
|
||||
{
|
||||
enterDimDoor(world, x, y, z, entity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enterDimDoor(World world, int x, int y, int z, Entity entity)
|
||||
{
|
||||
if (!world.isRemote && isTrapdoorOpen(world.getBlockMetadata(x, y, z)))
|
||||
{
|
||||
this.onPoweredBlockChange(world, x, y, z, false);
|
||||
|
||||
DimLink link = PocketManager.getLink(x, y, z, world);
|
||||
if (link != null)
|
||||
{
|
||||
DDTeleporter.traverseDimDoor(world, link, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBlockAdded(World world, int x, int y, int z)
|
||||
{
|
||||
this.placeDimDoor(world, x, y, z);
|
||||
//world.setBlockTileEntity(x, y, z, this.createNewTileEntity(world));
|
||||
//this.updateAttachedTile(world, x, y, z);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void placeDimDoor(World world, int x, int y, int z)
|
||||
{
|
||||
if (!world.isRemote)
|
||||
{
|
||||
NewDimData dimension = PocketManager.getDimensionData(world);
|
||||
DimLink link = dimension.getLink(x, y, z);
|
||||
if (link == null && dimension.isPocketDimension())
|
||||
{
|
||||
dimension.createLink(x, y, z, LinkTypes.UNSAFE_EXIT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int idDropped(int metadata, Random random, int fortuneLevel)
|
||||
{
|
||||
return getDrops();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getDrops()
|
||||
{
|
||||
return Block.trapdoor.blockID;
|
||||
}
|
||||
}
|
|
@ -1,69 +0,0 @@
|
|||
package StevenDimDoors.mod_pocketDim.blocks;
|
||||
|
||||
import net.minecraft.block.BlockTrapDoor;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.client.renderer.texture.IconRegister;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.world.World;
|
||||
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
|
||||
import StevenDimDoors.mod_pocketDim.world.PocketProvider;
|
||||
|
||||
public class dimHatch extends BlockTrapDoor
|
||||
{
|
||||
|
||||
public dimHatch(int par1,int par2, Material par2Material)
|
||||
{
|
||||
super(par1, Material.iron);
|
||||
this.setCreativeTab(mod_pocketDim.dimDoorsCreativeTab);
|
||||
// this.setTextureFile("/PocketBlockTextures.png");
|
||||
// this.blockIndexInTexture = 16;
|
||||
}
|
||||
|
||||
public void registerIcons(IconRegister par1IconRegister)
|
||||
{
|
||||
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2());
|
||||
|
||||
}
|
||||
|
||||
public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
|
||||
{
|
||||
|
||||
{
|
||||
int var10 = par1World.getBlockMetadata(par2, par3, par4);
|
||||
par1World.setBlockMetadataWithNotify(par2, par3, par4, var10 ^ 4,2);
|
||||
par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
//Teleports the player to the exit link of that dimension, assuming it is a pocket
|
||||
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
|
||||
{
|
||||
int num = par1World.getBlockMetadata(par2, par3, par4);
|
||||
|
||||
if (!par1World.isRemote&&(num>3&&num<8||num>11)&&par1World.provider instanceof PocketProvider)
|
||||
{
|
||||
this.onPoweredBlockChange(par1World, par2, par3, par4, false);
|
||||
|
||||
/* FIXME: No point in fixing the following code when it's going to be rewritten later anyway. ~SenseiKiwi
|
||||
|
||||
NewDimData newDimData = (NewDimData) dimHelper.PocketManager.dimList.get(par1World.provider.dimensionId);
|
||||
ILinkData exitLink=newDimData.exitDimLink;
|
||||
exitLink.locDimID=par1World.provider.dimensionId;
|
||||
PocketManager.instance.traverseDimDoor(par1World, exitLink, par5Entity);*/
|
||||
}
|
||||
}
|
||||
|
||||
public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)
|
||||
{
|
||||
int var6 = par1World.getBlockMetadata(par2, par3, par4);
|
||||
boolean var7 = (var6 & 4) > 0;
|
||||
|
||||
if (var7 != par5)
|
||||
{
|
||||
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 ^ 4,2);
|
||||
par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -20,7 +20,7 @@ import StevenDimDoors.mod_pocketDim.blocks.DimensionalDoor;
|
|||
import StevenDimDoors.mod_pocketDim.blocks.TransientDoor;
|
||||
import StevenDimDoors.mod_pocketDim.blocks.UnstableDoor;
|
||||
import StevenDimDoors.mod_pocketDim.blocks.WarpDoor;
|
||||
import StevenDimDoors.mod_pocketDim.blocks.dimHatch;
|
||||
import StevenDimDoors.mod_pocketDim.blocks.TransTrapdoor;
|
||||
import StevenDimDoors.mod_pocketDim.core.PocketManager;
|
||||
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
|
||||
import StevenDimDoors.mod_pocketDim.items.ItemBlockDimWall;
|
||||
|
@ -94,7 +94,7 @@ public class mod_pocketDim
|
|||
public static Block blockLimbo;
|
||||
public static DimensionalDoor dimensionalDoor;
|
||||
public static Block blockDimWall;
|
||||
public static Block dimHatch;
|
||||
public static Block transTrapdoor;
|
||||
public static Block blockDimWallPerm;
|
||||
public static BlockRift blockRift;
|
||||
|
||||
|
@ -167,9 +167,8 @@ public class mod_pocketDim
|
|||
blockLimbo = new BlockLimbo(properties.LimboBlockID, 15, Material.iron, properties.LimboDimensionID, decay).setHardness(.2F).setUnlocalizedName("BlockLimbo").setLightValue(.0F);
|
||||
unstableDoor = (new UnstableDoor(properties.UnstableDoorID, Material.iron, properties).setHardness(.2F).setUnlocalizedName("chaosDoor").setLightValue(.0F) );
|
||||
dimensionalDoor = (DimensionalDoor) (new DimensionalDoor(properties.DimensionalDoorID, Material.iron, properties).setHardness(1.0F).setResistance(2000.0F) .setUnlocalizedName("dimDoor"));
|
||||
dimHatch = (new dimHatch(properties.TransTrapdoorID, 84, Material.iron)).setHardness(1.0F) .setUnlocalizedName("dimHatch");
|
||||
// dimRail = (new DimRail(dimRailID, 88, false)).setHardness(.5F) .setUnlocalizedName("dimRail");
|
||||
|
||||
transTrapdoor = (new TransTrapdoor(properties.TransTrapdoorID, Material.wood)).setHardness(1.0F) .setUnlocalizedName("dimHatch");
|
||||
|
||||
itemDimDoor = (new ItemDimensionalDoor(properties.DimensionalDoorItemID, Material.iron)).setUnlocalizedName("itemDimDoor");
|
||||
itemExitDoor = (new ItemWarpDoor(properties.WarpDoorItemID, Material.wood)).setUnlocalizedName("itemDimDoorWarp");
|
||||
itemLinkSignature = (new ItemRiftSignature(properties.RiftSignatureItemID)).setUnlocalizedName("itemLinkSignature");
|
||||
|
@ -189,7 +188,7 @@ public class mod_pocketDim
|
|||
GameRegistry.registerBlock(blockRift, "Rift");
|
||||
GameRegistry.registerBlock(blockLimbo, "Unraveled Fabric");
|
||||
GameRegistry.registerBlock(dimensionalDoor, "Dimensional Door");
|
||||
GameRegistry.registerBlock(dimHatch,"Transdimensional Trapdoor");
|
||||
GameRegistry.registerBlock(transTrapdoor,"Transdimensional Trapdoor");
|
||||
GameRegistry.registerBlock(blockDimWallPerm, "Fabric of RealityPerm");
|
||||
GameRegistry.registerBlock(transientDoor, "transientDoor");
|
||||
|
||||
|
@ -207,7 +206,7 @@ public class mod_pocketDim
|
|||
LanguageRegistry.addName(blockDimWall , "Fabric of Reality");
|
||||
LanguageRegistry.addName(blockDimWallPerm , "Eternal Fabric");
|
||||
LanguageRegistry.addName(dimensionalDoor, "Dimensional Door");
|
||||
LanguageRegistry.addName(dimHatch, "Transdimensional Trapdoor");
|
||||
LanguageRegistry.addName(transTrapdoor, "Transdimensional Trapdoor");
|
||||
|
||||
LanguageRegistry.addName(itemExitDoor, "Warp Door");
|
||||
LanguageRegistry.addName(itemLinkSignature , "Rift Signature");
|
||||
|
@ -271,12 +270,12 @@ public class mod_pocketDim
|
|||
}
|
||||
if(properties.CraftingTransTrapdoorAllowed)
|
||||
{
|
||||
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
|
||||
GameRegistry.addRecipe(new ItemStack(transTrapdoor, 1), new Object[]
|
||||
{
|
||||
" y ", " x ", " y ", 'x', Item.enderPearl, 'y', Block.trapdoor
|
||||
});
|
||||
|
||||
GameRegistry.addRecipe(new ItemStack(dimHatch, 1), new Object[]
|
||||
GameRegistry.addRecipe(new ItemStack(transTrapdoor, 1), new Object[]
|
||||
{
|
||||
" y ", " x ", " y ", 'x', mod_pocketDim.itemStableFabric, 'y', Block.trapdoor
|
||||
});
|
||||
|
|
Loading…
Add table
Reference in a new issue