More changes to the BlockFabric class
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1 changed files with 45 additions and 27 deletions
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@ -9,6 +9,7 @@ import com.zixiken.dimdoors.shared.util.RandomUtils;
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import com.zixiken.dimdoors.shared.util.Location;
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import com.zixiken.dimdoors.shared.util.Location;
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import com.zixiken.dimdoors.shared.world.limbodimension.LimboDecay;
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import com.zixiken.dimdoors.shared.world.limbodimension.LimboDecay;
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import com.zixiken.dimdoors.shared.world.limbodimension.WorldProviderLimbo;
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import com.zixiken.dimdoors.shared.world.limbodimension.WorldProviderLimbo;
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import lombok.Getter;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.Material;
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@ -25,6 +26,7 @@ import net.minecraft.util.*;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.Explosion;
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import net.minecraft.world.Explosion;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@ -38,8 +40,26 @@ public class BlockFabric extends Block {
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private static final float SUPER_HIGH_HARDNESS = 10000000000000F;
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private static final float SUPER_HIGH_HARDNESS = 10000000000000F;
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private static final float SUPER_EXPLOSION_RESISTANCE = 18000000F;
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private static final float SUPER_EXPLOSION_RESISTANCE = 18000000F;
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public enum EnumType implements IStringSerializable {
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REALITY("reality", 0),
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ANCIENT("ancient", 1),
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ALTERED("altered", 2),
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UNRAVELED("unraveled", 3),
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ETERNAL("eternal", 4);
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@Getter private final String name;
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@Getter private final int meta;
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EnumType(String name, int meta) { this.name = name; this.meta = meta; }
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public String toString() {
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return name;
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}
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}
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public BlockFabric() {
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public BlockFabric() {
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super(Material.IRON);
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super(Material.CLOTH);
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setCreativeTab(DimDoors.dimDoorsCreativeTab);
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setCreativeTab(DimDoors.dimDoorsCreativeTab);
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setLightLevel(1.0F);
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setLightLevel(1.0F);
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setHardness(0.1F);
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setHardness(0.1F);
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@ -50,6 +70,19 @@ public class BlockFabric extends Block {
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setTickRandomly(true);
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setTickRandomly(true);
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}
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}
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/**
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* Theoretically, this shouldn't be needed, but just for precautions
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* this is added just incase
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* @param world world the block is in
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* @param pos block position
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* @param face the block face
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* @return fire begone!
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*/
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@Override
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public boolean isFlammable(IBlockAccess world, BlockPos pos, EnumFacing face) {
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return false;
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}
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@Override
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@Override
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public IBlockState getStateFromMeta(int meta) {
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public IBlockState getStateFromMeta(int meta) {
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if (meta >= 0 && meta <= 4) {
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if (meta >= 0 && meta <= 4) {
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@ -98,6 +131,15 @@ public class BlockFabric extends Block {
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}
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}
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}
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}
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/**
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* Adds sub blocks to the creative tab based on type.
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* This method has been optimized to add future sub blocks
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* without major code editing.
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*
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* @param itemIn the creative tab blocks are getting dropped into
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* @param items the list that holds items that are registered to the creative
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* tab
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*/
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@Override
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@Override
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items) {
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public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items) {
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@ -122,7 +164,7 @@ public class BlockFabric extends Block {
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}
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}
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/**
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/**
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* replaces the block clicked with the held block, instead of placing the
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* Replaces the block clicked with the held block, instead of placing the
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* block on top of it. Shift click to disable.
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* block on top of it. Shift click to disable.
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*
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*
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* @param worldIn the world that this block is in
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* @param worldIn the world that this block is in
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@ -132,7 +174,7 @@ public class BlockFabric extends Block {
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* @param hand the hand the player is using
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* @param hand the hand the player is using
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* @param facing the side of the block that is being clicked
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* @param facing the side of the block that is being clicked
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* @param hitX the x coordinate of the exact place the player is clicking on
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* @param hitX the x coordinate of the exact place the player is clicking on
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* the block
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* the block
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* @param hitY the y coordinate ...
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* @param hitY the y coordinate ...
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* @param hitZ the z coordinate ...
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* @param hitZ the z coordinate ...
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* @return whether or not the item in the player's hand should be used or
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* @return whether or not the item in the player's hand should be used or
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@ -161,30 +203,6 @@ public class BlockFabric extends Block {
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return false;
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return false;
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}
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}
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public enum EnumType implements IStringSerializable {
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REALITY("reality", 0),
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ANCIENT("ancient", 1),
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ALTERED("altered", 2),
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UNRAVELED("unraveled", 3),
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ETERNAL("eternal", 4);
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private final String name;
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private final int meta;
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EnumType(String name, int meta) { this.name = name; this.meta = meta; }
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public String toString() {
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return name;
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}
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@Override
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public String getName() {
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return name;
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}
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public int getMeta() { return meta; }
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}
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@Override
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@Override
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public void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn) {
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public void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn) {
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IBlockState state = worldIn.getBlockState(pos);
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IBlockState state = worldIn.getBlockState(pos);
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