Moved CommonTickHandler into the ticking package in preparation for the
next change. Renamed CommandStartDungeonCreation to CommandCreatePocket,
since creation pockets of variable sizes will be its future role now
that it's not strictly necessary for exporting. Renamed
CommandEndDungeonCreation to CommandExportDungeon, since we no longer
have a dungeon creation process like before.
Renamed block 1973:1 to Ancient Fabric. Renamed block 220 to Eternal
Fabric. I assigned new names so that we didn't need to use the long ones
we had before (e.g. "Fabric of Reality Permanent/Pushable"). Also
removed unused imports from various classes along the way.
Made some minor changes such as removing unused imports and fixing up
code to remove warnings. Stop calling static methods as if they were
instance methods!!! @_@
Added a property in our config that enables or disables the Rift Blade's
ability to create new rifts. It can still open existing rifts even if
that ability is disabled. I tested that to be certain. If the ability is
disabled, the Rift Blade blocks on right-click instead of charging like
a bow.
Moved all configuration variables from mod_pocketDim to DDProperties
(formerly DimDoorsConfig). Changed property names to be clearer in
config file, modified some comments, and generally cleaned up the config
file. Fixed some missing properties and variables that were reading from
the wrong properties. Modified the order in which mod_pocketDim
instantiated some of its static fields so that they would load after
properties are read. Almost all classes load after properties are read.
Fixed indentation across various files and replaced references to
properties in mod_pocketDim with references to DDProperties.