-Fixed length and height being swapped in Cubic Chunks Schematic Placement (stumbled upon this
-Fixed gateways partially generating at y level 16 if the (cubic) chunk they *should* be in was totally empty / 100% air (storage = null), because yBase wasn't taken into account.
- Read through most of the code, fixing small issues, renaming variables to clearer names, explaining less clear things
- Remove many fixed todos and remove feature-suggestion todos in favor of the Github issue tracker
- class CommonProxy -> interface IProxy (even the name CommonProxy makes no sense, why would you need to proxy something common to both the client and the server!)
- Match minecraft naming convention
- Autoformat classes
A few issues fixed:
- Make rift work in both top and bottom door block
- Change transient portal material to "portal" for correct vanilla logic
- Make doors ignore closeAfterPassThrough (that made no sense lore-wise, dimensional portals close because they are fragile and the player passing through breaks them)
* Fix dimensional door and trapdoor arm swing
* Make trapdoor animation render above the ground rather than below
* Allow rift signatures to replace any replaceable source block
* Send message when rift signature fails because the block at the stored location is no longer replaceable
* Fix hand not swinging for all items
* Fix dimensional trapdoor being registered client-side
* Make rift blade teleport near the entity rather than on it
* Rift jitter adjustment and config option
* Remove "In" suffixes and "par" prefixes from remaining parameters
- Highlight rift core when trying to place a door next to a rift, and warn player about instability (place again to confirm placing next to rift)
- Clean up LSystem class
- Make rifts jitter less
- Stop rift particle flicker, lower max age
- Make rifts grow a bit slower
- Replace option to use old animation with option to highlight the rift core
- Make rift render yaw match teleport target yaw
* Remove defaults from config strings, forge adds these automatically
* Inline default options constatns to make changing the defaults easier
* Reformat config
* Finish renaming all the door blocks in the code to their material (iron, oak, quartz, gold)
* Have the item set up the rift
* Remove the chaos door block
* Remove rotation from entrance rift, and add rotation (teleportTargetPitch/Yaw) to floating rifts (fixes relative rotation in dungeons)
* Add get(Source/Destination)(Pitch/Yaw) abstract methods to the base rift class
* Move tpOffset into a config option rather than a per-rift setting
* Simplify the rift tile entity fields
* Remove unused imports
- Made the crafting recipes of a few doors that virtually only create 1 of themselves in the world a bit cheaper.
- Changed "grey" to the 'Murican "gray" in the lang files.
- Updated Forge version
- Updated Mappings version
- Reverted to using config field names that actually match with the in-code field names, because describing the purpose of config fields is really the task of the comment, not the field name itself
- Added central default, minimum and maximum config values where needed.
- Improved config comments
- Renamed some of the config values, as their names were way too long and specific
At @runemoro 's instruction:
- Made replacePlaceholders static and need a Schematic parameter
- Applied the replacePlaceholders method to Transient Portal gateway Schematics as well
- Still, setting the gateway generation chance too high may force the gateways to be generated in each other's space, causing a crash on worldgen
- Simplified code to have a single blockstate loop and made everything simpler
- Palette no longer contains unused IDs such as sandstone or door default blockstates
- Schematics use placeholders for doors and monolith to make updating them not require changing all the schematics
- Fixed bug where book wasn't being translated
- Make a library with default destinations and link properties
- Remove translateIdCrude, since the schematic conversion code won't be run from outside the dev environment anymore
- Looked at net.minecraft.util.datafix to check if there were any updates that needed to be done
- Added error checking code to make sure everything is being converted correctly
- Removed schematic info generator, that will be added to a separate tool that can run on the new schematics (once the old ones are replaced)
- Manually checked the NBT to make sure everything is ok
- Fixed the schematic containing sandstone at y=0 (it was obvious it needed to be ancient fabric)
- Changed door item ids from "dimensional_door" to "iron_dimensional_door" and from "warp_dimensional_door" to "oak_dimensional_door" to match vanilla (we might want to implement more/all wood types in the future, so it's better to do it now rather than have to convert all schematics) and renamed "rift"
- Added "powered" to note blocks NBT (checked which were powered before)
- Added "CookTimeTotal" to furnace NBT
- Fix the_nexus having SenseiKiwi's hideout door being converted to a dimensional door
- Made Chaos Door crafting recipe cheaper (since it does not link)
- Repaired Quartz Door crafting recipe (no ore dictionary, though)
- Removed double Rift Blade recipe
- Disabled craftability of the (creative) Rift Connection Tool
- Rebalanced recipes' material costs of the Rift Remover, Rift Signature and Stable Rift Signature
- Added alternate recipes for Woven World Thread Armour pieces
- Weakened the Rift Blade (Diamond -> Iron)
- Removed crafting-ingredient-only item-classes (World Thread and Stable Fabric
- The mod has been released and is now in beta
- Move discord server right below Overview to make it visible without having to scroll down the page
- Add section on how to contribute (dungeons, coding, translating, testing)