Commit graph

327 commits

Author SHA1 Message Date
StevenRS11
eee6f11154 working on block rotation 2013-06-11 15:43:27 -04:00
StevenRS11
b4cc959a35 fixed save data 2013-06-11 14:42:11 -04:00
StevenRS11
cfd19d9c88 working on save data 2013-06-11 14:36:42 -04:00
StevenRS11
68d2bde10a fixed save breaker 2013-06-11 13:21:39 -04:00
StevenRS11
43ead374cc fixed instacrash 2013-06-11 00:41:40 -04:00
StevenRS11
000e0153b8 one less bug 2013-06-10 21:25:31 -04:00
StevenRS11
bd1c1d0118 finished update, starting testing builds 2013-06-10 17:03:52 -04:00
StevenRS11
b81b8ea05e Finished beta 2013-06-10 00:30:17 -04:00
StevenRS11
fa428f53cf fixed crash on pocket unload 2013-06-10 00:16:49 -04:00
StevenRS11
b3765b2bad working on crash 2013-06-09 23:58:04 -04:00
StevenRS11
4651be614e working on dungeon changes 2013-06-09 23:56:31 -04:00
StevenRS11
20122f956e command improvments 2013-06-09 17:44:23 -04:00
StevenRS11
fa15c13d37 finished dungeon export basic implementation 2013-06-09 17:23:36 -04:00
StevenRS11
40551fe013 Merge pull request #5 from OvermindDL1/patch-1
Update dimHelper.java
2013-06-06 20:00:24 -07:00
OvermindDL1
e7a5c5b53c Update dimHelper.java
Fixed crash bug and fixed surrounding indention.
Completely untested, but should work.
2013-06-06 21:22:23 -05:00
StevenRS11
4858a69be5 Export function added 2013-06-04 08:52:06 -04:00
StevenRS11
b97eab46b5 rebuilt how rifts get dungeon data assigned to them 2013-06-03 20:56:15 -04:00
StevenRS11
2e2184f033 monolith tele cooldown 2013-06-03 00:55:57 -04:00
StevenRS11
a8ac17f81b fixed dungeon gen 2013-06-02 23:49:47 -04:00
StevenRS11
004d06ab7d more work on import 2013-06-02 09:57:05 -04:00
StevenRS11
c16dd49a18 changed import function 2013-06-02 01:46:31 -04:00
StevenRS11
27c073f75d .schematic importer finished 2013-06-01 21:43:56 -04:00
StevenRS11
842216ee5e config fixs 2013-05-31 02:36:51 -04:00
StevenRS11
6a95c9eb33 respawn handler and config changes 2013-05-31 02:17:05 -04:00
StevenRS11
0d51e5aa46 reimplemented fix 2013-05-30 15:00:08 -04:00
StevenRS11
6dcbc100ed fixed servercrash 2013-05-30 14:32:19 -04:00
StevenRS11
364241a162 finished mob (I think) 2013-05-30 02:30:17 -04:00
StevenRS11
68c6ea8de5 texture change 2013-05-29 21:05:59 -04:00
StevenRS11
53ad4fe53a sky texture, more monolith changes 2013-05-29 17:54:41 -04:00
StevenRS11
6c8e8fa264 texture edits 2013-05-29 15:45:21 -04:00
StevenRS11
602eb4bcff more mob tweaks, texture tweaks 2013-05-29 14:45:14 -04:00
StevenRS11
f14cde7186 mob tweaks 2013-05-29 01:22:50 -04:00
StevenRS11
8365d4353f added dungeon to dimData, spawn fixes for monolit 2013-05-28 17:15:40 -04:00
StevenRS11
9f7561e2fe renabled sounds 2013-05-28 00:21:09 -04:00
StevenRS11
ceac1e0d3b soundtest 2013-05-28 00:02:33 -04:00
StevenRS11
5aa379cd26 fixed sounds 2013-05-27 23:30:40 -04:00
StevenRS11
9ad4dda324 finished sounds 2013-05-27 22:45:21 -04:00
StevenRS11
0e9918f9fe PARTICLES 2013-05-27 20:08:42 -04:00
StevenRS11
8d19b2afab basic implementation done 2013-05-27 18:58:20 -04:00
StevenRS11
1480b51a3e fixed textures 2013-05-27 08:47:16 -04:00
StevenRS11
a737fb8dd3 removed movement for the moment 2013-05-27 08:23:10 -04:00
StevenRS11
1233e2a040 mob is coming!! 2013-05-27 08:10:07 -04:00
StevenRS11
5b61f6435d removed dev mob 2013-05-26 20:01:44 -04:00
StevenRS11
42f7057f3d Fixed door placement on rifts,
working on biomes and mob
2013-05-21 14:49:14 -04:00
StevenRS11
6407b1be71 fixed rift sig depth
adding mob

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-20 19:07:13 -04:00
StevenRS11
4160ea1e76 Made doors stackable
Fixed click on rift to place door bug

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-15 09:56:25 -04:00
StevenRS11
5682e3fc30 Working with biomes and such, trying to prevent crazy mob spawns
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-10 16:05:11 -04:00
StevenRS11
e2a486d931 Finally fixed rift orientation finally
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-09 17:51:16 -04:00
StevenRS11
871634c772 updated build info
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-09 17:21:21 -04:00
StevenRS11
0b5bbb7dc1 Fixed door orientation finally.
Limbo generates terrain under you

can use items in limbo

more voids to send you home.

update to 1.5.2

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-09 17:16:27 -04:00