Commit graph

2317 commits

Author SHA1 Message Date
SD
c332c7d7e7 Attempt better noise caves in limbo 2021-03-24 20:35:09 +05:30
SD
ae78ccf3eb Remove noise caves from limbo 2021-03-24 20:30:38 +05:30
SD
6f83d254ec Fix 2021-03-23 16:27:28 +05:30
SD
4c6f0cc266 Log 2021-03-23 16:16:49 +05:30
SD
8970bc4c0d Working dimensional portals 2021-03-23 15:40:52 +05:30
SD
303bd1e27b Test 2021-03-23 13:23:43 +05:30
SD
b1919c3bd6 Theeeeeeeeeeeeeeme 2021-03-23 13:22:53 +05:30
SD
423e5c92cd Beta 2021-03-23 12:59:09 +05:30
SD
4f309acfea Pocket and limbo sky renderin 2021-03-23 11:42:03 +05:30
SD
8eccb31f95 Stable fabric recipes 2021-03-23 08:49:15 +05:30
BoogieMonster1O1
89e3bdff04
actions why 2021-03-23 08:16:03 +05:30
SD
42ca5867bc Access widen MultiPhase and stuff 2021-03-23 08:14:08 +05:30
SD
7913f45d1d Never trust curseforge 2021-03-22 23:13:10 +05:30
SD
e8130e0ad8 20w11a 2021-03-22 23:09:32 +05:30
SD
1e947cd371 Fix doors not having a blockentity 2021-03-22 22:51:36 +05:30
SD
baf2bd2373 20w10a, Shaders 2021-03-22 16:11:09 +05:30
SD
48ff64cefd Implement universalLimbo 2021-03-16 09:06:10 +05:30
SD
004209078c Try fixing it 2021-03-09 14:57:48 +05:30
SD
ea96bc9af3 Switch to plain old nbt, some annotations 2021-03-09 14:05:00 +05:30
SD
d695bcfa85 Rift key stuff 2021-03-09 11:44:51 +05:30
SD
72a50f4c57 First schema 2021-03-08 22:17:56 +05:30
SD
918c81c047 Add datafixer for rift registry 2021-03-08 22:02:28 +05:30
SD
f7937f051c RandomTarget things 2021-03-08 21:29:23 +05:30
SD
ae38e566a4 Start making rift objects immutable 2021-03-08 21:27:34 +05:30
BoogieMonster1O1
7852728336
Merge pull request #191 from DimensionalDevelopment/1.17-json-doors
Custom Dimensional Doors using Json
2021-03-04 08:59:58 +05:30
SD
a728c5513c Unstable dimdoor stuff 2021-03-04 08:59:18 +05:30
SD
358cae2e57 Unstable dimdoor 2021-03-03 22:49:28 +05:30
SD
18c5689779 Use matrix 2021-03-03 22:25:16 +05:30
SD
9f9813ec8c
commit 2021-03-01 17:06:33 +05:30
SD
dac3a2a60b
Descriptive errors, doors work 2021-03-01 17:03:52 +05:30
SD
6af5e6ad81
Finish update to 21w08a 2021-03-01 13:03:18 +05:30
SD
78df6743b2
Working reader 2021-03-01 12:37:14 +05:30
SD
8dd9ca05fb
Start work on json doors 2021-03-01 11:42:59 +05:30
SD
a81ae0bbd7
20w08b 2021-02-28 20:38:10 +05:30
SD
795b56749e
Code 2021-02-28 12:11:11 +05:30
CreepyCre
70a6abe93a whoops 2021-02-26 18:02:12 +01:00
CreepyCre
20a3855421 NONE VirtualSingularPocketType 2021-02-25 21:17:38 +01:00
CreepyCre
a2704a165a RiftRegistry partial parallelization of serialization 2021-02-25 20:01:24 +01:00
CreepyCre
b45632b466 BlockPlacementType for pocket generation 2021-02-24 15:54:47 +01:00
CreepyCre
2146400d7e make SchematicGenerator properly lazy 2021-02-24 12:42:36 +01:00
CreepyCre
b19942dfa6 no skylight or ambient light in pockets for now 2021-02-23 23:36:05 +01:00
CreepyCre
226f4ba944 schematic block light updates 2021-02-23 14:15:39 +01:00
CreepyCre
3600cbaa1f PocketDirectory fromTag/ toTag parallelization 2021-02-23 09:39:46 +01:00
CreepyCre
6ad76061d7 PrivateRegistry fromTag/ toTag parallelization 2021-02-23 09:15:59 +01:00
CreepyCre
53e32f88c3 DimensionalRegistry fromTag/ toTag parallelization 2021-02-23 00:15:41 +01:00
CreepyCre
316a306d5b refactored SchematicHandler -> PocketLoader
made schematics load directly via resource loader
2021-02-22 23:08:30 +01:00
CreepyCre
55537f1df2 sent V1 to the shadow realm 2021-02-22 22:41:16 +01:00
CreepyCre
5ccc91dbc6 made resource loading async
default pocket configurations are now a built-in data pack
2021-02-22 21:55:05 +01:00
CreepyCre
c65fd8af66 bandaid fix 2021-02-22 21:11:47 +01:00
CreepyCre
c1dd774b2f blockUpdate boolean for SchematicGenerator 2021-02-22 14:56:57 +01:00