Replaced several core classes from DD with new classes to enforce
integrity checks. Rewriting everything that depended on those classes is
a massive undertaking but it should simplify our code and prevent the
many bugs we've seen lately. The rewrite isn't done yet, just committing
my progress so far.
Created NewLinkData and replaced references to the original LinkData.
Moved it to the mod_pocketDim.core package. Added Point4D, an immutable
point type for 3D integer coordinates with an added dimension ID.
This is used for the code that determines where to come out of Limbo in. It tries to search from the top down to find a solid block to stand on. Isn't complete, though. This code does need some considerations put in, though... I'm concerned about Natura's clouds, for instance.
Exit doors are safer now, but only dungeon exit doors will stop you from
falling into liquids.
Doors you place in pockets you make will happily drop you into lava, but
not spawn you inside of it.
Dungeon gateway orientation fix
Removed excess .schematics and fixed one of them.
I believe I've fixed the cause of a NullPointerException that some
players have been experiencing. It seems to have been caused by
unregistered block IDs being present in Limbo. Possibly because people
removed mods and they had generated structures in Limbo. Or the players
had placed blocks and then removed the mods, or changed block IDs
around.
This fixes issue #47.