Commit graph

16 commits

Author SHA1 Message Date
SenseiKiwi
934dcfde3d Flipped a Table
Replaced several core classes from DD with new classes to enforce
integrity checks. Rewriting everything that depended on those classes is
a massive undertaking but it should simplify our code and prevent the
many bugs we've seen lately. The rewrite isn't done yet, just committing
my progress so far.
2013-08-29 02:14:24 -04:00
SenseiKiwi
dd9b1f0c65 Started Rewriting LinkData
Created NewLinkData and replaced references to the original LinkData.
Moved it to the mod_pocketDim.core package. Added Point4D, an immutable
point type for 3D integer coordinates with an added dimension ID.
2013-08-23 04:12:56 -04:00
StevenRS11
38f4555adb Rift blade is sword, added sounds 2013-07-15 02:45:25 -04:00
StevenRS11
4508c2fd74 Added creative tab 2013-07-13 14:13:01 -04:00
SenseiKiwi
b11354767d Overhauled configuration properties
Moved all configuration variables from mod_pocketDim to DDProperties
(formerly DimDoorsConfig). Changed property names to be clearer in
config file, modified some comments, and generally cleaned up the config
file. Fixed some missing properties and variables that were reading from
the wrong properties. Modified the order in which mod_pocketDim
instantiated some of its static fields so that they would load after
properties are read. Almost all classes load after properties are read.
Fixed indentation across various files and replaced references to
properties in mod_pocketDim with references to DDProperties.
2013-06-13 19:01:54 -04:00
StevenRS11
bd1c1d0118 finished update, starting testing builds 2013-06-10 17:03:52 -04:00
StevenRS11
b97eab46b5 rebuilt how rifts get dungeon data assigned to them 2013-06-03 20:56:15 -04:00
StevenRS11
6407b1be71 fixed rift sig depth
adding mob

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-20 19:07:13 -04:00
StevenRS11
e2a486d931 Finally fixed rift orientation finally
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-09 17:51:16 -04:00
StevenRS11
0b5bbb7dc1 Fixed door orientation finally.
Limbo generates terrain under you

can use items in limbo

more voids to send you home.

update to 1.5.2

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-09 17:16:27 -04:00
StevenRS11
995755360a Merge branch 'master' of git@github.com:StevenRS11/DimDoors.git 2013-05-09 15:30:43 -04:00
StevenRS11
b10751460d Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-05-09 15:28:32 -04:00
brikeener
8cfb157699 Updated to 1.5.2, Forge build 688 2013-05-08 16:29:01 -04:00
StevenRS11
815dfdc15d Fixed doors on top of doors with rift sig
Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-05-04 18:58:51 -04:00
StevenRS11
7c4feff0ea redid orientation handling, works better now.
Vastly improved y level detection for teleports
2013-05-03 19:34:01 -04:00
StevenRS11
3579070eb9 Moved file structure around a bit, and added stabilized rift sig
fixed XP bug moving through doors
made items shut doors again

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-16 20:48:49 -04:00
Renamed from StevenDimDoors/mod_pocketDim/itemLinkSignature.java (Browse further)