Commit graph

136 commits

Author SHA1 Message Date
Mathijs Riezebos
755dd47fd6 The great refractoring 1.0
-Removed lots of imports
-Moved a whole lot of classes
-Changed up the build.gradle
2017-01-25 22:01:58 +01:00
Mathijs Riezebos
b2f47a6f7d Unpaired rift at depth-registry implementation
-Implemented methods to register unpaired rifts at their pockets'
respective depth
-Added ItemDimDoorTrancient to make the riftblade's functionality
consistent with the placement of dimdoors on rifts
2017-01-25 16:08:30 +01:00
Mathijs Riezebos
49b88a9549 Made a lot of changes
If anything went wrong, assume that it's because of this commit.

Does not compile!
2017-01-25 14:10:50 +01:00
Mathijs Riezebos
732ceee40b Changing plans about Pocket gen
-Added Schematic (loads itself) class to load and store schematic files
in memory.
-Removed dependency on Pillar mod

Todo:
-Code doesn't compile again
2017-01-24 05:27:14 +01:00
Mathijs Riezebos
5c383bde1d Finished Pocket creation
-Added dependency on Vazkii's Pillar mod for "schematic" loading
-Added config directory for DimDoors
-Fixed entrance door placement coords
-Refractored some methods
-Added json-reader functionality

-Code compiles now

Todo:
-Make code added in SchematicHandler more modular
-Game gets stuck on world-load. Probably because the default json file
for "defaultPersonal" is not available yet at the saves directory.
2017-01-24 00:45:16 +01:00
Mathijs Riezebos
82b05010c3 Implemented preparation generation for pocket placement
-Valid Pocket schematics will be loaded on world-load
-Created an EnumPocketType instead of the integer to avoid confusion and
make expansion to more types easier.
-Renamed PocketPlacer to PocketTemplate
-Implemented Pocket-Template's placement of the default walls, floor,
roof and door
-Updated Forge to latest

Todo:
-Actually reading the schematic into memory
-Placing the schematic
2017-01-22 16:49:00 +01:00
Waterpicker
9327a33674 New Tesseract Animation for Rift Tile Entitiies. 2017-01-16 20:04:32 -06:00
Mathijs Riezebos
3a282486d3 Setup
-Updated Gradle Wrapper and Forge version.
-Setup Netbeans
-Minor changes in MCMod.info
2017-01-11 15:42:29 +01:00
Waterpicker
64bf2acc75 Updated forge version in prepration of sponge integration. 2016-12-13 13:25:38 -06:00
Zangamj
7bb7b54cac Updated gradle scripts for 1.10.2. Still need to update code to 1.10.2 2016-11-05 22:36:33 -04:00
zangamj
30a79a8423 Begin work on refactoring and 1.8.9 updates 2016-06-15 15:03:28 -04:00
CannibalVox
de6d10dc80 Fix debugging in idea 14 2015-04-25 19:45:32 -05:00
CannibalVox
db92637ea3 Finally got the AT working 2015-03-07 01:34:17 -06:00
CannibalVox
89f256af09 Need to actally update this build script. 2015-03-06 21:05:43 -06:00
SenseiKiwi
c4abae8fdd Fixed build.gradle (again)
Made some more changes to build.gradle in the hopes that the version
information will automatically update in mod_pocketDim.java. It has only
worked on mcmod.info in previous attempts.
2014-07-09 15:11:16 -04:00
SenseiKiwi
1106319f8c Fixed build.gradle
Fixed a mistake in specifying the path for mod_pocketDim.java.
2014-07-09 04:15:37 -04:00
SenseiKiwi
2904ec146d Implemented Automatic Versioning in Build Script
1. Changed build.gradle so that it edits the version numbers in
mod_pocketDim.java and mcmod.info.
2. Changed mod_pocketDim to use a placeholder for its version number and
fixed an annotation that was wrong. It would cause our mod_pocketDim
instance to not initialize properly. I removed what seemed to be
workarounds that were hiding the problem.
3. Fixed space in TileEntityDimDoor.invalidate() and corrected a
non-static access to a static field in mod_pocketDim.
4. Changed mcmod.info so that it users placeholders for the mod version
and MC version values.
2014-07-09 04:01:37 -04:00
SenseiKiwi
ec290b0dc1 Increased Version Number
Increased the mod's version number to account for recent fixes and small
features.
2014-07-02 13:59:55 -04:00
SenseiKiwi
4dca0eb82b Updated Version
Update our version numbers
2014-04-11 21:32:36 -04:00
SenseiKiwi
f01222afee Updated Version Numbers
Updated all version numbers manually. Hopefully we'll automate this in
the future.
2014-03-06 02:11:05 -04:00
StevenRS11
8a7761aa7c not quite 2013-12-26 00:13:25 -06:00
StevenRS11
cf8be344c9 Fixed! 2013-12-26 00:06:50 -06:00
StevenRS11
ef367847da take3 2013-12-26 00:02:35 -06:00
StevenRS11
3924d6d1d6 finally? 2013-12-25 23:49:03 -06:00
StevenRS11
56d40aec1f mostbuild 2013-12-25 23:46:25 -06:00
StevenRS11
9a0ee7c210 Build 2013-12-25 23:43:35 -06:00
StevenRS11
d45a257edc more build 2013-12-25 23:25:05 -06:00
StevenRS11
2355c92102 build 2013-12-25 23:14:13 -06:00
StevenRS11
06d2dcaa74 build 2013-12-22 17:19:06 -06:00
StevenRS11
b3349ac3e3 build 2013-12-22 17:13:16 -05:00
StevenRS11
9f2d1b1109 more building 2013-12-21 23:32:48 -05:00
StevenRS11
2cc0b7e2ca Buildserver 2013-12-21 16:53:19 -05:00
deathrat
2ec43fc7d0 Fixed archive naming
Signed-off-by: deathrat <deathrat43@gmail.com>
2013-12-17 19:20:27 -05:00
deathrat
8d19d71d8a Fixed problems with buildscript
Signed-off-by: deathrat <deathrat43@gmail.com>
2013-12-17 19:09:53 -05:00
deathrat
a8baba9430 Set jar path for Gradle Script
Signed-off-by: deathrat <deathrat43@gmail.com>
2013-12-17 03:51:25 -05:00
deathrat
505b182af9 Created build.gradle
Restructured folder structure for ForgeGradle

Signed-off-by: deathrat <deathrat43@gmail.com>
2013-12-17 03:36:38 -05:00