Commit graph

11 commits

Author SHA1 Message Date
SenseiKiwi
934dcfde3d Flipped a Table
Replaced several core classes from DD with new classes to enforce
integrity checks. Rewriting everything that depended on those classes is
a massive undertaking but it should simplify our code and prevent the
many bugs we've seen lately. The rewrite isn't done yet, just committing
my progress so far.
2013-08-29 02:14:24 -04:00
SenseiKiwi
dd9b1f0c65 Started Rewriting LinkData
Created NewLinkData and replaced references to the original LinkData.
Moved it to the mod_pocketDim.core package. Added Point4D, an immutable
point type for 3D integer coordinates with an added dimension ID.
2013-08-23 04:12:56 -04:00
SenseiKiwi
35e97b03e2 Merge remote-tracking branch 'upstream/master' 2013-08-22 17:43:25 -04:00
StevenRS11
758f5e5062 Fixed a few bugs, more rendering changes 2013-08-22 16:04:08 -04:00
SenseiKiwi
0e67596ca0 Progress on Implementing Dungeon Packs
1. Integrated support for dungeon pack config options into the code
(i.e. we actually DO what the settings specify)
2. Added random transitions from one dungeon type to another. Dungeons
might also begin with a non-default pack.
3. Fixed a config reading bug that caused settings to be ignored and
some invalid settings wouldn't trigger exceptions. Also fixed other
dungeon pack bugs.
2013-08-21 14:26:10 -04:00
SenseiKiwi
4d1503db3f Minor Change
Minor change - fixing spacing that was messed up by Eclipse.
2013-08-20 18:55:26 -04:00
SenseiKiwi
acab06115a Progress on Implementing Dungeon Packs
Added code for parsing dungeon pack config files. The settings for our
built-in dungeons are now read from a file instead of being hardcoded.
One or two settings aren't being accessed yet and we still don't search
for other dungeon packs in the custom dungeon folder.  That'll come in
another commit.
2013-08-20 18:54:30 -04:00
SenseiKiwi
f372b9ccb5 Basic Configurable Dungeon Chains
Completed a basic version of configurable dungeon chains. Almost all of
the final funcionality is present. However, the configuration is
hardcoded at the moment, not read from a file. This was done for testing
purposes. I'll add reading from config files soon.

Dungeon packs are partially implemented. Built-in and custom dungeons
are currently thrown into the default pack, Ruins. The next step is to
generalize the dungeon registration code in DungeonHelper so that we can
detect dungeon packs, read their config files, and register dungeons
with their corresponding pack. dd-export will need to support packs as
well. dd-rift will have issues dealing with duplicate dungeon names
across packs, but this isn't a major concern and can be dealt with in
the long term.
2013-08-05 20:16:45 -04:00
SenseiKiwi
35329f9024 Adding DungeonChainRuleDefinition
For some odd reason, git didn't commit DungeonChainRuleDefinition in my
last commit. Adding it again now.
2013-08-05 09:50:00 -04:00
SenseiKiwi
101e9e4ce6 Progress on Implementing Dungeon Packs
Completed enough of the implementation and integration to compile DD.
Some portions of the code are only for testing and will be removed
later. The configuration for default dungeons is hardcoded - we can
parse config files once we're certain that dungeon chains work. At the
moment, dungeons generate but it doesn't seem like the rules we set are
being followed properly.

Renamed OptimizedRule to DungeonChainRule, and renamed the old
DungeonChainRule to DungeonChainRuleDefinition, to match the role of
each class better. Added some hax to DungeonGenerator to get packs
integrated - the implementation will be much cleaner once the new save
format is done.
2013-08-05 09:48:49 -04:00
SenseiKiwi
e96fc02747 Progress on Implementing Dungeon Packs
Started implementing our support for dungeon packs. The code is not
usable yet and the mod is not functional at this stage. A few additional
changes should make it testable. A significant obstacle to implementing
dungeon packs easily is that DungeonGenerator doesn't have some
necessary information and shouldn't be modified. Even if it is modified,
old serialized instances wouldn't have the new fields initialized. I'm
having to create workarounds until we implement the new save format.

DungeonPack handles all of the logic of selecting a dungeon and
verifying whether its type is valid. It relies on DungeonChainRule and
OptimizedRule to check which dungeons should be generated next given a
list of the dungeons in a chain. DungeonType maps types in packs to ID
numbers and provides a reference to the pack that owns the type.
DungeonPackConfig will carry config information to be passed to the
DungeonPack constructor.
2013-08-04 19:27:34 -04:00