Added code to SchematicLoader to adjust the Y coordinate of the
destination link into a dungeon before the dungeon is created.
IMPORTANT: The code is commented out at the moment because it causes a
link-related NullPointerException. A link needs to be updated through
DimHelper but the code is hard to follow so I've decided to just not
touch it - Steven will have to do it.
The function adjustDestinationY() checks if the given entrance location
would place any portion of the dungeon outside the vertical bounds of
the world. If so, it corrects the location while moving it as little as
possible from its original place.
Also added some checks to make sure that any schematic we load has an
entrance door. Otherwise, load defaultBreak instead. And I cut down on
the absurd number of compiler warnings in dimHelper. <_< Stop accessing
static fields as instance fields!
Improved DungeonSchematic to the point that it can replace
SchematicLoader as our method of loading dungeons. Some of the code was
copied over rather than refactored to save time. It's been subdivided so
make it much more readable. Also, we can reimplement portions of it as
WorldOperations later on further remove redudancy. Testing shows that
there is one problem left to fix: door blocks are not being set up
correctly at the moment. Rifts are being set up properly and attaching
doors to rifts will show that dungeons continue to generate fine.
Added classes to support DungeonSchematic and its additional filtering
logic on import and export. SpecialBlockFinder handles listing the
entrance, other doors in the dungeon, and end portal frames.
FillContainersOperation is a WorldOperation that fills chests and
dispensers. BlockRotator is a temporary class to hold
transformMetadata() and transformPoint() until we rewrite that code
later.
Stripped out most of the code from SchematicLoader to ensure it's no
longer used. The only remaining function sets up dungeon pockets. We can
phase it out in a later version so as not to delay our release. Removed
references to SchematicLoader in mod_pocketDim since it no longer needs
to be instantiated.
Renamed MobObelisk to MobMonolith. Renamed LimboSkyProvider and
PocketProvider to have Xs at the ends of their names. This is temporary
so that I can change the name's capitalization. Windows considers the
names the same because it's file naming is case insensitive.
Improved CommandPruneDimensions. Cleaned up the code and improved
performance by using a HashSet instead of an ArrayList to list dimension
reachability. Added an optional argument that sets whether we should
delete the folders of pruned dimensions.
Renamed CommandRegenPocket to CommandResetDungeons. Changed command name
accordingly. Added a message for the user listing the number of dungeons
that were reset. Modified DimHelper slightly to add support for this.
Added error condition if user specifies arguments for the command.
Optimized the selection of random dungeons with weights applied. We now
have a class called WeightedContainer for taping into Minecraft's
weighted selection code without having to extend the WeightedRandomItem
class. Using that, we no longer need to keep a list with duplicate
dungeons to achieve weighted selection, so I removed that variable.
Moved all configuration variables from mod_pocketDim to DDProperties
(formerly DimDoorsConfig). Changed property names to be clearer in
config file, modified some comments, and generally cleaned up the config
file. Fixed some missing properties and variables that were reading from
the wrong properties. Modified the order in which mod_pocketDim
instantiated some of its static fields so that they would load after
properties are read. Almost all classes load after properties are read.
Fixed indentation across various files and replaced references to
properties in mod_pocketDim with references to DDProperties.