zangamj
c319f79aa8
Finished ItemWorldThread.
2016-08-05 10:14:49 -04:00
zangamj
96abeb5f33
Finished ItemWarpDoor.
2016-08-05 10:01:56 -04:00
zangamj
fb8f71929b
Finished ItemUnstableDoor.
2016-08-05 09:59:17 -04:00
zangamj
6ab572ee6f
Finished ItemStableFabric.
2016-08-05 09:54:21 -04:00
Michael Zanga
68827ae9d1
Finished ItemStabilizedRiftSignature.
2016-08-04 14:39:43 -04:00
Michael Zanga
8fd609db13
Finished ItemRiftSignature.
2016-08-04 12:17:15 -04:00
Michael Zanga
e660e40f90
"Finished" ItemRiftRemover. Probably needs bug fixing later.
2016-08-04 11:18:51 -04:00
zangamj
6f2d0a9018
Finished ItemRiftBlade.
2016-08-03 15:44:21 -04:00
zangamj
1fd82190b5
Finished ItemQuartzDoor.
2016-08-03 14:10:08 -04:00
zangamj
3d38ee1c08
Finished ItemPersonalDoor.
2016-08-03 13:52:44 -04:00
zangamj
4a4a1693a8
Finished ItemGoldDoor.
2016-08-03 11:37:30 -04:00
zangamj
cce72994c2
Finished ItemGoldDimDoor.
2016-08-03 11:20:04 -04:00
zangamj
a046508e45
Finished ItemDimensionalDoor.
2016-08-03 11:15:34 -04:00
zangamj
31fe99fdbc
Finished rift block and DDKey item rendering.
2016-08-03 11:02:06 -04:00
Michael Zanga
cecdc7c12c
Finished WarpDoor.
2016-07-29 09:43:12 -04:00
Michael Zanga
07d6a1f120
Finished UnstableDoor, fixed a typo.
...
UnstableDoor's lower texture is the same as an iron door.
2016-07-29 09:24:59 -04:00
Michael Zanga
bce429e17e
Started on TransTrapdoor.\nThese may need fixing later; trapdoors lost some functionality since 1.7.10
2016-07-21 16:57:56 -04:00
Michael Zanga
b1fa82fc63
Finished TransientDoor.
...
Better sanity check in BaseDimDoor.
2016-07-21 10:58:50 -04:00
Michael Zanga
d36bc87a6a
Finished PersonalDimDoor.
...
Removed iron door jsons since they're now unnecessary
2016-07-21 10:16:00 -04:00
zangamj
6480fb386c
Finished DimensionalDoor
2016-07-20 14:32:03 -04:00
zangamj
863f5644e0
Finished BlockRift
2016-07-20 11:33:37 -04:00
zangamj
bdf7532b14
Finished BlockLimbo.
...
There are extra texture files for limbo blocks that appear unused; I left
them in case I'm wrong.
2016-07-13 12:14:33 -04:00
zangamj
881ead8acf
Finished BlockGoldDimDoor. Removed gold dim door textures since they are identical to gold door textures.
2016-07-13 11:35:47 -04:00
zangamj
989c917515
Finished BlockDoorQuartz
2016-07-12 14:03:40 -04:00
Michael Zanga
89e609add0
Finished BlockDoorGold
2016-07-12 11:18:02 -04:00
Michael Zanga
18a4af015b
Finished BlockDimWallPerm
2016-06-28 10:33:14 -04:00
Michael Zanga
201e7d46b7
Finished blockDimWall
2016-06-28 09:52:21 -04:00
zangamj
8e6626e46a
Progress on BlockDimWall and its respective ItemBlock.
2016-06-24 16:43:59 -04:00
zangamj
e6cc4c292f
Began work on BaseDimDoor. Copied relevant json files for door blockstates and models.
2016-06-18 13:02:36 -04:00
DragonsLover
74ac7e5e6f
Adding French Canadian language
2015-03-11 17:08:25 -04:00
TheVikingWarrior
79f60fb425
Create it_IT.lang
2015-03-11 17:09:30 +01:00
Mrkwtkr
a4c1d3aa70
Create zh_CN.lang
...
:P
2015-03-11 21:29:01 +08:00
Cannibal Vox
66ac4d8512
Merge pull request #1 from Adaptivity/patch-1
...
Create ru_RU.lang
2015-03-11 01:42:16 -05:00
Vexatos
45b89abe90
Create de_DE.lang
2015-03-11 07:10:32 +01:00
Anton
8acbada3ba
Create ru_RU.lang
2015-03-11 07:55:59 +03:00
CannibalVox
e5af4f5964
Fixed some keyhole texture case sensitivity thing- also let's not use the
...
build output resources folder as a dumping ground for textures, thanks.
2015-03-10 09:39:14 -05:00
CannibalVox
8073ee6a32
Localize ALL THE THINGS!
2015-03-10 08:57:08 -05:00
CannibalVox
6aeed2c0e5
Fix version
2015-03-10 05:50:49 -05:00
CannibalVox
f9addaf115
Update these field names
2015-03-10 05:17:09 -05:00
CannibalVox
42a04ff156
Fix sounds for 1.7
2015-03-10 02:55:15 -05:00
CannibalVox
394495baa6
Migrated the dungeons to 1.7
2015-03-09 16:07:48 -05:00
CannibalVox
db92637ea3
Finally got the AT working
2015-03-07 01:34:17 -06:00
CannibalVox
89f256af09
Need to actally update this build script.
2015-03-06 21:05:43 -06:00
CannibalVox
6457c562a6
Fix schematics & add TE sync
2015-03-06 20:57:05 -06:00
CannibalVox
c075079630
Fix sounds & last of the low-hanging fruit
2015-03-04 04:09:48 -06:00
StevenRS11
7c7129914a
Merging murder
2014-07-16 10:24:24 -05:00
SenseiKiwi
2904ec146d
Implemented Automatic Versioning in Build Script
...
1. Changed build.gradle so that it edits the version numbers in
mod_pocketDim.java and mcmod.info.
2. Changed mod_pocketDim to use a placeholder for its version number and
fixed an annotation that was wrong. It would cause our mod_pocketDim
instance to not initialize properly. I removed what seemed to be
workarounds that were hiding the problem.
3. Fixed space in TileEntityDimDoor.invalidate() and corrected a
non-static access to a static field in mod_pocketDim.
4. Changed mcmod.info so that it users placeholders for the mod version
and MC version values.
2014-07-09 04:01:37 -04:00
SenseiKiwi
ec290b0dc1
Increased Version Number
...
Increased the mod's version number to account for recent fixes and small
features.
2014-07-02 13:59:55 -04:00
StevenRS11
9baceb8e3c
Added backwards light and bugfixes
...
Light in pockets is now reversed
added sound to lock removal
fixed monolith name
fixed other names
2014-06-26 00:08:20 -04:00
StevenRS11
96d84ed2fa
Fixed Json Schema
...
The schema incorrectly listed the array of children in LinkData as an
Array of numbers, not an array of objects with properties.
2014-06-25 16:17:26 -04:00