-Changed build.gradle jar file versioning
-Fixed generatePocketSchematics task
-Made Travis use the correct version automatically
-Made Travis publish the sources as well as the binary
- Set dungeon weights
- Implement warp door
- Enable monoliths in dungeons
- Set correct author on schematics (from file name)
- Make grass in pockets less dark
- Fix lighting bug
- Major simplifincations to the TileEntityRift class and destination classes
- Use a graph in the RiftRegistry for simpler tracking of rift sources and targets
-Toned down default config values for Private and Public Pocket sizes
-Set up PocketTemplate, SchematicHandler and json files for future
dungeon weighting changes
-Converted normal doors in old pocket schematics to DimDoors
(SchematicConverter)
-Tried to enable Transient Doors
-Tried to add destinations to in-pocket rifts, a.k.a. Warp Doors and
Iron Dimensional Doors (SchematicConverter)
-Fixed configured Public and Private pocket sizes not being taken into
account when loading the game, and thus, when placing down pocket
schematics.
-Added config option to force-load all available schematics.
-Made Editing config defaults easier, by automatically adjusting
description strings.
-Changed dimensionranges functionality to use a bit more of Forge's
native functionality and only 1 list instead of two of which 1 would be
guaranteedly unused.
-Upped the forge and mappings versions in build.gradle
-Restructured Mod Name and Dependencies strings in DimDoors.java
-Instead of returning a null bounding box in
BlockDimensionalDoorTransient#getBoundingBox, for now, return an empty
bounding box.
- Fix rift signatures overwriting old rift/replacing blocks
- Fix rifts placed by door break being refreshed by Minecraft
- Fix pitch and yaw being inverted on teleport