package StevenDimDoors.mod_pocketDim; import java.util.Random; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityList; import net.minecraft.entity.item.EntityMinecart; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.packet.Packet41EntityEffect; import net.minecraft.network.packet.Packet43Experience; import net.minecraft.network.packet.Packet9Respawn; import net.minecraft.potion.PotionEffect; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import net.minecraftforge.common.DimensionManager; import StevenDimDoors.mod_pocketDim.core.IDimLink; import StevenDimDoors.mod_pocketDim.core.PocketManager; import StevenDimDoors.mod_pocketDim.util.Point4D; import StevenDimDoors.mod_pocketDim.world.PocketBuilder; import cpw.mods.fml.common.registry.GameRegistry; public class DDTeleporter { private static final Random random = new Random(); public static int cooldown = 0; private DDTeleporter() { } private static void placeInPortal(Entity entity, WorldServer world, Point4D destination, DDProperties properties) { int x = destination.getX(); int y = destination.getY(); int z = destination.getZ(); int orientation = getDestinationOrientation(destination, properties); if (entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entity; player.rotationYaw=(orientation*90)+90; if(orientation==2||orientation==6) { player.setPositionAndUpdate( x+1.5, y-1, z+.5 ); } else if(orientation==3||orientation==7) { player.setPositionAndUpdate( x+.5, y-1, z+1.5 ); } else if(orientation==0||orientation==4) { player.setPositionAndUpdate(x-.5, y-1, z+.5); } else if(orientation==1||orientation==5) { player.setPositionAndUpdate(x+.5, y-1, z-.5); } else { player.setPositionAndUpdate(x, y-1, z); } } else if (entity instanceof EntityMinecart) { entity.motionX=0; entity.motionZ=0; entity.motionY=0; entity.rotationYaw=(orientation*90)+90; if(orientation==2||orientation==6) { DDTeleporter.setEntityPosition(entity, x+1.5, y, z+.5 ); entity.motionX =.39; entity.worldObj.updateEntityWithOptionalForce(entity, false); } else if(orientation==3||orientation==7) { DDTeleporter.setEntityPosition(entity, x+.5, y, z+1.5 ); entity.motionZ =.39; entity.worldObj.updateEntityWithOptionalForce(entity, false); } else if(orientation==0||orientation==4) { DDTeleporter.setEntityPosition(entity,x-.5, y, z+.5); entity.motionX =-.39; entity.worldObj.updateEntityWithOptionalForce(entity, false); } else if(orientation==1||orientation==5) { DDTeleporter.setEntityPosition(entity,x+.5, y, z-.5); entity.motionZ =-.39; entity.worldObj.updateEntityWithOptionalForce(entity, false); } else { DDTeleporter.setEntityPosition(entity,x, y, z); } } else if (entity instanceof Entity) { entity.rotationYaw=(orientation*90)+90; if(orientation==2||orientation==6) { DDTeleporter.setEntityPosition(entity, x+1.5, y, z+.5 ); } else if(orientation==3||orientation==7) { DDTeleporter.setEntityPosition(entity, x+.5, y, z+1.5 ); } else if(orientation==0||orientation==4) { DDTeleporter.setEntityPosition(entity,x-.5, y, z+.5); } else if(orientation==1||orientation==5) { DDTeleporter.setEntityPosition(entity,x+.5, y, z-.5); } else { DDTeleporter.setEntityPosition(entity,x, y, z); } } } private static void setEntityPosition(Entity entity, double x, double y, double z) { entity.lastTickPosX = entity.prevPosX = entity.posX = x; entity.lastTickPosY = entity.prevPosY = entity.posY = y + (double)entity.yOffset; entity.lastTickPosZ = entity.prevPosZ = entity.posZ = z; entity.setPosition(x, y, z); } private static int getDestinationOrientation(Point4D door, DDProperties properties) { World world = DimensionManager.getWorld(door.getDimension()); if (world == null) { throw new IllegalStateException("The destination world should be loaded!"); } //Check if the block at that point is actually a door int blockID = world.getBlockId(door.getX(), door.getY(), door.getZ()); if (blockID != properties.DimensionalDoorID && blockID != properties.WarpDoorID && blockID != properties.TransientDoorID && blockID != properties.UnstableDoorID) { //Return the pocket's orientation instead return PocketManager.getDimensionData(door.getDimension()).orientation(); } //Return the orientation portion of its metadata return world.getBlockMetadata(door.getX(), door.getY(), door.getZ()) & 3; } public static Entity teleportEntity(Entity entity, Point4D destination) { if (entity == null) { throw new IllegalArgumentException("entity cannot be null."); } if (destination == null) { throw new IllegalArgumentException("destination cannot be null."); } //This beautiful teleport method is based off of xCompWiz's teleport function. WorldServer oldWorld = (WorldServer) entity.worldObj; WorldServer newWorld; EntityPlayerMP player = (entity instanceof EntityPlayerMP) ? (EntityPlayerMP) entity : null; DDProperties properties = DDProperties.instance(); // Is something riding? Handle it first. if (entity.riddenByEntity != null) { return teleportEntity(entity.riddenByEntity, destination); } // Are we riding something? Dismount and tell the mount to go first. Entity cart = entity.ridingEntity; if (cart != null) { entity.mountEntity(null); cart = teleportEntity(cart, destination); // We keep track of both so we can remount them on the other side. } // Determine if our destination is in another realm. boolean difDest = entity.dimension == destination.getDimension(); if (difDest) { // Destination isn't loaded? Then we need to load it. newWorld = DimensionManager.getWorld(destination.getDimension()); if (newWorld == null) { DimensionManager.initDimension(destination.getDimension()); } newWorld = DimensionManager.getWorld(destination.getDimension()); } else { newWorld = (WorldServer) oldWorld; } // GreyMaria: What is this even accomplishing? We're doing the exact same thing at the end of this all. // TODO Check to see if this is actually vital. DDTeleporter.placeInPortal(entity, newWorld, destination, properties); if (difDest) // Are we moving our target to a new dimension? { if(player != null) // Are we working with a player? { // We need to do all this special stuff to move a player between dimensions. // Set the new dimension and inform the client that it's moving to a new world. player.dimension = destination.getDimension(); player.playerNetServerHandler.sendPacketToPlayer(new Packet9Respawn(player.dimension, (byte)player.worldObj.difficultySetting, newWorld.getWorldInfo().getTerrainType(), newWorld.getHeight(), player.theItemInWorldManager.getGameType())); // GreyMaria: Used the safe player entity remover before. // This should fix an apparently unreported bug where // the last non-sleeping player leaves the Overworld // for a pocket dimension, causing all sleeping players // to remain asleep instead of progressing to day. oldWorld.removePlayerEntityDangerously(player); player.isDead = false; // Creates sanity by ensuring that we're only known to exist where we're supposed to be known to exist. oldWorld.getPlayerManager().removePlayer(player); newWorld.getPlayerManager().addPlayer(player); player.theItemInWorldManager.setWorld((WorldServer)newWorld); // Synchronize with the server so the client knows what time it is and what it's holding. player.mcServer.getConfigurationManager().updateTimeAndWeatherForPlayer(player, (WorldServer)newWorld); player.mcServer.getConfigurationManager().syncPlayerInventory(player); for(Object potionEffect : player.getActivePotionEffects()) { PotionEffect effect = (PotionEffect)potionEffect; player.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(player.entityId, effect)); } player.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(player.experience, player.experienceTotal, player.experienceLevel)); } // Creates sanity by removing the entity from its old location's chunk entity list, if applicable. int entX = entity.chunkCoordX; int entZ = entity.chunkCoordZ; if ((entity.addedToChunk) && (oldWorld.getChunkProvider().chunkExists(entX, entZ))) { oldWorld.getChunkFromChunkCoords(entX, entZ).removeEntity(entity); oldWorld.getChunkFromChunkCoords(entX, entZ).isModified = true; } // Memory concerns. oldWorld.releaseEntitySkin(entity); if (player == null) // Are we NOT working with a player? { NBTTagCompound entityNBT = new NBTTagCompound(); entity.isDead = false; entity.addEntityID(entityNBT); entity.isDead = true; entity = EntityList.createEntityFromNBT(entityNBT, newWorld); if (entity == null) { // TODO FIXME IMPLEMENT NULL CHECKS THAT ACTUALLY DO SOMETHING. /* * shit ourselves in an organized fashion, preferably * in a neat pile instead of all over our users' games */ } } // Finally, respawn the entity in its new home. newWorld.spawnEntityInWorld(entity); entity.setWorld(newWorld); } entity.worldObj.updateEntityWithOptionalForce(entity, false); // Hey, remember me? It's time to remount. if (cart != null) { // Was there a player teleported? If there was, it's important that we update shit. if (player != null) { entity.worldObj.updateEntityWithOptionalForce(entity, true); } entity.mountEntity(cart); } // Did we teleport a player? Load the chunk for them. if (player != null) { newWorld.getChunkProvider().loadChunk(MathHelper.floor_double(entity.posX) >> 4, MathHelper.floor_double(entity.posZ) >> 4); // Tell Forge we're moving its players so everyone else knows. // Let's try doing this down here in case this is what's killing NEI. GameRegistry.onPlayerChangedDimension((EntityPlayer)entity); } DDTeleporter.placeInPortal(entity, newWorld, destination, properties); return entity; } /** * Primary function used to teleport the player using doors. Performs numerous null checks, and also generates the destination door/pocket if it has not done so already. * Also ensures correct orientation relative to the door. * @param world - world the player is currently in * @param link - the link the player is using to teleport; sends the player to its destination * @param player - the instance of the player to be teleported */ public static void traverseDimDoor(World world, IDimLink link, Entity entity) { if (world == null) { throw new IllegalArgumentException("world cannot be null."); } if (link == null) { throw new IllegalArgumentException("link cannot be null."); } if (entity == null) { throw new IllegalArgumentException("entity cannot be null."); } if (world.isRemote) { return; } if (cooldown == 0 || entity instanceof EntityPlayer) { cooldown = 2 + random.nextInt(2); } else { return; } if (!initializeDestination(link, DDProperties.instance())) { return; } entity = teleportEntity(entity, link.destination()); entity.worldObj.playSoundEffect(entity.posX, entity.posY, entity.posZ, "mob.endermen.portal", 1.0F, 1.0F); } private static boolean initializeDestination(IDimLink link, DDProperties properties) { //FIXME: Change this later to support rooms that have been wiped and must be regenerated. if (link.hasDestination()) { return true; } //Check the destination type and respond accordingly //FIXME: Add missing link types. //FIXME: Add code for restoring the destination-side door. switch (link.linkType()) { case IDimLink.TYPE_DUNGEON: return PocketBuilder.generateNewDungeonPocket(link, properties); case IDimLink.TYPE_POCKET: return PocketBuilder.generateNewPocket(link, properties); case IDimLink.TYPE_NORMAL: return true; default: throw new IllegalArgumentException("link has an unrecognized link type."); } } }