package StevenDimDoors.mod_pocketDim.world; import org.lwjgl.opengl.GL11; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.WorldClient; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraftforge.client.IRenderHandler; public class limboSkyProvider extends IRenderHandler { int starGLCallList; int glSkyList; int glSkyList2; @Override public void render(float par1, WorldClient world, Minecraft mc) { starGLCallList = GLAllocation.generateDisplayLists(3); glSkyList = this.starGLCallList + 1; glSkyList2 = this.starGLCallList + 2; GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderHelper.disableStandardItemLighting(); GL11.glDepthMask(false); mc.renderEngine.bindTexture("/misc/tunnel.png"); Tessellator tessellator = Tessellator.instance; if (mc.theWorld.provider.isSurfaceWorld()) { GL11.glDisable(GL11.GL_TEXTURE_2D); Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, par1); float f1 = (float)vec3.xCoord; float f2 = (float)vec3.yCoord; float f3 = (float)vec3.zCoord; float f4; if (mc.gameSettings.anaglyph) { float f5 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f6 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; f4 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f5; f2 = f6; f3 = f4; } GL11.glColor3f(f1, f2, f3); Tessellator tessellator1 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(f1, f2, f3); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderHelper.disableStandardItemLighting(); float[] afloat = world.provider.calcSunriseSunsetColors(world.getCelestialAngle(par1), par1); float f7; float f8; float f9; float f10; if (afloat != null) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(MathHelper.sin(world.getCelestialAngleRadians(par1)) < 0.0F ? 180.0F : 0.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); f4 = afloat[0]; f7 = afloat[1]; f8 = afloat[2]; float f11; if (mc.gameSettings.anaglyph) { f9 = (f4 * 30.0F + f7 * 59.0F + f8 * 11.0F) / 100.0F; f10 = (f4 * 30.0F + f7 * 70.0F) / 100.0F; f11 = (f4 * 30.0F + f8 * 70.0F) / 100.0F; f4 = f9; f7 = f10; f8 = f11; } tessellator1.startDrawing(6); tessellator1.setColorRGBA_F(f4, f7, f8, afloat[3]); tessellator1.addVertex(0.0D, 100.0D, 0.0D); byte b0 = 16; tessellator1.setColorRGBA_F(afloat[0], afloat[1], afloat[2], 0.0F); for (int j = 0; j <= b0; ++j) { f11 = (float)j * (float)Math.PI * 2.0F / (float)b0; float f12 = MathHelper.sin(f11); float f13 = MathHelper.cos(f11); tessellator1.addVertex((double)(f12 * 120.0F), (double)(f13 * 120.0F), (double)(-f13 * 40.0F * afloat[3])); } tessellator1.draw(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glPushMatrix(); f4 = 1.0F - world.getRainStrength(par1); f7 = 0.0F; f8 = 0.0F; f9 = 0.0F; GL11.glColor4f(1.0F, 1.0F, 1.0F, f4); GL11.glTranslatef(f7, f8, f9); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(par1) * 360.0F, 1.0F, 0.0F, 0.0F); f10 = 30.0F; mc.renderEngine.bindTexture("/mods/DimDoors/textures/other/limboSun.png"); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV((double)(-f10), 100.0D, (double)(-f10), 0.0D, 0.0D); tessellator1.addVertexWithUV((double)f10, 100.0D, (double)(-f10), 1.0D, 0.0D); tessellator1.addVertexWithUV((double)f10, 100.0D, (double)f10, 1.0D, 1.0D); tessellator1.addVertexWithUV((double)(-f10), 100.0D, (double)f10, 0.0D, 1.0D); tessellator1.draw(); f10 = 20.0F; mc.renderEngine.bindTexture("/mods/DimDoors/textures/other/limboMoon.png"); int k = world.getMoonPhase(); int l = k % 4; int i1 = k / 4 % 2; float f14 = (float)(l + 0) ; float f15 = (float)(i1 + 0); float f16 = (float)(l + 1) ; float f17 = (float)(i1 + 1); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV((double)(-f10), -100.0D, (double)f10, (double)f16, (double)f17); tessellator1.addVertexWithUV((double)f10, -100.0D, (double)f10, (double)f14, (double)f17); tessellator1.addVertexWithUV((double)f10, -100.0D, (double)(-f10), (double)f14, (double)f15); tessellator1.addVertexWithUV((double)(-f10), -100.0D, (double)(-f10), (double)f16, (double)f15); tessellator1.draw(); GL11.glDisable(GL11.GL_TEXTURE_2D); float f18 = world.getStarBrightness(par1) * f4; if (f18 > 0.0F) { GL11.glColor4f(f18, f18, f18, f18); GL11.glCallList(this.starGLCallList); } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double d0 = mc.thePlayer.getPosition(par1).yCoord - world.getHorizon(); if (d0 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); f8 = 1.0F; f9 = -((float)(d0 + 65.0D)); f10 = -f8; tessellator1.startDrawingQuads(); tessellator1.setColorRGBA_I(0, 255); tessellator1.addVertex((double)(-f8), (double)f9, (double)f8); tessellator1.addVertex((double)f8, (double)f9, (double)f8); tessellator1.addVertex((double)f8, (double)f10, (double)f8); tessellator1.addVertex((double)(-f8), (double)f10, (double)f8); tessellator1.addVertex((double)(-f8), (double)f10, (double)(-f8)); tessellator1.addVertex((double)f8, (double)f10, (double)(-f8)); tessellator1.addVertex((double)f8, (double)f9, (double)(-f8)); tessellator1.addVertex((double)(-f8), (double)f9, (double)(-f8)); tessellator1.addVertex((double)f8, (double)f10, (double)(-f8)); tessellator1.addVertex((double)f8, (double)f10, (double)f8); tessellator1.addVertex((double)f8, (double)f9, (double)f8); tessellator1.addVertex((double)f8, (double)f9, (double)(-f8)); tessellator1.addVertex((double)(-f8), (double)f9, (double)(-f8)); tessellator1.addVertex((double)(-f8), (double)f9, (double)f8); tessellator1.addVertex((double)(-f8), (double)f10, (double)f8); tessellator1.addVertex((double)(-f8), (double)f10, (double)(-f8)); tessellator1.addVertex((double)(-f8), (double)f10, (double)(-f8)); tessellator1.addVertex((double)(-f8), (double)f10, (double)f8); tessellator1.addVertex((double)f8, (double)f10, (double)f8); tessellator1.addVertex((double)f8, (double)f10, (double)(-f8)); tessellator1.draw(); } if (world.provider.isSkyColored()) { GL11.glColor3f(f1 * 0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F); } else { GL11.glColor3f(f1, f2, f3); } GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float)(d0 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); } } }