package StevenDimDoors.mod_pocketDim; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.world.World; public class BlockLimbo extends Block { protected BlockLimbo(int i, int j, Material par2Material) { super(i, Material.ground); setTickRandomly(false); this.setCreativeTab(CreativeTabs.tabBlock); } public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()); } public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} //part of the decay mech, if a block has fallen onto it, when it turns, it makes sure any block above it gets added too. @Override public void onBlockAdded(World par1World, int par2, int par3, int par4) { if(par1World.getBlockId(par2, par3+1, par4)==Block.gravel.blockID) { Point3D point = new Point3D(par2,par3+1,par4); dimHelper.blocksToDecay.add(point); } } public int quantityDropped(Random par1Random) { return 1; } public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer entityPlayer, int par6, float par7, float par8, float par9) { return false; } //if a block lands on it and its gravel, adds it to the decay list public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { if(par1World.getBlockId(par2, par3+1, par4)==Block.gravel.blockID) { Point3D point = new Point3D(par2,par3+1,par4); dimHelper.blocksToDecay.add(point); } } //TODO set render color!! }