package StevenDimDoors.mod_pocketDim; import java.io.File; import java.io.FileInputStream; import java.io.InputStream; import java.util.ArrayList; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockComparator; import net.minecraft.block.BlockContainer; import net.minecraft.block.BlockDoor; import net.minecraft.block.BlockRedstoneRepeater; import net.minecraft.block.BlockStairs; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompressedStreamTools; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.tileentity.TileEntityDispenser; import net.minecraft.util.MathHelper; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.storage.ExtendedBlockStorage; import net.minecraftforge.common.ChestGenHooks; import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper; import StevenDimDoors.mod_pocketDim.helpers.dimHelper; import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper; import StevenDimDoors.mod_pocketDim.ticking.MobObelisk; public class SchematicLoader { private final static int EAST_DOOR_METADATA = 0; private final static int SOUTH_DOOR_METADATA = 1; private final static int WEST_DOOR_METADATA = 2; private final static int NORTH_DOOR_METADATA = 3; private final static int REFERENCE_DOOR_ORIENTATION = NORTH_DOOR_METADATA; public int transMeta; private DDProperties properties = DDProperties.instance(); public SchematicLoader() { } public int transformMetadata(int metadata, int orientation, int blockID) { if (DungeonHelper.instance().metadataFlipList.contains(blockID)) { switch (orientation) { case 0: if(Block.blocksList[blockID] instanceof BlockStairs) { switch (metadata) { case 0: metadata = 2; break; case 1: metadata = 3; break; case 2: metadata = 1; break; case 3: metadata = 0; break; case 7: metadata = 4; break; case 6: metadata = 5; break; case 5: metadata = 7; break; case 4: metadata = 6; break; } } else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID== Block.ladder.blockID) { switch (metadata) { case 2: metadata = 5; break; case 3: metadata = 4; break; case 4: metadata = 2; break; case 5: metadata = 3; break; } } else if(blockID==Block.vine.blockID) { switch (metadata) { case 1: metadata = 2; break; case 2: metadata = 4; break; case 4: metadata = 8; break; case 8: metadata = 1; break; } } else if(blockID== Block.lever.blockID||blockID== Block.stoneButton.blockID||blockID== Block.woodenButton.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID) { switch (metadata) { case 12: metadata = 9; break; case 11: metadata = 10; break; case 10: metadata = 12; break; case 9: metadata = 11; break; case 2: metadata = 4; break; case 3: metadata = 2; break; case 1: metadata = 3; break; case 4: metadata = 1; break; } } else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonExtension.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID) { switch (metadata) { case 4: metadata = 2; break; case 5: metadata = 3; break; case 13: metadata = 11; break; case 12: metadata = 10; break; case 3: metadata = 4; break; case 2: metadata = 5; break; case 11: metadata = 12; break; case 10: metadata = 13; break; } } else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator) { switch (metadata) { case 0: metadata = 1; break; case 1: metadata = 2; break; case 2: metadata = 3; break; case 3: metadata = 0; break; case 4: metadata = 5; break; case 5: metadata = 6; break; case 6: metadata = 7; break; case 7: metadata = 4; break; case 8: metadata = 9; break; case 9: metadata = 10; break; case 10: metadata = 11; break; case 11: metadata = 8; break; case 12: metadata = 13; break; case 13: metadata = 14; break; case 14: metadata = 15; break; case 15: metadata = 12; break; } } break; case 1: if(Block.blocksList[blockID] instanceof BlockStairs) { switch (metadata) { case 0: metadata = 1; break; case 1: metadata = 0; break; case 2: metadata = 3; break; case 3: metadata = 2; break; case 7: metadata = 6; break; case 6: metadata = 7; break; case 5: metadata = 4; break; case 4: metadata = 5; break; } } else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID) { switch (metadata) { case 2: metadata = 3; break; case 3: metadata = 2; break; case 4: metadata = 5; break; case 5: metadata = 4; break; } } else if(blockID==Block.vine.blockID) { switch (metadata) { case 1: metadata = 4; break; case 2: metadata = 8; break; case 4: metadata = 1; break; case 8: metadata = 2; break; } } else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID) { switch (metadata) { case 12: metadata = 11; break; case 11: metadata = 12; break; case 10: metadata = 9; break; case 9: metadata = 10; break; case 2: metadata = 1; break; case 3: metadata = 4; break; case 1: metadata = 2; break; case 4: metadata = 3; break; } } else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID) { switch (metadata) { case 4: metadata = 5; break; case 5: metadata = 4; break; case 13: metadata = 12; break; case 12: metadata = 13; break; case 3: metadata = 2; break; case 2: metadata = 3; break; case 11: metadata = 10; break; case 10: metadata = 11; break; } } else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator) { switch (metadata) { case 0: metadata = 2; break; case 1: metadata = 3; break; case 2: metadata = 0; break; case 3: metadata = 1; break; case 4: metadata = 6; break; case 5: metadata = 7; break; case 6: metadata = 4; break; case 7: metadata = 5; break; case 8: metadata = 10; break; case 9: metadata = 11; break; case 10: metadata = 8; break; case 11: metadata = 9; break; case 12: metadata = 14; break; case 13: metadata = 15; break; case 14: metadata = 12; break; case 15: metadata = 13; break; } } break; case 2: if(Block.blocksList[blockID] instanceof BlockStairs) { switch (metadata) { case 2: metadata = 0; break; case 3: metadata = 1; break; case 1: metadata = 2; break; case 0: metadata = 3; break; case 4: metadata = 7; break; case 5: metadata = 6; break; case 7: metadata = 5; break; case 6: metadata = 4; break; } } else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID) { switch (metadata) { case 2: metadata = 4; break; case 3: metadata = 5; break; case 4: metadata = 3; break; case 5: metadata = 2; break; } } else if(blockID==Block.vine.blockID) { switch (metadata) { case 1: metadata = 8; break; case 2: metadata = 1; break; case 4: metadata = 2; break; case 8: metadata = 4; break; } } else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID) { switch (metadata) { case 9: metadata = 12; break; case 10: metadata = 11; break; case 12: metadata = 10; break; case 11: metadata = 9; break; case 4: metadata = 2; break; case 2: metadata = 3; break; case 3: metadata = 1; break; case 1: metadata = 4; break; } } else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID) { switch (metadata) { case 2: metadata = 4; break; case 3: metadata = 5; break; case 11: metadata = 13; break; case 10: metadata = 12; break; case 4: metadata = 3; break; case 5: metadata = 2; break; case 12: metadata = 11; break; case 13: metadata = 10; break; } } else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator) { switch (metadata) { case 1: metadata = 0; break; case 2: metadata = 1; break; case 3: metadata = 2; break; case 0: metadata = 3; break; case 5: metadata = 4; break; case 6: metadata = 5; break; case 7: metadata = 6; break; case 4: metadata = 7; break; case 9: metadata = 8; break; case 10: metadata = 9; break; case 11: metadata = 10; break; case 8: metadata = 11; break; case 13: metadata = 12; break; case 14: metadata = 13; break; case 15: metadata = 14; break; case 12: metadata = 15; break; } } break; case 3: /** * this is the default case- never need to change anything here * */ break; } } return metadata; } public void generateSchematic(int riftX, int riftY, int riftZ, int orientation, int destDimID, int originDimID, String schematicPath) { short width=0; short height=0; short length=0; //list of combined blockIds short[] blocks = new short[0]; //block metaData byte[] blockData = new byte[0]; //first 4 bytes of the block ID byte[] blockId = new byte[0]; //second 4 bytes of the block ID byte[] addId = new byte[0]; NBTTagCompound[] tileEntityList; NBTTagList entities; NBTTagList tileEntities=null; //the wooden door leading into the pocket Point3D entrance= new Point3D(0,0,0); //the iron dim doors leading to more pockets ArrayList sideLinks = new ArrayList(); //the wooden dim doors leading to the surface ArrayList exitLinks = new ArrayList(); //the locations to spawn monoliths ArrayList monolithSpawns = new ArrayList(); //load the schematic from disk try { InputStream input; String fname= schematicPath ; if(!(new File(fname).exists())) { //get file if its in the Jar input = this.getClass().getResourceAsStream(fname); } else { //get file if in external library System.out.println(new File(fname).exists()); input = new FileInputStream(fname); } NBTTagCompound nbtdata = CompressedStreamTools.readCompressed(input); //load size of schematic to generate width = nbtdata.getShort("Width"); height = nbtdata.getShort("Height"); length = nbtdata.getShort("Length"); //load block info blockId = nbtdata.getByteArray("Blocks"); blockData = nbtdata.getByteArray("Data"); addId = nbtdata.getByteArray("AddBlocks"); //create combined block list blocks=new short[blockId.length]; //load ticking things tileEntities = nbtdata.getTagList("TileEntities"); tileEntityList = new NBTTagCompound[width*height*length]; /** for(int count = 0; count> 1) >= addId.length) { blocks[index] = (short) (blockId[index] & 0xFF); } else { if ((index & 1) == 0) { blocks[index] = (short) (((addId[index >> 1] & 0x0F) << 8) + (blockId[index] & 0xFF)); } else { blocks[index] = (short) (((addId[index >> 1] & 0xF0) << 4) + (blockId[index] & 0xFF)); } } } } catch (Exception e) { System.out.println("Error- could not find file "+schematicPath); e.printStackTrace(); } World world; dimHelper.dimList.get(destDimID).hasBeenFilled = true; if (dimHelper.getWorld(destDimID) == null) { dimHelper.initDimension(destDimID); } world = dimHelper.getWorld(destDimID); //The following Random initialization code is based on code from ChunkProviderGenerate. //It makes our generation depend on the world seed. Random rand = new Random(world.getSeed()); long factorA = rand.nextLong() / 2L * 2L + 1L; long factorB = rand.nextLong() / 2L * 2L + 1L; rand.setSeed((riftX >> 4) * factorA + (riftZ >> 4) * factorB ^ world.getSeed()); //coords relative to the schematic, start at 0 and increase up to max height/width/length int x, y, z; //The real coordinates where a block will be placed int realX = 0; int realY = 0; int realZ = 0; //first loop through the .schematic to load in all rift locations, and monolith spawn locations. //also finds the incomingLink location, which determines the final position of the generated .schematic for ( x = 0; x < width; ++x) { for ( y = 0; y < height; ++y) { for ( z = 0; z < length; ++z) { int index = y * width * length + z * width + x; int blockToReplace=blocks[index]; int blockMetaData=blockData[index]; //NBTTagList tileEntity = tileEntities; //int size = tileEntity.tagCount(); if(blockToReplace==Block.doorIron.blockID&&blocks[ (y-1) * width * length + z * width + x]==Block.doorIron.blockID) { sideLinks.add(new Point3D(x,y,z)); } else if(blockToReplace==Block.doorWood.blockID) { if( ((y-2) * width * length + z * width + x)>=0&&blocks[ (y-2) * width * length + z * width + x]==Block.sandStone.blockID&&blocks[ (y-1) * width * length + z * width + x]==Block.doorWood.blockID) { exitLinks.add(new Point3D(x,y,z)); } else if(((y-1) * width * length + z * width + x)>=0&&blocks[ (y-1) * width * length + z * width + x]==Block.doorWood.blockID) { entrance=(new Point3D(x,y,z)); } } else if (blockToReplace == Block.endPortalFrame.blockID) { monolithSpawns.add(new Point3D(x,y,z)); } } } } //Compute the Y-axis translation that places our structure correctly int offsetY = riftY - entrance.getY(); //Loop to actually place the blocks for (x = 0; x < width; x++) { for (z = 0; z < length; z++) { //Compute the X-axis and Z-axis translations that will shift //and rotate our structure properly. switch (orientation) { case REFERENCE_DOOR_ORIENTATION: realX = (x - entrance.getX()) + riftX; realZ = (z - entrance.getZ()) + riftZ; break; case (REFERENCE_DOOR_ORIENTATION + 1) % 4: //270 degree CCW rotation realX = (z - entrance.getZ()) + riftX; realZ = -(x - entrance.getX()) + riftZ; break; case (REFERENCE_DOOR_ORIENTATION + 2) % 4: //180 degree rotation realX = -(x - entrance.getX()) + riftX; realZ = -(z - entrance.getZ()) + riftZ; break; case (REFERENCE_DOOR_ORIENTATION + 3) % 4: //90 degree CCW rotation realX = -(z - entrance.getZ()) + riftX; realZ = (x - entrance.getX()) + riftZ; break; } for (y = 0; y < height; y++) { int index = y * width * length + z * width + x; realY = y + offsetY; int blockToReplace=blocks[index]; int blockMetaData=blockData[index]; NBTTagList tileEntity = tileEntities; //replace tagging blocks with air, and mob blocks with FoR if(blockToReplace==Block.endPortalFrame.blockID) { blockToReplace=0; } else if(Block.blocksList[blockToReplace]==null&&blockToReplace!=0||blockToReplace>158) //TODO- replace 158 with max vanilla block ID { blockToReplace=mod_pocketDim.blockDimWall.blockID; } //place blocks and metaData if(blockToReplace>0) { //rotate the metaData blocks this.transMeta=this.transformMetadata(blockMetaData, orientation, blockToReplace); //convert vanilla doors to dim doors, then place vanilla blocks if(blockToReplace==Block.doorIron.blockID) { setBlockDirectly(world,realX, realY, realZ,properties.DimensionalDoorID, transMeta ); } else if(blockToReplace==Block.doorWood.blockID) { setBlockDirectly(world,realX, realY, realZ,properties.WarpDoorID, transMeta ); } else { setBlockDirectly(world,realX, realY, realZ,blockToReplace, transMeta ); } //generate container inventories if(Block.blocksList[blockToReplace] instanceof BlockContainer) { /** TileEntity tile = world.getBlockTileEntity(i+xCooe, j+yCooe, k+zCooe); NBTTagCompound tag = this.tileEntityList[index]; if(tag!=null) { tile.readFromNBT(tag); } **/ //fill chests if(world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest) { TileEntityChest chest = (TileEntityChest) world.getBlockTileEntity(realX, realY, realZ); ChestGenHooks info = DDLoot.DungeonChestInfo; WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), (TileEntityChest)world.getBlockTileEntity(realX, realY, realZ), info.getCount(rand)); } //fill dispensers if(world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser) { TileEntityDispenser dispenser = (TileEntityDispenser) world.getBlockTileEntity(realX, realY, realZ); dispenser.addItem(new ItemStack(Item.arrow, 64)); } } } } } } //Set up variables to use transformPoint() Point3D pocketOrigin = new Point3D(riftX, riftY, riftZ); Point3D zeroPoint = new Point3D(0, 0, 0); //Generate the LinkData defined by the door placement, Iron Dim doors first for(Point3D point : sideLinks) { int depth = dimHelper.instance.getDimDepth(originDimID); int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * (depth + 1), 150 * (depth + 1)); int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * (depth + 1), 10 * (depth + 1)); //Transform doorLocation to the pocket coordinate system. Point3D doorLocation = point.clone(); transformPoint(doorLocation, entrance, orientation - REFERENCE_DOOR_ORIENTATION, pocketOrigin); int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ()); //Rotate the link destination noise to point in the same direction as the door exit //and add it to the door's location. Use EAST as the reference orientation since linkDestination //is constructed as if pointing East. Point3D linkDestination = new Point3D(forwardNoise, 0, sidewaysNoise); transformPoint(linkDestination, zeroPoint, blockDirection - EAST_DOOR_METADATA, doorLocation); //Create the link between our current door and its intended exit in destination pocket LinkData sideLink = new LinkData(destDimID, 0, doorLocation.getX(), doorLocation.getY(), doorLocation.getZ(), linkDestination.getX(), linkDestination.getY() + 1, linkDestination.getZ(), true, blockDirection); dimHelper.instance.createPocket(sideLink, true, true); } //generate linkData for wooden dim doors leading to the overworld for(Point3D point : exitLinks) { //DISABLED FOR TESTING /*try { LinkData randomLink=dimHelper.instance.getRandomLinkData(false); LinkData sideLink = new LinkData(destDimID,dimHelper.dimList.get(originDimID).exitDimLink.destDimID,point.getX()+offsetX, point.getY()+offsetY, point.getZ()+offsetZ,point.getX()+offsetX, 0, point.getZ()+offsetZ,true,world.getBlockMetadata(point.getX()+offsetX, point.getY()+offsetY-1, point.getZ()+offsetZ)); if(sideLink.destDimID==properties.LimboDimensionID) { sideLink.destDimID=0; } else if((rand.nextBoolean()&&randomLink!=null)) { sideLink.destDimID=randomLink.locDimID; // System.out.println("randomLink"); } sideLink.destYCoord=yCoordHelper.getFirstUncovered(sideLink.destDimID, point.getX()+offsetX,10,point.getZ()+offsetZ); if(sideLink.destYCoord<5) { sideLink.destYCoord=70; } sideLink.linkOrientation=world.getBlockMetadata(point.getX()+offsetX, point.getY()+offsetY-1, point.getZ()+offsetZ); dimHelper.instance.createLink(sideLink); dimHelper.instance.createLink(sideLink.destDimID , sideLink.locDimID, sideLink.destXCoord, sideLink.destYCoord, sideLink.destZCoord, sideLink.locXCoord, sideLink.locYCoord, sideLink.locZCoord, dimHelper.instance.flipDoorMetadata(sideLink.linkOrientation)); if(world.getBlockId(point.getX()+offsetX, point.getY()+offsetY-3, point.getZ()+offsetZ) == properties.FabricBlockID) { setBlockDirectly(world,point.getX()+offsetX, point.getY()+offsetY-2, point.getZ()+offsetZ,Block.stoneBrick.blockID,0); } else { setBlockDirectly(world,point.getX()+offsetX, point.getY()+offsetY-2, point.getZ()+offsetZ,world.getBlockId(point.getX()+offsetX, point.getY()+offsetY-3, point.getZ()+offsetZ),world.getBlockMetadata(point.getX()+offsetX, point.getY()+offsetY-3, point.getZ()+offsetZ)); } } catch(Exception E) { E.printStackTrace(); }*/ } //spawn monoliths for(Point3D point : monolithSpawns) { //Transform the frame block's location to the pocket coordinate system Point3D frameLocation = point.clone(); transformPoint(frameLocation, entrance, orientation - REFERENCE_DOOR_ORIENTATION, pocketOrigin); Entity mob = new MobObelisk(world); mob.setLocationAndAngles(frameLocation.getX(), frameLocation.getY(), frameLocation.getZ(), 1, 1); //TODO: Why not set the angles to 0? @.@ ~SenseiKiwi world.spawnEntityInWorld(mob); } } private void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin) { //This function receives a position (e.g. point in schematic space), translates it relative //to a source coordinate system (e.g. the point that will be the center of a schematic), //then rotates and translates it to obtain the corresponding point in a destination //coordinate system (e.g. the location of the entry rift in the pocket being generated). //The result is returned by overwriting the original position so that new object references //aren't needed. That way, repeated use of this function will not incur as much overhead. //Position is only overwritten at the end, so it's okay to provide it as srcOrigin or destOrigin as well. int tx = position.getX() - srcOrigin.getX(); int ty = position.getY() - srcOrigin.getY(); int tz = position.getZ() - srcOrigin.getZ(); //"int angle" specifies a rotation consistent with Minecraft's orientation system. //That means each increment of 1 in angle would be a 90-degree clockwise turn. //Given a starting direction A and a destination direction B, the rotation would be //calculated by (B - A). //Adjust angle into the expected range if (angle < 0) { int correction = -(angle / 4); angle = angle + 4 * (correction + 1); } angle = angle % 4; //Rotations are considered in counterclockwise form because coordinate systems are //often assumed to be right-handed and convenient formulas are available for //common counterclockwise rotations. //Reference: http://en.wikipedia.org/wiki/Rotation_matrix#Common_rotations int rx; int rz; switch (angle) { case 0: //No rotation rx = tx; rz = tz; break; case 1: //270 degrees counterclockwise rx = tz; rz = -tx; break; case 2: //180 degrees rx = -tx; rz = -tz; break; case 3: //90 degrees counterclockwise rx = -tz; rz = tx; break; default: //This should never happen. throw new IllegalStateException("Invalid angle value. This should never happen!"); } position.setX( rx + destOrigin.getX() ); position.setY( ty + destOrigin.getY() ); position.setZ( rz + destOrigin.getZ() ); } public void generateDungeonPocket(LinkData link) { String filePath=DungeonHelper.instance().defaultBreak.schematicPath; if(dimHelper.dimList.containsKey(link.destDimID)) { if(dimHelper.dimList.get(link.destDimID).dungeonGenerator==null) { DungeonHelper.instance().generateDungeonLink(link); } filePath = dimHelper.dimList.get(link.destDimID).dungeonGenerator.schematicPath; } this.generateSchematic(link.destXCoord, link.destYCoord, link.destZCoord, link.linkOrientation, link.destDimID, link.locDimID, filePath); } public void setBlockDirectly(World world, int x, int y, int z,int id, int metadata) { if (Block.blocksList[id] == null) { return; } int cX = x >> 4; int cZ = z >> 4; int cY = y >> 4; Chunk chunk; //TODO: This really seems odd to me. Like it's wrong. ~SenseiKiwi int chunkX=(x % 16)< 0 ? ((x) % 16)+16 : ((x) % 16); int chunkZ=((z) % 16)< 0 ? ((z) % 16)+16 : ((z) % 16); try { chunk = world.getChunkFromChunkCoords(cX, cZ); if (chunk.getBlockStorageArray()[cY] == null) { chunk.getBlockStorageArray()[cY] = new ExtendedBlockStorage(cY << 4, !world.provider.hasNoSky); } chunk.getBlockStorageArray()[cY].setExtBlockID(chunkX, (y) & 15, chunkZ, id); chunk.getBlockStorageArray()[cY].setExtBlockMetadata(chunkX, (y) & 15, chunkZ, metadata); } catch(Exception e) { e.printStackTrace(); } } }