package StevenDimDoors.mod_pocketDim.blocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.world.World; import net.minecraft.world.WorldServer; import StevenDimDoors.mod_pocketDim.BlankTeleporter; import StevenDimDoors.mod_pocketDim.DDProperties; import StevenDimDoors.mod_pocketDim.LinkData; import StevenDimDoors.mod_pocketDim.mod_pocketDim; import StevenDimDoors.mod_pocketDim.helpers.dimHelper; import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper; import cpw.mods.fml.common.FMLCommonHandler; public class BlockDimWallPerm extends Block { private static DDProperties properties = null; public BlockDimWallPerm(int i, int j, Material par2Material) { super(i, Material.ground); this.setCreativeTab(mod_pocketDim.dimDoorsCreativeTab); if (properties == null) properties = DDProperties.instance(); } public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()); } public int quantityDropped(Random par1Random) { return 0; } public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} /** * Only matters if the player is in limbo, acts to teleport the player from limbo back to dim 0 */ public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) { if(!par1World.isRemote&&par1World.provider.dimensionId==properties.LimboDimensionID) { Random rand = new Random(); LinkData link=dimHelper.instance.getRandomLinkData(false); if(link==null) { link =new LinkData(0,0,0,0); } if(dimHelper.getWorld(0)==null) { dimHelper.initDimension(0); } if(dimHelper.getWorld(0)!=null&&par5Entity instanceof EntityPlayerMP) { par5Entity.fallDistance=0; int x = (link.destXCoord + rand.nextInt(properties.LimboReturnRange)-properties.LimboReturnRange/2); int z = (link.destZCoord + rand.nextInt(properties.LimboReturnRange)-properties.LimboReturnRange/2); //make sure I am in the middle of a chunk, and not on a boundary, so it doesn't load the chunk next to me x = x + (x >> 4); z = z + (z >> 4); int y = yCoordHelper.getFirstUncovered(0, x, 63, z); EntityPlayer.class.cast(par5Entity).setPositionAndUpdate( x, y, z ); //this complicated chunk teleports the player back to the overworld at some random location. Looks funky becaue it has to load the chunk FMLCommonHandler.instance().getMinecraftServerInstance().getConfigurationManager().transferPlayerToDimension((EntityPlayerMP) par5Entity, 0,new BlankTeleporter((WorldServer)par5Entity.worldObj)); //dimHelper.instance.teleportToPocket(par1World, new LinkData(par1World.provider.dimensionId,0,x,y,z,link.locXCoord,link.locYCoord,link.locZCoord,link.isLocPocket,0), // EntityPlayer.class.cast(par5Entity)); EntityPlayer.class.cast(par5Entity).setPositionAndUpdate( x, y, z ); //makes sure they can breath when they teleport dimHelper.getWorld(0).setBlock(x, y, z, 0); int i=x; int j=y-1; int k=z; for(int xc=-3;xc<4;xc++) { for(int zc=-3;zc<4;zc++) { for(int yc=0;yc<200;yc++) { if(yc==0) { if(Math.abs(xc)+Math.abs(zc)