package StevenDimDoors.mod_pocketDimClient; import java.nio.FloatBuffer; import java.util.Random; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import StevenDimDoors.mod_pocketDim.DDProperties; import StevenDimDoors.mod_pocketDim.mod_pocketDim; import StevenDimDoors.mod_pocketDim.blocks.TransTrapdoor; import StevenDimDoors.mod_pocketDim.tileentities.TileEntityTransTrapdoor; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderTransTrapdoor extends TileEntitySpecialRenderer { private FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16); private static DDProperties properties = null; public RenderTransTrapdoor() { if (properties == null) properties = DDProperties.instance(); } /** * Renders the dimdoor. */ public void renderTransTrapdoorTileEntity(TileEntityTransTrapdoor tile, double x, double y, double z, float par8) { try { mod_pocketDim.transTrapdoor.updateAttachedTile(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord); } catch(Exception e) { e.printStackTrace(); } // float playerX = (float)this.tileEntityRenderer.playerX; // float playerY = (float)this.tileEntityRenderer.playerY; // float playerZ = (float)this.tileEntityRenderer.playerZ; //float distance = (float) tile.getDistanceFrom(playerX, playerY, playerZ); GL11.glDisable(GL11.GL_LIGHTING); Random random = new Random(31100L); int metadata = tile.worldObj.getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord); for (int count = 0; count < 16; ++count) { GL11.glPushMatrix(); float var15 = (float)(16 - count); float var16 = 0.2625F; float var17 = 1.0F / (var15 + 1.0F); if (count == 0) { this.bindTextureByName("/RIFT.png"); var17 = 0.1F; var15 = 25.0F; var16 = 0.125F; GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } if (count == 1) { this.bindTextureByName("/WARP.png"); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); var16 = .5F; } GL11.glTranslatef( (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F,0, 0.0F); GL11.glTranslatef(0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F, 0.0F); GL11.glTranslatef(0,0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F); GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_EYE_LINEAR); GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F)); GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); GL11.glTexGen(GL11.GL_Q, GL11.GL_EYE_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); GL11.glEnable(GL11.GL_TEXTURE_GEN_S); GL11.glEnable(GL11.GL_TEXTURE_GEN_T); GL11.glEnable(GL11.GL_TEXTURE_GEN_R); GL11.glEnable(GL11.GL_TEXTURE_GEN_Q); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F*var15, 0.0F); GL11.glScalef(var16, var16, var16); GL11.glTranslatef(0.5F, 0.5F, 0.5F); GL11.glRotatef((float)(count * count * 4321 + count * 9) * 2.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); GL11.glBegin(GL11.GL_QUADS); float var21 = random.nextFloat() * 0.5F + 0.1F; float var22 = random.nextFloat() * 0.4F + 0.4F; float var23 = random.nextFloat() * 0.6F + 0.5F; if (count == 0) { var23 = 1.0F; var22 = 1.0F; } GL11.glColor4d(var21 * var17, var22 * var17, var23 * var17, 1.0F); if (TransTrapdoor.isTrapdoorOnBlock(metadata)) { if (TransTrapdoor.isTrapdoorOpen(metadata)) { GL11.glVertex3d(x, y+0.2, z); GL11.glVertex3d(x, y+0.2, z+1); GL11.glVertex3d(x+1 , y+0.2 , z+1); GL11.glVertex3d(x+1 , y+0.2 , z); } else { GL11.glVertex3d(x, y+0.15, z); GL11.glVertex3d(x, y+0.15, z+1); GL11.glVertex3d(x+1 , y+0.15 , z+1); GL11.glVertex3d(x+1 , y+0.15 , z); } } else { if (TransTrapdoor.isTrapdoorOpen(metadata)) { GL11.glVertex3d(x, y+0.95, z); GL11.glVertex3d(x, y+0.95, z+1); GL11.glVertex3d(x+1 , y+0.95 , z+1); GL11.glVertex3d(x+1 , y+0.95 , z); } else { GL11.glVertex3d(x, y+0.85, z); GL11.glVertex3d(x, y+0.85, z+1); GL11.glVertex3d(x+1 , y+0.85 , z+1); GL11.glVertex3d(x+1 , y+0.85 , z); } } GL11.glEnd(); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); } GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_GEN_S); GL11.glDisable(GL11.GL_TEXTURE_GEN_T); GL11.glDisable(GL11.GL_TEXTURE_GEN_R); GL11.glDisable(GL11.GL_TEXTURE_GEN_Q); GL11.glEnable(GL11.GL_LIGHTING); } private FloatBuffer getFloatBuffer(float par1, float par2, float par3, float par4) { this.field_76908_a.clear(); this.field_76908_a.put(par1).put(par2).put(par3).put(par4); this.field_76908_a.flip(); return this.field_76908_a; } public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) { if (properties.DoorRenderingEnabled) { this.renderTransTrapdoorTileEntity((TileEntityTransTrapdoor)par1TileEntity, par2, par4, par6, par8); } } }