package StevenDimDoors.mod_pocketDim.blocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockDoor; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import StevenDimDoors.mod_pocketDim.DDProperties; import StevenDimDoors.mod_pocketDim.mod_pocketDim; import StevenDimDoors.mod_pocketDim.core.DDTeleporter; import StevenDimDoors.mod_pocketDim.core.DimLink; import StevenDimDoors.mod_pocketDim.core.PocketManager; import StevenDimDoors.mod_pocketDim.schematic.BlockRotator; import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SuppressWarnings("deprecation") public abstract class BaseDimDoor extends BlockDoor implements IDimDoor, ITileEntityProvider { protected final DDProperties properties; private Icon blockIconBottom; public BaseDimDoor(int blockID, Material material, DDProperties properties) { super(blockID, material); this.properties = properties; } @Override public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName()+"_top"); this.blockIconBottom = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName()+"_bottom"); } @Override @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return this.blockIcon; } @Override public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity) { this.enterDimDoor(world, x, y, z, entity); } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { boolean shouldOpen=true; //System.out.println(String.valueOf(par1World.getBlockMetadata(par2, par3, par4))); if(player.inventory.getCurrentItem()!=null) { if(player.inventory.getCurrentItem().getItem() == mod_pocketDim.itemRiftBlade) { shouldOpen = false; if (!world.isRemote && world.getBlockId(x, y-1, z) == this.blockID) { int var12 = MathHelper.floor_double((player.rotationYaw+90) * 4.0F / 360.0F + 0.5D) & 3; if (world.getBlockMetadata(x, y-1, z) == var12) { var12 = BlockRotator.transformMetadata(var12, 1, this.blockID); } world.setBlockMetadataWithNotify(x, y-1, z, var12, 2); } if (!world.isRemote && world.getBlockId(x, y+1, z) == this.blockID) { int var12 = MathHelper.floor_double((player.rotationYaw+90) * 4.0F / 360.0F + 0.5D) & 3; if(world.getBlockMetadata(x, y, z)==var12) { var12 = BlockRotator.transformMetadata(var12, 1, this.blockID); } world.setBlockMetadataWithNotify(x, y, z, var12, 2); } world.playAuxSFXAtEntity(player, 1001, x, y, z, 0); if (!shouldOpen && !world.isRemote) { player.inventory.getCurrentItem().damageItem(5, player); } } } if(shouldOpen) { int var10 = this.getFullMetadata(world, x, y, z); int var11 = var10 & 7; var11 ^= 4; if ((var10 & 8) == 0) { world.setBlockMetadataWithNotify(x, y, z, var11,2); world.markBlockRangeForRenderUpdate(x, y, z, x, y, z); } else { world.setBlockMetadataWithNotify(x, y - 1, z, var11,2); world.markBlockRangeForRenderUpdate(x, y - 1, z, x, y, z); } world.playAuxSFXAtEntity(player, 1003, x, y, z, 0); return true; } else { return false; } } @Override public void onBlockAdded(World world, int x, int y, int z) { //FIXME: We need to set door generation flags on the tile entities. Ignoring that for now. ~SenseiKiwi this.placeLink(world, x, y, z); world.setBlockTileEntity(x, y, z, this.createNewTileEntity(world)); this.updateAttachedTile(world, x, y, z); } /** * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side */ @Override @SideOnly(Side.CLIENT) public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { if(par1IBlockAccess.getBlockId(par2, par3-1, par4) == this.blockID) { return this.blockIcon; } else { return blockIconBottom; } } //Called to update the render information on the tile entity. Could probably implement a data watcher, //but this works fine and is more versatile I think. public BaseDimDoor updateAttachedTile(World world, int x, int y, int z) { TileEntity tile = world.getBlockTileEntity(x, y, z); if (tile instanceof TileEntityDimDoor) { TileEntityDimDoor dimTile = (TileEntityDimDoor) tile; dimTile.openOrClosed = PocketManager.getLink(x, y, z, world.provider.dimensionId) != null; dimTile.orientation = this.getFullMetadata(world, x, y, z) & 7; } return this; } /** * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. */ @Override public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) { TileEntityDimDoor tile = (TileEntityDimDoor) par1World.getBlockTileEntity(par2, par3, par4); tile.openOrClosed = this.isDoorOpen( par1World, par2, par3, par4); tile.orientation = this.getFullMetadata(par1World, par2, par3, par4) & 7; } @Override public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) { this.setDoorRotation(this.getFullMetadata(par1IBlockAccess, par2, par3, par4)); } public void setDoorRotation(int par1) { float var2 = 0.1875F; this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F); int var3 = par1 & 3; boolean var4 = (par1 & 4) != 0; boolean var5 = (par1 & 16) != 0; if (var3 == 0) { if (var4) { if (!var5) { this.setBlockBounds(0.001F, 0.0F, 0.0F, 1.0F, 1.0F, var2); } else { this.setBlockBounds(0.001F, 0.0F, 1.0F - var2, 1.0F, 1.0F, 1.0F); } } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, var2, 1.0F, 1.0F); } } else if (var3 == 1) { if (var4) { if (!var5) { this.setBlockBounds(1.0F - var2, 0.0F, 0.001F, 1.0F, 1.0F, 1.0F); } else { this.setBlockBounds(0.0F, 0.0F, 0.001F, var2, 1.0F, 1.0F); } } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, var2); } } else if (var3 == 2) { if (var4) { if (!var5) { this.setBlockBounds(0.0F, 0.0F, 1.0F - var2, .99F, 1.0F, 1.0F); } else { this.setBlockBounds(0.0F, 0.0F, 0.0F, .99F, 1.0F, var2); } } else { this.setBlockBounds(1.0F - var2, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } } else if (var3 == 3) { if (var4) { if (!var5) { this.setBlockBounds(0.0F, 0.0F, 0.0F, var2, 1.0F, 0.99F); } else { this.setBlockBounds(1.0F - var2, 0.0F, 0.0F, 1.0F, 1.0F, 0.99F); } } else { this.setBlockBounds(0.0F, 0.0F, 1.0F - var2, 1.0F, 1.0F, 1.0F); } } } /** * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are * their own) Args: x, y, z, neighbor blockID */ @Override public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) { int var6 = par1World.getBlockMetadata(par2, par3, par4); if ((var6 & 8) == 0) { boolean var7 = false; if (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID) { par1World.setBlock(par2, par3, par4, 0); var7 = true; } /** if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4)) { par1World.setBlockWithNotify(par2, par3, par4, 0); var7 = true; if (par1World.getBlockId(par2, par3 + 1, par4) == this.blockID) { par1World.setBlockWithNotify(par2, par3 + 1, par4, 0); } } **/ if (var7) { if (!par1World.isRemote) { this.dropBlockAsItem(par1World, par2, par3, par4, properties.DimensionalDoorID, 0); } } else { boolean var8 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4) || par1World.isBlockIndirectlyGettingPowered(par2, par3 + 1, par4); if ((var8 || par5 > 0 && Block.blocksList[par5].canProvidePower()) && par5 != this.blockID) { this.onPoweredBlockChange(par1World, par2, par3, par4, var8); } } } else { if (par1World.getBlockId(par2, par3 - 1, par4) != this.blockID) { par1World.setBlock(par2, par3, par4, 0); } if (par5 > 0 && par5 != this.blockID) { this.onNeighborBlockChange(par1World, par2, par3 - 1, par4, par5); } } } /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ @Override @SideOnly(Side.CLIENT) public int idPicked(World par1World, int par2, int par3, int par4) { return this.getDrops(); } @Override public int idDropped(int par1, Random par2Random, int par3) { return (par1 & 8) != 0 ? 0 : (getDrops()); } /** * Called when the block is attempted to be harvested */ @Override public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) { if (par6EntityPlayer.capabilities.isCreativeMode && (par5 & 8) != 0 && par1World.getBlockId(par2, par3 - 1, par4) == this.blockID) { par1World.setBlock(par2, par3 - 1, par4, 0); } } @Override public TileEntity createNewTileEntity(World world) { return new TileEntityDimDoor(); } @Override public void enterDimDoor(World world, int x, int y, int z, Entity entity) { // FX entities dont exist on the server if (world.isRemote) { return; } // Check that this is the top block of the door if (world.getBlockId(x, y - 1, z) == this.blockID) { int metadata = world.getBlockMetadata(x, y - 1, z); boolean canUse = isDoorOpen(metadata); if (canUse && entity instanceof EntityPlayer) { // Dont check for non-player entites canUse = isEntityFacingDoor(metadata, (EntityLiving) entity); } if (canUse) { // Teleport the entity through the link, if it exists DimLink link = PocketManager.getLink(x, y, z, world.provider.dimensionId); if (link != null) { DDTeleporter.traverseDimDoor(world, link, entity, this); } // Close the door only after the entity goes through // so players don't have it slam in their faces. this.onPoweredBlockChange(world, x, y, z, false); } } else if (world.getBlockId(x, y + 1, z) == this.blockID) { enterDimDoor(world, x, y + 1, z, entity); } } @Override public int getDrops() { return this.blockID; } protected static boolean isDoorOpen(int metadata) { return (metadata & 4) != 0; } protected static boolean isEntityFacingDoor(int metadata, EntityLiving entity) { // Although any entity has the proper fields for this check, // we should only apply it to living entities since things // like Minecarts might come in backwards. int direction = MathHelper.floor_double((entity.rotationYaw + 90) * 4.0F / 360.0F + 0.5D) & 3; return ((metadata & 3) == direction); } }