package StevenDimDoors.mod_pocketDim.world; import StevenDimDoors.mod_pocketDim.ticking.MobMonolith; import net.minecraft.entity.monster.EntitySpider; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; public class BiomeGenLimbo extends BiomeGenBase { public BiomeGenLimbo(int par1) { super(par1); this.theBiomeDecorator.treesPerChunk = 0; this.theBiomeDecorator.flowersPerChunk = 0; this.theBiomeDecorator.grassPerChunk = 0; this.setBiomeName("Limbo"); this.setDisableRain(); this.spawnableMonsterList.clear(); this.spawnableCreatureList.clear(); this.spawnableWaterCreatureList.clear(); this.spawnableCaveCreatureList.clear(); // this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1)); // this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0)); // this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1)); // this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0)); // this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1)); // this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0)); } public float getSpawningChance() { return 0.00001F; } }