// Date: 2/4/2013 6:55:29 PM // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package StevenDimDoors.mod_pocketDimClient; import java.util.Random; import org.lwjgl.opengl.GL11; import StevenDimDoors.mod_pocketDim.ticking.MobObelisk; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelMobObelisk extends ModelBase { //fields ModelRenderer wholemonolith; Random rand = new Random(); public ModelMobObelisk() { textureWidth = 256; textureHeight = 256; wholemonolith = new ModelRenderer(this, 0, 0); wholemonolith.addBox(-48/2F,-108F/1.3F, -12/2F, 48, 108, 12); wholemonolith.setTextureSize(256, 256); wholemonolith.mirror = true; this.wholemonolith.rotationPointY=0; this.wholemonolith.rotationPointX=0; this.wholemonolith.rotationPointZ=0; } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { super.render(par1Entity, 0, 0, 0, 0, 0, 0); this.setRotationAngles(0, 0, 0, 0, 0,0, par1Entity); GL11.glScalef(((MobObelisk) par1Entity).getRenderSizeModifier(), ((MobObelisk) par1Entity).getRenderSizeModifier(), ((MobObelisk) par1Entity).getRenderSizeModifier()); wholemonolith.render(par7); } @Override public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) { super.setRotationAngles( 0, 0, 0, 0, 0, 0, par7Entity); } }