package StevenDimDoors.mod_pocketDim.saving; import StevenDimDoors.mod_pocketDim.dungeon.pack.DungeonType; public class PackedDungeonData { public final int Weight; public final boolean IsOpen; public final boolean IsInternal; public final String SchematicPath; public final String SchematicName; public final String DungeonTypeName; public final String DungeonPackName; public PackedDungeonData(int weight, boolean isOpen, boolean isInternal, String schematicPath, String schematicName, String dungeonTypeName, String dungeonPackName) { this.Weight= weight; this.IsOpen=isOpen; this.IsInternal=isInternal; this.SchematicName=schematicName; this.SchematicPath=schematicPath; this.DungeonTypeName=dungeonTypeName; this.DungeonPackName=dungeonPackName; } }