package StevenDimDoors.mod_pocketDimClient; import java.nio.FloatBuffer; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.ActiveRenderInfo; import net.minecraft.client.renderer.GLAllocation; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import org.lwjgl.opengl.GL11; import StevenDimDoors.mod_pocketDim.DDProperties; import StevenDimDoors.mod_pocketDim.TileEntityDimDoor; import StevenDimDoors.mod_pocketDim.mod_pocketDim; import StevenDimDoors.mod_pocketDim.blocks.dimDoor; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderDimRail extends TileEntitySpecialRenderer { FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16); public RenderDimRail() { if (properties == null) properties = DDProperties.instance(); } private static DDProperties properties = null; /** * Renders the dimdoor. */ public void renderDimDoorTileEntity(TileEntityDimDoor tile, double x, double y, double z, float par8) { try { dimDoor.class.cast(Block.blocksList[properties.DimensionalDoorID]).updateAttatchedTile(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord).getFullMetadata(tile.worldObj, tile.xCoord, tile.yCoord, tile.zCoord); } catch(Exception e) { e.printStackTrace(); } float playerX = (float)this.tileEntityRenderer.playerX; float playerY = (float)this.tileEntityRenderer.playerY; float playerZ = (float)this.tileEntityRenderer.playerZ; float distance = (float) tile.getDistanceFrom(playerX, playerY, playerZ); GL11.glDisable(GL11.GL_LIGHTING); Random rand = new Random(31100L); float var13 = 0.75F; for (int count = 0; count < 16; ++count) { GL11.glPushMatrix(); float var15 = (float)(16 - count); float var16 = 0.2625F; float var17 = 1.0F / (var15 + 1.0F); if (count == 0) { this.bindTextureByName("/RIFT.png"); var17 = 0.1F; var15 = 25.0F; var16 = 0.125F; GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } if (count == 1) { this.bindTextureByName("/WARP.png"); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); var16 = .5F; } float startY = (float)(+(y + (double)var13)); float ratioY = startY + ActiveRenderInfo.objectY; float ratioY2 = startY + var15 + ActiveRenderInfo.objectY; float yConverted = ratioY / ratioY2; float startZ = (float)(+(z + (double)var13)); float ratioZ = startZ + ActiveRenderInfo.objectZ; float ratioZ2 = startZ + var15 + ActiveRenderInfo.objectZ; float zConverted = ratioZ / ratioZ2; float startX = (float)(+(x + (double)var13)); float ratioX = startX + ActiveRenderInfo.objectX; float ratioX2 = startX + var15 + ActiveRenderInfo.objectX; float xConverted = ratioX / ratioX2; yConverted += (float)(y + (double)var13); xConverted += (float)(x + (double)var13); zConverted += (float)(z + (double)var13); GL11.glTranslatef( (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F,0, 0.0F); GL11.glTranslatef(0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F, 0.0F); GL11.glTranslatef(0,0, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F); GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); switch ((tile.orientation%4)+4) { case 4: GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F)); GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F)); break; case 5: GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F)); break; case 6: GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F)); GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F)); break; case 7: GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F)); GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE, this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F)); break; } GL11.glEnable(GL11.GL_TEXTURE_GEN_S); GL11.glEnable(GL11.GL_TEXTURE_GEN_T); GL11.glEnable(GL11.GL_TEXTURE_GEN_R); GL11.glEnable(GL11.GL_TEXTURE_GEN_Q); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 200000L) / 200000.0F*var15, 0.0F); GL11.glScalef(var16, var16, var16); GL11.glTranslatef(0.5F, 0.5F, 0.5F); GL11.glRotatef((float)(count * count * 4321 + count * 9) * 2.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); Tessellator var24 = Tessellator.instance; var24.startDrawingQuads(); float var21 = rand.nextFloat() * 0.5F + 0.1F; float var22 = rand.nextFloat() * 0.4F + 0.4F; float var23 = rand.nextFloat() * 0.6F + 0.5F; if (count == 0) { var23 = 1.0F; var22 = 1.0F; yConverted = 1.0F; } var24.setColorRGBA_F(var21 * var17, var22 * var17, var23 * var17, 1.0F); if(tile.openOrClosed) { switch (tile.orientation) { case 0: var24.addVertex(x+.01F, y-1 , z); var24.addVertex(x+.01, y-1, z+1.0D); var24.addVertex(x+.01 , y+1 , z + 1.0D); var24.addVertex(x+.01 , y+1 , z); break; case 1: var24.addVertex(x , y+1 , z+.01); var24.addVertex(x+1 , y+1 , z+.01); var24.addVertex(x+1, y-1, z+.01); var24.addVertex(x, y-1, z+.01); break; case 2: // var24.addVertex(x+.99 , y+1 , z); var24.addVertex(x+.99 , y+1 , z + 1.0D); var24.addVertex(x+.99, y-1, z+1.0D); var24.addVertex(x+.99, y-1, z); break; case 3: var24.addVertex(x, y-1, z+.99); var24.addVertex(x+1, y-1, z+.99); var24.addVertex(x+1 , y+1 , z+.99); var24.addVertex(x , y+1 , z+.99); break; case 4:// // GL11.glTranslatef(); var24.addVertex(x+.15F, y-1 , z); var24.addVertex(x+.15, y-1, z+1.0D); var24.addVertex(x+.15 , y+1 , z + 1.0D); var24.addVertex(x+.15 , y+1 , z); break; case 5: var24.addVertex(x , y+1 , z+.15); var24.addVertex(x+1 , y+1 , z+.15); var24.addVertex(x+1, y-1, z+.15); var24.addVertex(x, y-1, z+.15); break; case 6: // var24.addVertex(x+.85 , y+1 , z); var24.addVertex(x+.85 , y+1 , z + 1.0D); var24.addVertex(x+.85, y-1, z+1.0D); var24.addVertex(x+.85, y-1, z); break; case 7: var24.addVertex(x, y-1, z+.85); var24.addVertex(x+1, y-1, z+.85); var24.addVertex(x+1 , y+1 , z+.85); var24.addVertex(x , y+1 , z+.85); break; default: break; } } var24.draw(); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); } GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_GEN_S); GL11.glDisable(GL11.GL_TEXTURE_GEN_T); GL11.glDisable(GL11.GL_TEXTURE_GEN_R); GL11.glDisable(GL11.GL_TEXTURE_GEN_Q); GL11.glEnable(GL11.GL_LIGHTING); } private FloatBuffer getFloatBuffer(float par1, float par2, float par3, float par4) { this.field_76908_a.clear(); this.field_76908_a.put(par1).put(par2).put(par3).put(par4); this.field_76908_a.flip(); return this.field_76908_a; } public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) { if (properties.DoorRenderingEnabled) { this.renderDimDoorTileEntity((TileEntityDimDoor)par1TileEntity, par2, par4, par6, par8); } } }