package StevenDimDoors.mod_pocketDim.helpers; import java.io.File; import java.io.FileOutputStream; import java.util.ArrayList; import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.HashSet; import java.util.Random; import java.util.regex.Pattern; import net.minecraft.block.Block; import net.minecraft.nbt.CompressedStreamTools; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.WeightedRandom; import net.minecraft.world.World; import StevenDimDoors.mod_pocketDim.DDProperties; import StevenDimDoors.mod_pocketDim.DimData; import StevenDimDoors.mod_pocketDim.DungeonGenerator; import StevenDimDoors.mod_pocketDim.LinkData; import StevenDimDoors.mod_pocketDim.mod_pocketDim; import StevenDimDoors.mod_pocketDim.items.itemDimDoor; import StevenDimDoors.mod_pocketDim.util.WeightedContainer; public class DungeonHelper { private static DungeonHelper instance = null; private static DDProperties properties = null; public static final Pattern SchematicNamePattern = Pattern.compile("[A-Za-z0-9_\\-]+"); public static final Pattern DungeonNamePattern = Pattern.compile("[A-Za-z0-9\\-]+"); public static final String SCHEMATIC_FILE_EXTENSION = ".schematic"; private static final int DEFAULT_DUNGEON_WEIGHT = 100; public static final int MAX_DUNGEON_WEIGHT = 10000; //Used to prevent overflows and math breaking down private static final int MAX_EXPORT_RADIUS = 50; public static final int FABRIC_OF_REALITY_EXPORT_ID = 1973; public static final int PERMAFABRIC_EXPORT_ID = 220; private static final String HUB_DUNGEON_TYPE = "Hub"; private static final String TRAP_DUNGEON_TYPE = "Trap"; private static final String SIMPLE_HALL_DUNGEON_TYPE = "SimpleHall"; private static final String COMPLEX_HALL_DUNGEON_TYPE = "ComplexHall"; private static final String EXIT_DUNGEON_TYPE = "Exit"; private static final String DEAD_END_DUNGEON_TYPE = "DeadEnd"; private static final String MAZE_DUNGEON_TYPE = "Maze"; //The list of dungeon types will be kept as an array for now. If we allow new //dungeon types in the future, then this can be changed to an ArrayList. private static final String[] DUNGEON_TYPES = new String[] { HUB_DUNGEON_TYPE, TRAP_DUNGEON_TYPE, SIMPLE_HALL_DUNGEON_TYPE, COMPLEX_HALL_DUNGEON_TYPE, EXIT_DUNGEON_TYPE, DEAD_END_DUNGEON_TYPE, MAZE_DUNGEON_TYPE }; private Random rand = new Random(); private HashMap customDungeonStatus = new HashMap(); public ArrayList customDungeons = new ArrayList(); public ArrayList registeredDungeons = new ArrayList(); private ArrayList simpleHalls = new ArrayList(); private ArrayList complexHalls = new ArrayList(); private ArrayList deadEnds = new ArrayList(); private ArrayList hubs = new ArrayList(); private ArrayList mazes = new ArrayList(); private ArrayList pistonTraps = new ArrayList(); private ArrayList exits = new ArrayList(); public ArrayList metadataFlipList = new ArrayList(); public ArrayList metadataNextList = new ArrayList(); public DungeonGenerator defaultBreak = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/somethingBroke.schematic", true); public DungeonGenerator defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsUp.schematic", true); private HashSet dungeonTypeChecker; private HashMap> dungeonTypeMapping; private DungeonHelper() { //Load the dungeon type checker with the list of all types in lowercase. //Capitalization matters for matching in a hash set. dungeonTypeChecker = new HashSet(); for (String dungeonType : DUNGEON_TYPES) { dungeonTypeChecker.add(dungeonType.toLowerCase()); } //Add all the basic dungeon types to dungeonTypeMapping //Dungeon type names must be passed in lowercase to make matching easier. dungeonTypeMapping = new HashMap>(); dungeonTypeMapping.put(SIMPLE_HALL_DUNGEON_TYPE.toLowerCase(), simpleHalls); dungeonTypeMapping.put(COMPLEX_HALL_DUNGEON_TYPE.toLowerCase(), complexHalls); dungeonTypeMapping.put(HUB_DUNGEON_TYPE.toLowerCase(), hubs); dungeonTypeMapping.put(EXIT_DUNGEON_TYPE.toLowerCase(), exits); dungeonTypeMapping.put(DEAD_END_DUNGEON_TYPE.toLowerCase(), deadEnds); dungeonTypeMapping.put(MAZE_DUNGEON_TYPE.toLowerCase(), mazes); dungeonTypeMapping.put(TRAP_DUNGEON_TYPE.toLowerCase(), pistonTraps); //Load our reference to the DDProperties singleton if (properties == null) properties = DDProperties.instance(); registerCustomDungeons(); } private void registerCustomDungeons() { File file = new File(properties.CustomSchematicDirectory); if (file.exists() || file.mkdir()) { copyfile.copyFile("/mods/DimDoors/text/How_to_add_dungeons.txt", file.getAbsolutePath() + "/How_to_add_dungeons.txt"); } registerFlipBlocks(); importCustomDungeons(properties.CustomSchematicDirectory); registerBaseDungeons(); } public static DungeonHelper initialize() { if (instance == null) { instance = new DungeonHelper(); } else { throw new IllegalStateException("Cannot initialize DungeonHelper twice"); } return instance; } public static DungeonHelper instance() { if (instance == null) { //This is to prevent some frustrating bugs that could arise when classes //are loaded in the wrong order. Trust me, I had to squash a few... throw new IllegalStateException("Instance of DungeonHelper requested before initialization"); } return instance; } public LinkData createCustomDungeonDoor(World world, int x, int y, int z) { //Create a link above the specified position. Link to a new pocket dimension. LinkData link = new LinkData(world.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, 3); link = dimHelper.instance.createPocket(link, true, false); //Place a Warp Door linked to that pocket itemDimDoor.placeDoorBlock(world, x, y, z, 3, mod_pocketDim.ExitDoor); //Register the pocket as a custom dungeon customDungeonStatus.put(link.destDimID, dimHelper.instance.getLinkDataFromCoords(link.destXCoord, link.destYCoord, link.destZCoord, link.destDimID)); return link; } public boolean isCustomDungeon(int dimensionID) { return customDungeonStatus.containsKey(dimensionID); } public boolean validateDungeonType(String type) { //Check if the dungeon type is valid return dungeonTypeChecker.contains(type.toLowerCase()); } public boolean validateSchematicName(String name) { String[] dungeonData; if (!name.endsWith(SCHEMATIC_FILE_EXTENSION)) return false; dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_"); //Check for a valid number of parts if (dungeonData.length < 3 || dungeonData.length > 4) return false; //Check if the dungeon type is valid if (!dungeonTypeChecker.contains(dungeonData[0].toLowerCase())) return false; //Check if the name is valid if (!SchematicNamePattern.matcher(dungeonData[1]).matches()) return false; //Check if the open/closed flag is present if (!dungeonData[2].equalsIgnoreCase("open") && !dungeonData[2].equalsIgnoreCase("closed")) return false; //If the weight is present, check that it is valid if (dungeonData.length == 4) { try { int weight = Integer.parseInt(dungeonData[3]); if (weight < 0 || weight > MAX_DUNGEON_WEIGHT) return false; } catch (NumberFormatException e) { //Not a number return false; } } return true; } public void registerCustomDungeon(File schematicFile) { String name = schematicFile.getName(); String path = schematicFile.getAbsolutePath(); try { if (validateSchematicName(name)) { //Strip off the file extension while splitting the file name String[] dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_"); String dungeonType = dungeonData[0].toLowerCase(); boolean isOpen = dungeonData[2].equalsIgnoreCase("open"); int weight = (dungeonData.length == 4) ? Integer.parseInt(dungeonData[3]) : DEFAULT_DUNGEON_WEIGHT; //Add this custom dungeon to the list corresponding to its type DungeonGenerator generator = new DungeonGenerator(weight, path, isOpen); dungeonTypeMapping.get(dungeonType).add(generator); registeredDungeons.add(generator); customDungeons.add(generator); System.out.println("Imported " + name); } else { System.out.println("Could not parse dungeon filename, not adding dungeon to generation lists"); customDungeons.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, path, true)); System.out.println("Imported " + name); } } catch(Exception e) { e.printStackTrace(); System.out.println("Failed to import " + name); } } public void importCustomDungeons(String path) { File directory = new File(path); File[] schematicNames = directory.listFiles(); if (schematicNames != null) { for (File schematicFile: schematicNames) { if (schematicFile.getName().endsWith(SCHEMATIC_FILE_EXTENSION)) { registerCustomDungeon(schematicFile); } } } } public void registerFlipBlocks() { metadataFlipList.add(Block.dispenser.blockID); metadataFlipList.add(Block.stairsStoneBrick.blockID); metadataFlipList.add(Block.lever.blockID); metadataFlipList.add(Block.stoneButton.blockID); metadataFlipList.add(Block.redstoneRepeaterIdle.blockID); metadataFlipList.add(Block.redstoneRepeaterActive.blockID); metadataFlipList.add(Block.tripWireSource.blockID); metadataFlipList.add(Block.torchWood.blockID); metadataFlipList.add(Block.torchRedstoneIdle.blockID); metadataFlipList.add(Block.torchRedstoneActive.blockID); metadataFlipList.add(Block.doorIron.blockID); metadataFlipList.add(Block.doorWood.blockID); metadataFlipList.add(Block.pistonBase.blockID); metadataFlipList.add(Block.pistonStickyBase.blockID); metadataFlipList.add(Block.pistonExtension.blockID); metadataFlipList.add(Block.redstoneComparatorIdle.blockID); metadataFlipList.add(Block.redstoneComparatorActive.blockID); metadataFlipList.add(Block.signPost.blockID); metadataFlipList.add(Block.signWall.blockID); metadataFlipList.add(Block.skull.blockID); metadataFlipList.add(Block.ladder.blockID); metadataFlipList.add(Block.vine.blockID); metadataFlipList.add(Block.anvil.blockID); metadataFlipList.add(Block.chest.blockID); metadataFlipList.add(Block.chestTrapped.blockID); metadataFlipList.add(Block.hopperBlock.blockID); metadataFlipList.add(Block.stairsNetherBrick.blockID); metadataFlipList.add(Block.stairsCobblestone.blockID); metadataFlipList.add(Block.stairsNetherBrick.blockID); metadataFlipList.add(Block.stairsNetherQuartz.blockID); metadataFlipList.add(Block.stairsSandStone.blockID); metadataNextList.add(Block.redstoneRepeaterIdle.blockID); metadataNextList.add(Block.redstoneRepeaterActive.blockID); } public void registerBaseDungeons() { hubs.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/4WayBasicHall.schematic", false)); hubs.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/4WayHallExit.schematic", false)); hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/doorTotemRuins.schematic", true)); hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayTrapRooms1.schematic", false)); hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/longDoorHallway.schematic", false)); hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallRotundaWithExit.schematic", false)); hubs.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fortRuins.schematic", true)); hubs.add(new DungeonGenerator(10, "/schematics/Hub_SK-Claustrophobia_Open_10.schematic", true)); hubs.add(new DungeonGenerator(50, "/schematics/Hub_SK-HeartOfDisorder_Open_50.schematic", true)); simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/collapsedSingleTunnel1.schematic", false)); simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/singleStraightHall1.schematic", false)); simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallBranchWithExit.schematic", false)); simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSimpleLeft.schematic", false)); simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSimpleRight.schematic", false)); simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsUp.schematic", false)); simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleStairsDown.schematic", false)); simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleSmallT1.schematic", false)); simpleHalls.add(new DungeonGenerator(50, "/schematics/SimpleHall_SK-LeftDownStairs_Open_50.schematic", true)); simpleHalls.add(new DungeonGenerator(50, "/schematics/SimpleHall_SK-LeftUpPath_Open_50.schematic", true)); simpleHalls.add(new DungeonGenerator(50, "/schematics/SimpleHall_SK-RightDownStairs_Open_50.schematic", true)); simpleHalls.add(new DungeonGenerator(50, "/schematics/SimpleHall_SK-RightUpPath_Open_50.schematic", true)); simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/SimpleHall_SK-SpiralHallway_Open_100.schematic", true)); simpleHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/complexHall_largeBrokenHall_closed_100.schematic", false)); complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/tntPuzzleTrap.schematic", false)); complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/brokenPillarsO.schematic", true)); complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/buggyTopEntry1.schematic", true)); complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/exitRuinsWithHiddenDoor.schematic", true)); complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayHiddenTreasure.schematic", false)); complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/mediumPillarStairs.schematic", true)); complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/ruinsO.schematic", true)); complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pitStairs.schematic", true)); complexHalls.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/ComplexHall_SK-HiddenStairs_Open_100.schematic", true)); complexHalls.add(new DungeonGenerator(10, "/schematics/ComplexHall_SK-LostGarden_Open_10.schematic", true)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/azersDungeonO.schematic", false)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/diamondTowerTemple1.schematic", true)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fallingTrapO.schematic", true)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/hiddenStaircaseO.schematic", true)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/lavaTrapO.schematic", true)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/randomTree.schematic", true)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallHiddenTowerO.schematic", true)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallSilverfishRoom.schematic", false)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/tntTrapO.schematic", true)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallDesert.schematic", true)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallPond.schematic", true)); deadEnds.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/DeadEnd_SK-FarAwayInTheDark_Open_100.schematic", true)); deadEnds.add(new DungeonGenerator(50, "/schematics/DeadEnd_SK-UnstableDesert_Open_50.schematic", true)); pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/hallwayPitFallTrap.schematic", false)); pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonFloorHall.schematic", false)); pistonTraps.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/wallFallcomboPistonHall.schematic", false)); pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fakeTNTTrap.schematic", false)); pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonFallRuins.schematic", false)); pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/pistonSmasherHall.schematic", false)); pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/simpleDropHall.schematic", false)); pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/fallingTNThall.schematic", false)); pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/lavaPyramid.schematic", true)); pistonTraps.add(new DungeonGenerator(10, "/schematics/Trap_SK-RestlessCorridor_Open_10.schematic", true)); pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/trap_pistonFloorPlatform_closed_100.schematic", false)); pistonTraps.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT/2, "/schematics/trap_pistonFloorPlatform2_closed_100.schematic", false)); mazes.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallMaze1.schematic", false)); mazes.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallMultilevelMaze.schematic", false)); exits.add(new DungeonGenerator(2 * DEFAULT_DUNGEON_WEIGHT, "/schematics/lockingExitHall.schematic", false)); exits.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/exitCube.schematic", true)); exits.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, "/schematics/smallExitPrison.schematic", true)); registeredDungeons.addAll(simpleHalls); registeredDungeons.addAll(exits); registeredDungeons.addAll(pistonTraps); registeredDungeons.addAll(mazes); registeredDungeons.addAll(deadEnds); registeredDungeons.addAll(complexHalls); registeredDungeons.addAll(hubs); } public boolean exportDungeon(World world, int centerX, int centerY, int centerZ, String exportPath) { int xMin, yMin, zMin; int xMax, yMax, zMax; int xStart, yStart, zStart; int xEnd, yEnd, zEnd; //Find the smallest bounding box that contains all non-air blocks within a max radius around the player. xMax = yMax = zMax = Integer.MIN_VALUE; xMin = yMin = zMin = Integer.MAX_VALUE; xStart = centerX - MAX_EXPORT_RADIUS; zStart = centerZ - MAX_EXPORT_RADIUS; yStart = Math.max(centerY - MAX_EXPORT_RADIUS, 0); xEnd = centerX + MAX_EXPORT_RADIUS; zEnd = centerZ + MAX_EXPORT_RADIUS; yEnd = Math.min(centerY + MAX_EXPORT_RADIUS, world.getActualHeight()); //This could be done more efficiently, but honestly, this is the simplest approach and it //makes it easy for us to verify that the code is correct. for (int y = yStart; y <= yEnd; y++) { for (int z = zStart; z <= zEnd; z++) { for (int x = xStart; x <= xEnd; x++) { if (!world.isAirBlock(x, y, z)) { xMax = x > xMax ? x : xMax; zMax = z > zMax ? z : zMax; yMax = y > yMax ? y : yMax; xMin = x < xMin ? x : xMin; zMin = z < zMin ? z : zMin; yMin = y < yMin ? y : yMin; } } } } //Export all the blocks within our selected bounding box short width = (short) (xMax - xMin + 1); short height = (short) (yMax - yMin + 1); short length = (short) (zMax - zMin + 1); byte[] blocks = new byte[width * height * length]; byte[] addBlocks = null; byte[] blockData = new byte[width * height * length]; NBTTagList tileEntities = new NBTTagList(); for (int y = 0; y < height; y++) { for (int z = 0; z < length; z++) { for (int x = 0; x < width; x++) { int index = y * width * length + z * width + x; int blockID = world.getBlockId(x + xMin, y + yMin, z + zMin); int metadata = world.getBlockMetadata(x + xMin, y + yMin, z + zMin); boolean changed = false; if (blockID == properties.DimensionalDoorID) { blockID = Block.doorIron.blockID; changed = true; } if (blockID == properties.WarpDoorID) { blockID = Block.doorWood.blockID; changed = true; } //Map fabric of reality and permafabric blocks to standard export IDs if (blockID == properties.FabricBlockID) { blockID = FABRIC_OF_REALITY_EXPORT_ID; changed = true; } if (blockID == properties.PermaFabricBlockID) { blockID = PERMAFABRIC_EXPORT_ID; changed = true; } // Save 4096 IDs in an AddBlocks section if (blockID > 255) { if (addBlocks == null) { //Lazily create section addBlocks = new byte[(blocks.length >> 1) + 1]; } addBlocks[index >> 1] = (byte) (((index & 1) == 0) ? addBlocks[index >> 1] & 0xF0 | (blockID >> 8) & 0xF : addBlocks[index >> 1] & 0xF | ((blockID >> 8) & 0xF) << 4); } blocks[index] = (byte) blockID; blockData[index] = (byte) metadata; //Obtain and export the tile entity of the current block, if any. //Do not obtain a tile entity if the block was changed from its original ID. //I'm not sure if this approach is the most efficient but it works. ~SenseiKiwi TileEntity tileEntity = !changed ? world.getBlockTileEntity(x + xMin, y + yMin, z + zMin) : null; if (tileEntity != null) { //Get the tile entity's description as a compound NBT tag NBTTagCompound entityData = new NBTTagCompound(); tileEntity.writeToNBT(entityData); //Change the tile entity's location to the schematic coordinate system entityData.setInteger("x", x); entityData.setInteger("y", y); entityData.setInteger("z", z); tileEntities.appendTag(entityData); } } } } //Write NBT tags for schematic file NBTTagCompound schematicTag = new NBTTagCompound("Schematic"); schematicTag.setShort("Width", width); schematicTag.setShort("Length", length); schematicTag.setShort("Height", height); schematicTag.setByteArray("Blocks", blocks); schematicTag.setByteArray("Data", blockData); schematicTag.setTag("Entities", new NBTTagList()); schematicTag.setTag("TileEntities", tileEntities); schematicTag.setString("Materials", "Alpha"); if (addBlocks != null) { schematicTag.setByteArray("AddBlocks", addBlocks); } //Write schematic data to a file try { FileOutputStream outputStream = new FileOutputStream(new File(exportPath)); CompressedStreamTools.writeCompressed(schematicTag, outputStream); //writeCompressed() probably closes the stream on its own - call close again just in case. //Closing twice will not throw an exception. outputStream.close(); return true; } catch(Exception e) { e.printStackTrace(); return false; } } public void generateDungeonLink(LinkData incoming) { DungeonGenerator dungeon; int depth = dimHelper.instance.getDimDepth(incoming.locDimID); int depthWeight = rand.nextInt(depth + 2) + rand.nextInt(depth + 2) - 2; int count = 10; boolean flag = true; try { if (incoming.destYCoord > 15) { do { count--; flag = true; //Select a dungeon at random, taking into account its weight dungeon = getRandomDungeon(rand, registeredDungeons); if (depth <= 1) { if(rand.nextBoolean()) { dungeon = complexHalls.get(rand.nextInt(complexHalls.size())); } else if(rand.nextBoolean()) { dungeon = hubs.get(rand.nextInt(hubs.size())); } else if(rand.nextBoolean()) { dungeon = hubs.get(rand.nextInt(hubs.size())); } else if(deadEnds.contains(dungeon)||exits.contains(dungeon)) { flag=false; } } else if (depth <= 3 && (deadEnds.contains(dungeon) || exits.contains(dungeon) || rand.nextBoolean())) { if(rand.nextBoolean()) { dungeon = hubs.get(rand.nextInt(hubs.size())); } else if(rand.nextBoolean()) { dungeon = mazes.get(rand.nextInt(mazes.size())); } else if(rand.nextBoolean()) { dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size())); } else { flag = false; } } else if (rand.nextInt(3) == 0 && !complexHalls.contains(dungeon)) { if (rand.nextInt(3) == 0) { dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size())); } else if(rand.nextBoolean()) { dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size())); } else if (depth < 4) { dungeon = hubs.get(rand.nextInt(hubs.size())); } } else if (depthWeight - depthWeight / 2 > depth -4 && (deadEnds.contains(dungeon) || exits.contains(dungeon))) { if(rand.nextBoolean()) { dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size())); } else if(rand.nextBoolean()) { dungeon = complexHalls.get(rand.nextInt(complexHalls.size())); } else if(rand.nextBoolean()) { dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size())); } else { flag = false; } } else if (depthWeight > 7 && hubs.contains(dungeon)) { if(rand.nextInt(12)+5 10 && hubs.contains(dungeon)) { flag = false; } if(getDungeonDataInChain(dimHelper.dimList.get(incoming.locDimID)).contains(dungeon)) { flag=false; } } while (!flag && count > 0); } else { dungeon = defaultUp; } } catch (Exception e) { e.printStackTrace(); if (registeredDungeons.size() > 0) { //Select a random dungeon dungeon = getRandomDungeon(rand, registeredDungeons); } else { return; } } dimHelper.dimList.get(incoming.destDimID).dungeonGenerator = dungeon; } public Collection getDungeonNames() { //Use a HashSet to guarantee that all dungeon names will be distinct. //This shouldn't be necessary if we keep proper lists without repetitions, //but it's a fool-proof workaround. HashSet dungeonNames = new HashSet(); dungeonNames.addAll( parseDungeonNames(registeredDungeons) ); dungeonNames.addAll( parseDungeonNames(customDungeons) ); //Sort dungeon names alphabetically ArrayList sortedNames = new ArrayList(dungeonNames); Collections.sort(sortedNames); return sortedNames; } private static ArrayList parseDungeonNames(ArrayList dungeons) { String name; File schematic; ArrayList names = new ArrayList(dungeons.size()); for (DungeonGenerator dungeon : dungeons) { //Retrieve the file name and strip off the file extension schematic = new File(dungeon.schematicPath); name = schematic.getName(); name = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()); names.add(name); } return names; } private static DungeonGenerator getRandomDungeon(Random random, Collection dungeons) { //Use Minecraft's WeightedRandom to select our dungeon. =D ArrayList> weights = new ArrayList>(dungeons.size()); for (DungeonGenerator dungeon : dungeons) { weights.add(new WeightedContainer(dungeon, dungeon.weight)); } @SuppressWarnings("unchecked") WeightedContainer resultContainer = (WeightedContainer) WeightedRandom.getRandomItem(random, weights); return (resultContainer != null) ? resultContainer.getData() : null; } public static ArrayList getDungeonDataInChain(DimData dimData) { DimData startingDim = dimHelper.dimList.get(dimHelper.instance.getLinkDataFromCoords(dimData.exitDimLink.destXCoord, dimData.exitDimLink.destYCoord, dimData.exitDimLink.destZCoord, dimData.exitDimLink.destDimID).destDimID); return getDungeonDataBelow(startingDim); } private static ArrayList getDungeonDataBelow(DimData dimData) { ArrayList dungeonData = new ArrayList(); if(dimData.dungeonGenerator!=null) { dungeonData.add(dimData.dungeonGenerator); for(LinkData link : dimData.getLinksInDim()) { if(dimHelper.dimList.containsKey(link.destDimID)) { if(dimHelper.dimList.get(link.destDimID).dungeonGenerator!=null&&dimHelper.instance.getDimDepth(link.destDimID)==dimData.depth+1) { for(DungeonGenerator dungeonGen :getDungeonDataBelow(dimHelper.dimList.get(link.destDimID)) ) { if(!dungeonData.contains(dungeonGen)) { dungeonData.add(dungeonGen); } } } } } } return dungeonData; } }