package StevenDimDoors.mod_pocketDim; import java.io.File; import java.io.FileInputStream; import java.io.InputStream; import java.util.ArrayList; import java.util.HashMap; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockComparator; import net.minecraft.block.BlockContainer; import net.minecraft.block.BlockDoor; import net.minecraft.block.BlockRedstoneRepeater; import net.minecraft.block.BlockStairs; import net.minecraft.entity.Entity; import net.minecraft.inventory.IInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompressedStreamTools; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.tileentity.TileEntityDispenser; import net.minecraft.util.MathHelper; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.storage.ExtendedBlockStorage; import net.minecraftforge.common.ChestGenHooks; import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper; import StevenDimDoors.mod_pocketDim.helpers.dimHelper; import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper; import StevenDimDoors.mod_pocketDim.ticking.MobObelisk; public class SchematicLoader { private final static int EAST_DOOR_METADATA = 0; private final static int NORTH_DOOR_METADATA = 3; private final static int MAX_VANILLA_BLOCK_ID = 158; private DDProperties properties = DDProperties.instance(); public SchematicLoader() { } public int transformMetadata(int metadata, int orientation, int blockID) { if (DungeonHelper.instance().metadataFlipList.contains(blockID)) { switch (orientation) { case 0: if(Block.blocksList[blockID] instanceof BlockStairs) { switch (metadata) { case 0: metadata = 2; break; case 1: metadata = 3; break; case 2: metadata = 1; break; case 3: metadata = 0; break; case 7: metadata = 4; break; case 6: metadata = 5; break; case 5: metadata = 7; break; case 4: metadata = 6; break; } } else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID== Block.ladder.blockID) { switch (metadata) { case 2: metadata = 5; break; case 3: metadata = 4; break; case 4: metadata = 2; break; case 5: metadata = 3; break; } } else if (blockID==Block.vine.blockID) { switch (metadata) { case 1: metadata = 2; break; case 2: metadata = 4; break; case 4: metadata = 8; break; case 8: metadata = 1; break; } } else if(blockID== Block.lever.blockID||blockID== Block.stoneButton.blockID||blockID== Block.woodenButton.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID) { switch (metadata) { case 12: metadata = 9; break; case 11: metadata = 10; break; case 10: metadata = 12; break; case 9: metadata = 11; break; case 2: metadata = 4; break; case 3: metadata = 2; break; case 1: metadata = 3; break; case 4: metadata = 1; break; } } else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonExtension.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID) { switch (metadata) { case 4: metadata = 2; break; case 5: metadata = 3; break; case 13: metadata = 11; break; case 12: metadata = 10; break; case 3: metadata = 4; break; case 2: metadata = 5; break; case 11: metadata = 12; break; case 10: metadata = 13; break; } } else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator) { switch (metadata) { case 0: metadata = 1; break; case 1: metadata = 2; break; case 2: metadata = 3; break; case 3: metadata = 0; break; case 4: metadata = 5; break; case 5: metadata = 6; break; case 6: metadata = 7; break; case 7: metadata = 4; break; case 8: metadata = 9; break; case 9: metadata = 10; break; case 10: metadata = 11; break; case 11: metadata = 8; break; case 12: metadata = 13; break; case 13: metadata = 14; break; case 14: metadata = 15; break; case 15: metadata = 12; break; } } break; case 1: if(Block.blocksList[blockID] instanceof BlockStairs) { switch (metadata) { case 0: metadata = 1; break; case 1: metadata = 0; break; case 2: metadata = 3; break; case 3: metadata = 2; break; case 7: metadata = 6; break; case 6: metadata = 7; break; case 5: metadata = 4; break; case 4: metadata = 5; break; } } else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID) { switch (metadata) { case 2: metadata = 3; break; case 3: metadata = 2; break; case 4: metadata = 5; break; case 5: metadata = 4; break; } } else if(blockID==Block.vine.blockID) { switch (metadata) { case 1: metadata = 4; break; case 2: metadata = 8; break; case 4: metadata = 1; break; case 8: metadata = 2; break; } } else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID) { switch (metadata) { case 12: metadata = 11; break; case 11: metadata = 12; break; case 10: metadata = 9; break; case 9: metadata = 10; break; case 2: metadata = 1; break; case 3: metadata = 4; break; case 1: metadata = 2; break; case 4: metadata = 3; break; } } else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID) { switch (metadata) { case 4: metadata = 5; break; case 5: metadata = 4; break; case 13: metadata = 12; break; case 12: metadata = 13; break; case 3: metadata = 2; break; case 2: metadata = 3; break; case 11: metadata = 10; break; case 10: metadata = 11; break; } } else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator) { switch (metadata) { case 0: metadata = 2; break; case 1: metadata = 3; break; case 2: metadata = 0; break; case 3: metadata = 1; break; case 4: metadata = 6; break; case 5: metadata = 7; break; case 6: metadata = 4; break; case 7: metadata = 5; break; case 8: metadata = 10; break; case 9: metadata = 11; break; case 10: metadata = 8; break; case 11: metadata = 9; break; case 12: metadata = 14; break; case 13: metadata = 15; break; case 14: metadata = 12; break; case 15: metadata = 13; break; } } break; case 2: if(Block.blocksList[blockID] instanceof BlockStairs) { switch (metadata) { case 2: metadata = 0; break; case 3: metadata = 1; break; case 1: metadata = 2; break; case 0: metadata = 3; break; case 4: metadata = 7; break; case 5: metadata = 6; break; case 7: metadata = 5; break; case 6: metadata = 4; break; } } else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID) { switch (metadata) { case 2: metadata = 4; break; case 3: metadata = 5; break; case 4: metadata = 3; break; case 5: metadata = 2; break; } } else if(blockID==Block.vine.blockID) { switch (metadata) { case 1: metadata = 8; break; case 2: metadata = 1; break; case 4: metadata = 2; break; case 8: metadata = 4; break; } } else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID) { switch (metadata) { case 9: metadata = 12; break; case 10: metadata = 11; break; case 12: metadata = 10; break; case 11: metadata = 9; break; case 4: metadata = 2; break; case 2: metadata = 3; break; case 3: metadata = 1; break; case 1: metadata = 4; break; } } else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID) { switch (metadata) { case 2: metadata = 4; break; case 3: metadata = 5; break; case 11: metadata = 13; break; case 10: metadata = 12; break; case 4: metadata = 3; break; case 5: metadata = 2; break; case 12: metadata = 11; break; case 13: metadata = 10; break; } } else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator) { switch (metadata) { case 1: metadata = 0; break; case 2: metadata = 1; break; case 3: metadata = 2; break; case 0: metadata = 3; break; case 5: metadata = 4; break; case 6: metadata = 5; break; case 7: metadata = 6; break; case 4: metadata = 7; break; case 9: metadata = 8; break; case 10: metadata = 9; break; case 11: metadata = 10; break; case 8: metadata = 11; break; case 13: metadata = 12; break; case 14: metadata = 13; break; case 15: metadata = 14; break; case 12: metadata = 15; break; } } break; case 3: /** * this is the default case- never need to change anything here * */ break; } } return metadata; } public void generateSchematic(int riftX, int riftY, int riftZ, int orientation, int destDimID, int originDimID, String schematicPath) { short width = 0; short height = 0; short length = 0; //list of combined blockIds short[] blocks = new short[0]; //block metaData byte[] blockData = new byte[0]; //first 8 bits of the block ID byte[] blockId = new byte[0]; //additional 4 bits of the block ID byte[] addId = new byte[0]; //Variables for loading tile entities boolean blockChanged = false; NBTTagList tileEntities = null; HashMap pointToTileEntityMap = new HashMap(); //the wooden door leading into the pocket Point3D schematicEntrance = new Point3D(0,0,0); //the iron dim doors leading to more pockets ArrayList sideLinks = new ArrayList(); //the wooden dim doors leading to the surface ArrayList exitLinks = new ArrayList(); //the locations to spawn monoliths ArrayList monolithSpawns = new ArrayList(); //load the schematic from disk try { InputStream input; String fname = schematicPath ; if(!(new File(fname).exists())) { //get file if its in the Jar input = this.getClass().getResourceAsStream(fname); } else { //get file if in external library System.out.println(new File(fname).exists()); input = new FileInputStream(fname); } NBTTagCompound schematicTag = CompressedStreamTools.readCompressed(input); input.close(); //readCompressed() probably closes the stream anyway, but close again to be sure. //load size of schematic to generate width = schematicTag.getShort("Width"); height = schematicTag.getShort("Height"); length = schematicTag.getShort("Length"); //load block info blockId = schematicTag.getByteArray("Blocks"); blockData = schematicTag.getByteArray("Data"); addId = schematicTag.getByteArray("AddBlocks"); //create combined block list blocks = new short[blockId.length]; //Combine the split block IDs into a single short[] for (int index = 0; index < blockId.length; index++) { if ((index >> 1) >= addId.length) { blocks[index] = (short) (blockId[index] & 0xFF); } else { if ((index & 1) == 0) { blocks[index] = (short) (((addId[index >> 1] & 0x0F) << 8) + (blockId[index] & 0xFF)); } else { blocks[index] = (short) (((addId[index >> 1] & 0xF0) << 4) + (blockId[index] & 0xFF)); } } } //Get the list of tile entities tileEntities = schematicTag.getTagList("TileEntities"); //Map tile entity positions to the tile entity itself using a hash map int count = tileEntities.tagCount(); for (int index = 0; index < count; index++) { NBTTagCompound tileEntityData = (NBTTagCompound) tileEntities.tagAt(index); Point3D location = new Point3D( tileEntityData.getInteger("x"), tileEntityData.getInteger("y"), tileEntityData.getInteger("z")); pointToTileEntityMap.put(location, tileEntityData); } } catch (Exception e) { System.out.println("Error- could not find file "+schematicPath); e.printStackTrace(); } World world; dimHelper.dimList.get(destDimID).hasBeenFilled = true; if (dimHelper.getWorld(destDimID) == null) { dimHelper.initDimension(destDimID); } world = dimHelper.getWorld(destDimID); //The following Random initialization code is based on code from ChunkProviderGenerate. //It makes our generation depend on the world seed. Random rand = new Random(world.getSeed()); long factorA = rand.nextLong() / 2L * 2L + 1L; long factorB = rand.nextLong() / 2L * 2L + 1L; rand.setSeed((riftX >> 4) * factorA + (riftZ >> 4) * factorB ^ world.getSeed()); //Coordinates relative to the schematic, start at 0 and increase up to max width/height/length int x, y, z; Point3D schematicPoint = new Point3D(0, 0, 0); //The real point where a block will be placed int realX, realY, realZ; Point3D pocketPoint = new Point3D(0, 0, 0); //The central point of the pocket where we'll be placing the schematic Point3D pocketCenter = new Point3D(riftX, riftY, riftZ); Point3D zeroPoint = new Point3D(0, 0, 0); //The direction in which the player will enter. Will be set below. The direction is encoded using //the same values as door metadata. Those values are not the same as Minecraft's cardinal directions. int entryDirection = 0; //First loop through the schematic to load in all rift locations and Monolith spawn locations. //Also find the entry door, which determines the final position and orientation of the dungeon. for (y = 0; y < height; y++) { for (z = 0; z < length; z++) { for (x = 0; x < width; x++) { int index = y * width * length + z * width + x; int indexBelow = (y - 1) * width * length + z * width + x; int indexDoubleBelow = (y - 2) * width * length + z * width + x; int currentBlock = blocks[index]; //NBTTagList tileEntity = tileEntities; //int size = tileEntity.tagCount(); if (currentBlock == Block.doorIron.blockID && indexBelow >= 0 && blocks[indexBelow] == Block.doorIron.blockID) { sideLinks.add(new Point3D(x, y, z)); } else if (currentBlock == Block.doorWood.blockID) { if (indexDoubleBelow >= 0 && blocks[indexDoubleBelow] == Block.sandStone.blockID && blocks[indexBelow] == Block.doorWood.blockID) { exitLinks.add(new Point3D(x, y, z)); } else if (indexBelow >= 0 && blocks[indexBelow] == Block.doorWood.blockID) { schematicEntrance = new Point3D(x, y, z); entryDirection = Math.abs(blockData[indexBelow] + 2) % 4; //TODO: Write a function for extracting a door's orientation from its metadata or at least change this to use bitwise operations. } } else if (currentBlock == Block.endPortalFrame.blockID) { monolithSpawns.add(new Point3D(x, y, z)); } } } } //Loop to actually place the blocks for (y = 0; y < height; y++) { schematicPoint.setY(y); for (z = 0; z < length; z++) { schematicPoint.setZ(z); for (x = 0; x < width; x++) { schematicPoint.setX(x); //Reinitialize pocketPoint with the current schematic coordinate system pocketPoint.setX(x); pocketPoint.setY(y); pocketPoint.setZ(z); //Transform pocketPoint into the pocket coordinate system transformPoint(pocketPoint, schematicEntrance, orientation - entryDirection, pocketCenter); //Store the transformed coordinates realX = pocketPoint.getX(); realY = pocketPoint.getY(); realZ = pocketPoint.getZ(); int index = y * width * length + z * width + x; int currentBlock = blocks[index]; int blockMetadata = blockData[index]; blockChanged = false; //replace tagging blocks with air, and mod blocks with FoR if (currentBlock == Block.endPortalFrame.blockID) { currentBlock = 0; blockChanged = true; } else if (currentBlock == DungeonHelper.FABRIC_OF_REALITY_EXPORT_ID) { currentBlock = mod_pocketDim.blockDimWall.blockID; blockChanged = true; } else if (currentBlock == DungeonHelper.PERMAFABRIC_EXPORT_ID) { currentBlock = mod_pocketDim.blockDimWallPerm.blockID; blockChanged = true; } else if ((Block.blocksList[currentBlock] == null && currentBlock != 0) || currentBlock > MAX_VANILLA_BLOCK_ID) { currentBlock = mod_pocketDim.blockDimWall.blockID; blockChanged = true; } //Place blocks and set metadata if (currentBlock > 0) { //Calculate new metadata for blocks that have orientations (e.g. doors, pistons) //We're using a workaround to get the desired rotation relative to the schematic's entrance int fixedMetadata = transformMetadata(blockMetadata, (orientation + NORTH_DOOR_METADATA - entryDirection + 16) % 4, currentBlock); //Convert vanilla doors to dim doors or place blocks if (currentBlock == Block.doorIron.blockID) { setBlockDirectly(world, realX, realY, realZ, properties.DimensionalDoorID, fixedMetadata); blockChanged = true; } else if (currentBlock == Block.doorWood.blockID) { setBlockDirectly(world, realX, realY, realZ, properties.WarpDoorID, fixedMetadata); blockChanged = true; } else { setBlockDirectly(world, realX, realY, realZ, currentBlock, fixedMetadata); } //Load the tile entity at this location if any exists, but only if the block wasn't changed if (!blockChanged) { NBTTagCompound tileEntityData = pointToTileEntityMap.get(schematicPoint); if (tileEntityData != null) { //Change the tile entity's position tileEntityData.setInteger("x", realX); tileEntityData.setInteger("y", realY); tileEntityData.setInteger("z", realZ); //Load the tile entity into the world world.setBlockTileEntity(realX, realY, realZ, TileEntity.createAndLoadEntity(tileEntityData)); } } //Fill empty chests and dispensers if (Block.blocksList[currentBlock] instanceof BlockContainer) { TileEntity tileEntity = world.getBlockTileEntity(realX, realY, realZ); //Fill chests if (tileEntity instanceof TileEntityChest) { TileEntityChest chest = (TileEntityChest) tileEntity; if (isInventoryEmpty(chest)) { ChestGenHooks info = DDLoot.DungeonChestInfo; WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), chest, info.getCount(rand)); } } //Fill dispensers if (tileEntity instanceof TileEntityDispenser) { TileEntityDispenser dispenser = (TileEntityDispenser) tileEntity; if (isInventoryEmpty(dispenser)) { dispenser.addItem(new ItemStack(Item.arrow, 64)); } } } } } } } //We'll use an extra block here to restrict the scope of these variables to just inside the block //This is to avoid declaration conflicts with the loops below { //Set the orientation of the rift exit Point3D entranceRiftLocation = schematicEntrance.clone(); transformPoint(entranceRiftLocation, schematicEntrance, orientation - entryDirection, pocketCenter); LinkData sideLink = dimHelper.instance.getLinkDataFromCoords( entranceRiftLocation.getX(), entranceRiftLocation.getY(), entranceRiftLocation.getZ(), world); sideLink.linkOrientation = world.getBlockMetadata( entranceRiftLocation.getX(), entranceRiftLocation.getY() - 1, entranceRiftLocation.getZ()); } //Generate the LinkData defined by the door placement, Iron Dim doors first for(Point3D point : sideLinks) { int depth = dimHelper.instance.getDimDepth(originDimID) + 1; int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * depth, 150 * depth); int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * depth, 10 * depth); //Transform doorLocation to the pocket coordinate system Point3D doorLocation = point.clone(); transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter); int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ()); //Rotate the link destination noise to point in the same direction as the door exit //and add it to the door's location. Use EAST as the reference orientation since linkDestination //is constructed as if pointing East. Point3D linkDestination = new Point3D(forwardNoise, 0, sidewaysNoise); transformPoint(linkDestination, zeroPoint, blockDirection - EAST_DOOR_METADATA, doorLocation); //Create the link between our current door and its intended exit in destination pocket LinkData sideLink = new LinkData(destDimID, 0, doorLocation.getX(), doorLocation.getY(), doorLocation.getZ(), linkDestination.getX(), linkDestination.getY() + 1, linkDestination.getZ(), true, blockDirection); dimHelper.instance.createPocket(sideLink, true, true); } //Generate linkData for wooden dim doors leading to the overworld for(Point3D point : exitLinks) { try { //Transform doorLocation to the pocket coordinate system. Point3D doorLocation = point.clone(); transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter); int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ()); Point3D linkDestination = doorLocation.clone(); LinkData randomLink = dimHelper.instance.getRandomLinkData(false); LinkData sideLink = new LinkData(destDimID, dimHelper.dimList.get(originDimID).exitDimLink.destDimID, doorLocation.getX(), doorLocation.getY(), doorLocation.getZ(), linkDestination.getX(), linkDestination.getY() + 1, linkDestination.getZ(), true, blockDirection); if (sideLink.destDimID == properties.LimboDimensionID) { sideLink.destDimID = 0; } else if ((rand.nextBoolean() && randomLink != null)) { sideLink.destDimID = randomLink.locDimID; } sideLink.destYCoord = yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(), 10, linkDestination.getZ()); if (sideLink.destYCoord < 5) { sideLink.destYCoord = 70; } sideLink.linkOrientation = world.getBlockMetadata(linkDestination.getX(), linkDestination.getY() - 1, linkDestination.getZ()); dimHelper.instance.createLink(sideLink); dimHelper.instance.createLink(sideLink.destDimID , sideLink.locDimID, sideLink.destXCoord, sideLink.destYCoord, sideLink.destZCoord, sideLink.locXCoord, sideLink.locYCoord, sideLink.locZCoord, dimHelper.instance.flipDoorMetadata(sideLink.linkOrientation)); if (world.getBlockId(linkDestination.getX(),linkDestination.getY() -3,linkDestination.getZ()) == properties.FabricBlockID) { setBlockDirectly(world,linkDestination.getX(),linkDestination.getY()-2,linkDestination.getZ(),Block.stoneBrick.blockID,0); } else { setBlockDirectly(world,linkDestination.getX(), linkDestination.getY() - 2, linkDestination.getZ(), world.getBlockId(linkDestination.getX(), linkDestination.getY() -3, linkDestination.getZ()), world.getBlockMetadata(linkDestination.getX(), linkDestination.getY() -3, linkDestination.getZ())); } } catch (Exception E) { E.printStackTrace(); } } //Spawn monoliths for(Point3D point : monolithSpawns) { //Transform the frame block's location to the pocket coordinate system Point3D frameLocation = point.clone(); transformPoint(frameLocation, schematicEntrance, orientation - entryDirection, pocketCenter); Entity mob = new MobObelisk(world); mob.setLocationAndAngles(frameLocation.getX(), frameLocation.getY(), frameLocation.getZ(), 1, 1); //TODO: Why not set the angles to 0? @.@ ~SenseiKiwi world.spawnEntityInWorld(mob); } } private static boolean isInventoryEmpty(IInventory inventory) { int size = inventory.getSizeInventory(); for (int index = 0; index < size; index++) { if (inventory.getStackInSlot(index) != null) { return false; } } return true; } private static void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin) { //This function receives a position (e.g. point in schematic space), translates it relative //to a source coordinate system (e.g. the point that will be the center of a schematic), //then rotates and translates it to obtain the corresponding point in a destination //coordinate system (e.g. the location of the entry rift in the pocket being generated). //The result is returned by overwriting the original position so that new object references //aren't needed. That way, repeated use of this function will not incur as much overhead. //Position is only overwritten at the end, so it's okay to provide it as srcOrigin or destOrigin as well. int tx = position.getX() - srcOrigin.getX(); int ty = position.getY() - srcOrigin.getY(); int tz = position.getZ() - srcOrigin.getZ(); //"int angle" specifies a rotation consistent with Minecraft's orientation system. //That means each increment of 1 in angle would be a 90-degree clockwise turn. //Given a starting direction A and a destination direction B, the rotation would be //calculated by (B - A). //Adjust angle into the expected range if (angle < 0) { int correction = -(angle / 4); angle = angle + 4 * (correction + 1); } angle = angle % 4; //Rotations are considered in counterclockwise form because coordinate systems are //often assumed to be right-handed and convenient formulas are available for //common counterclockwise rotations. //Reference: http://en.wikipedia.org/wiki/Rotation_matrix#Common_rotations int rx; int rz; switch (angle) { case 0: //No rotation rx = tx; rz = tz; break; case 1: //90 degrees clockwise rx = -tz; rz = tx; break; case 2: //180 degrees rx = -tx; rz = -tz; break; case 3: //270 degrees clockwise rx = tz; rz = -tx; break; default: //This should never happen throw new IllegalStateException("Invalid angle value. This should never happen!"); } position.setX( rx + destOrigin.getX() ); position.setY( ty + destOrigin.getY() ); position.setZ( rz + destOrigin.getZ() ); } public void generateDungeonPocket(LinkData link) { String filePath=DungeonHelper.instance().defaultBreak.schematicPath; if(dimHelper.dimList.containsKey(link.destDimID)) { if(dimHelper.dimList.get(link.destDimID).dungeonGenerator == null) { DungeonHelper.instance().generateDungeonLink(link); } filePath = dimHelper.dimList.get(link.destDimID).dungeonGenerator.schematicPath; } this.generateSchematic(link.destXCoord, link.destYCoord, link.destZCoord, link.linkOrientation, link.destDimID, link.locDimID, filePath); } public void setBlockDirectly(World world, int x, int y, int z,int id, int metadata) { if (Block.blocksList[id] == null) { return; } int cX = x >> 4; int cZ = z >> 4; int cY = y >> 4; Chunk chunk; //TODO: This really seems odd to me. Like it's wrong. ~SenseiKiwi int chunkX=(x % 16)< 0 ? ((x) % 16)+16 : ((x) % 16); int chunkZ=((z) % 16)< 0 ? ((z) % 16)+16 : ((z) % 16); try { chunk = world.getChunkFromChunkCoords(cX, cZ); if (chunk.getBlockStorageArray()[cY] == null) { chunk.getBlockStorageArray()[cY] = new ExtendedBlockStorage(cY << 4, !world.provider.hasNoSky); } chunk.getBlockStorageArray()[cY].setExtBlockID(chunkX, (y) & 15, chunkZ, id); chunk.getBlockStorageArray()[cY].setExtBlockMetadata(chunkX, (y) & 15, chunkZ, metadata); } catch(Exception e) { e.printStackTrace(); } } }