// Date: 2/4/2013 6:55:29 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX






package StevenDimDoors.mod_pocketDimClient;



import java.util.Random;

import org.lwjgl.opengl.GL11;

import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelMobObelisk extends ModelBase
{
  //fields
    ModelRenderer wholemonolith;
    Random rand = new Random();
    
  
  public ModelMobObelisk()
  {
    textureWidth = 256;
    textureHeight = 256;
    
    
    	
      wholemonolith = new ModelRenderer(this, 0, 0);
      wholemonolith.addBox(-48/2F,-108F/1.3F, -12/2F, 48, 108, 12);
      wholemonolith.setTextureSize(256, 256);
      wholemonolith.mirror = true;
      this.wholemonolith.rotationPointY=0;
      this.wholemonolith.rotationPointX=0;
      this.wholemonolith.rotationPointZ=0;
     
     
  }
  
  @Override
  public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 
  {
	  super.render(par1Entity, 0, 0, 0, 0, 0, 0);
	    this.setRotationAngles(0,  0,  0,  0,  0,0,  par1Entity);
	   
	    
	    GL11.glScalef(((MobObelisk) par1Entity).getRenderSizeModifier(), ((MobObelisk) par1Entity).getRenderSizeModifier(), ((MobObelisk) par1Entity).getRenderSizeModifier());
	    wholemonolith.render(par7);
  }
  
  
  
 
  
  @Override
  public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) 
  {
    super.setRotationAngles( 0,  0,  0,  0,  0,  0,  par7Entity);
  }

}