// This is my package declaration, do not mess with the standard (package net.minecraft.src;) like I did, // Because I know what Im doing in this part, If you don't know what your doing keep it the normal (package net.minecraft.src;) package StevenDimDoors.mod_pocketDimClient; // Theses are all the imports you need import net.minecraft.network.INetworkManager; import net.minecraft.network.packet.Packet250CustomPayload; import cpw.mods.fml.common.network.IPacketHandler; import cpw.mods.fml.common.network.Player; // Create a class and implement IPacketHandler // This just handles the data packets in the server public class ClientPacketHandler implements IPacketHandler{ @Override public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player) { // TODO Auto-generated method stub } }