DimDoors/StevenDimDoors
SenseiKiwi 02b96c0c05 Improved Dungeon Loot and Selection
DDLoot: Implemented a custom version of MC's generateChestContents() for
our own chests. It avoids two notable bugs that affect MC's version.

FillContainersOperation: Changed code to use
DDLoot.generateChestContents()

SchematicLoader: Fixed a bug in the way we calculated a seed for
selecting our dungeons that would cause certain seeds to dominate all
the others. Under certain circumstances, the function would only return
-1. That would make our dungeon selection severely biased. That was
resolved and the code was specifically tuned for seeding Java's Random
even for doors with nearly identical positions. The result was an
apparent major improvement in the randomness of dungeons.

ruins\rules.txt: Changed the dungeon generation rules to precisely match
the complicated scheme we had before. We're still using simple rules to
choose dungeons - I used a program to derive the effective distribution
of dungeon types that the old code would produce and converted it into
the current rule system.
2013-08-24 07:52:35 -04:00
..
mod_pocketDim Improved Dungeon Loot and Selection 2013-08-24 07:52:35 -04:00
mod_pocketDimClient reverted rift rendering 2013-08-22 22:10:10 -04:00
README.md Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-02-17 23:00:39 -05:00

DimDoors

Dimensional Doors for Minecraft Adds several items that allow the player to move between and create dimensions

see the MC forum topic for details

http://www.minecraftforum.net/topic/1650007-147-dimensional-doors-v110-physics-what-physics-updated-with-fancy-opengl/