0b9f8fa5d5
Completed changes so that our code uses registerDungeon() (formerly registerCustomDungeons() ) to register all dungeons, both bundled with the mod and custom ones. Made some changes to the code to hide implementation details from other classes. Also, I had some problems with old dungeons being mixed into the renamed ones. I had to remove fallingTNThall from the schematics folder and deleted the WIP folder because I think we have completed versions of those schematics already. Some of our dungeons have pre-filled chests and the contents are more generous than our current loot system (e.g. ruinsO has a prefilled chest). I'll have to wipe all the chests later.
590 lines
No EOL
18 KiB
Java
590 lines
No EOL
18 KiB
Java
package StevenDimDoors.mod_pocketDim.helpers;
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import java.io.BufferedReader;
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import java.io.File;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Random;
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import java.util.regex.Pattern;
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import net.minecraft.util.WeightedRandom;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.DimData;
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import StevenDimDoors.mod_pocketDim.DungeonGenerator;
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import StevenDimDoors.mod_pocketDim.LinkData;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
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import StevenDimDoors.mod_pocketDim.items.itemDimDoor;
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import StevenDimDoors.mod_pocketDim.util.WeightedContainer;
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public class DungeonHelper
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{
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private static DungeonHelper instance = null;
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private static DDProperties properties = null;
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public static final Pattern SchematicNamePattern = Pattern.compile("[A-Za-z0-9_\\-]+");
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public static final Pattern DungeonNamePattern = Pattern.compile("[A-Za-z0-9\\-]+");
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private static final String DEFAULT_UP_SCHEMATIC_PATH = "/schematics/core/simpleStairsUp.schematic";
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private static final String DEFAULT_DOWN_SCHEMATIC_PATH = "/schematics/core/simpleStairsDown.schematic";
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private static final String DEFAULT_ERROR_SCHEMATIC_PATH = "/schematics/core/somethingBroke.schematic";
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private static final String BUNDLED_DUNGEONS_LIST_PATH = "/schematics/schematics.txt";
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public static final String SCHEMATIC_FILE_EXTENSION = ".schematic";
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private static final int DEFAULT_DUNGEON_WEIGHT = 100;
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public static final int MAX_DUNGEON_WEIGHT = 10000; //Used to prevent overflows and math breaking down
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private static final int MAX_EXPORT_RADIUS = 50;
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public static final short MAX_DUNGEON_WIDTH = 2 * MAX_EXPORT_RADIUS + 1;
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public static final short MAX_DUNGEON_HEIGHT = 2 * MAX_EXPORT_RADIUS + 1;
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public static final short MAX_DUNGEON_LENGTH = 2 * MAX_EXPORT_RADIUS + 1;
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public static final int FABRIC_OF_REALITY_EXPORT_ID = 1973;
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public static final int PERMAFABRIC_EXPORT_ID = 220;
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private static final String HUB_DUNGEON_TYPE = "Hub";
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private static final String TRAP_DUNGEON_TYPE = "Trap";
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private static final String SIMPLE_HALL_DUNGEON_TYPE = "SimpleHall";
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private static final String COMPLEX_HALL_DUNGEON_TYPE = "ComplexHall";
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private static final String EXIT_DUNGEON_TYPE = "Exit";
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private static final String DEAD_END_DUNGEON_TYPE = "DeadEnd";
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private static final String MAZE_DUNGEON_TYPE = "Maze";
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//The list of dungeon types will be kept as an array for now. If we allow new
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//dungeon types in the future, then this can be changed to an ArrayList.
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private static final String[] DUNGEON_TYPES = new String[] {
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HUB_DUNGEON_TYPE,
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TRAP_DUNGEON_TYPE,
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SIMPLE_HALL_DUNGEON_TYPE,
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COMPLEX_HALL_DUNGEON_TYPE,
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EXIT_DUNGEON_TYPE,
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DEAD_END_DUNGEON_TYPE,
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MAZE_DUNGEON_TYPE
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};
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private Random rand = new Random();
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private ArrayList<DungeonGenerator> untaggedDungeons = new ArrayList<DungeonGenerator>();
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private ArrayList<DungeonGenerator> registeredDungeons = new ArrayList<DungeonGenerator>();
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private ArrayList<DungeonGenerator> simpleHalls = new ArrayList<DungeonGenerator>();
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private ArrayList<DungeonGenerator> complexHalls = new ArrayList<DungeonGenerator>();
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private ArrayList<DungeonGenerator> deadEnds = new ArrayList<DungeonGenerator>();
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private ArrayList<DungeonGenerator> hubs = new ArrayList<DungeonGenerator>();
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private ArrayList<DungeonGenerator> mazes = new ArrayList<DungeonGenerator>();
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private ArrayList<DungeonGenerator> pistonTraps = new ArrayList<DungeonGenerator>();
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private ArrayList<DungeonGenerator> exits = new ArrayList<DungeonGenerator>();
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private DungeonGenerator defaultUp;
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private DungeonGenerator defaultDown;
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private DungeonGenerator defaultError;
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private HashSet<String> dungeonTypeChecker;
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private HashMap<String, ArrayList<DungeonGenerator>> dungeonTypeMapping;
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private DungeonHelper()
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{
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//Load the dungeon type checker with the list of all types in lowercase.
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//Capitalization matters for matching in a hash set.
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dungeonTypeChecker = new HashSet<String>();
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for (String dungeonType : DUNGEON_TYPES)
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{
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dungeonTypeChecker.add(dungeonType.toLowerCase());
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}
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//Add all the basic dungeon types to dungeonTypeMapping
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//Dungeon type names must be passed in lowercase to make matching easier.
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dungeonTypeMapping = new HashMap<String, ArrayList<DungeonGenerator>>();
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dungeonTypeMapping.put(SIMPLE_HALL_DUNGEON_TYPE.toLowerCase(), simpleHalls);
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dungeonTypeMapping.put(COMPLEX_HALL_DUNGEON_TYPE.toLowerCase(), complexHalls);
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dungeonTypeMapping.put(HUB_DUNGEON_TYPE.toLowerCase(), hubs);
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dungeonTypeMapping.put(EXIT_DUNGEON_TYPE.toLowerCase(), exits);
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dungeonTypeMapping.put(DEAD_END_DUNGEON_TYPE.toLowerCase(), deadEnds);
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dungeonTypeMapping.put(MAZE_DUNGEON_TYPE.toLowerCase(), mazes);
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dungeonTypeMapping.put(TRAP_DUNGEON_TYPE.toLowerCase(), pistonTraps);
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//Load our reference to the DDProperties singleton
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if (properties == null)
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properties = DDProperties.instance();
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registerCustomDungeons();
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}
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public static DungeonHelper initialize()
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{
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if (instance == null)
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{
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instance = new DungeonHelper();
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}
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else
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{
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throw new IllegalStateException("Cannot initialize DungeonHelper twice");
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}
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return instance;
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}
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public static DungeonHelper instance()
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{
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if (instance == null)
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{
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//This is to prevent some frustrating bugs that could arise when classes
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//are loaded in the wrong order. Trust me, I had to squash a few...
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throw new IllegalStateException("Instance of DungeonHelper requested before initialization");
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}
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return instance;
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}
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private void registerCustomDungeons()
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{
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File file = new File(properties.CustomSchematicDirectory);
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if (file.exists() || file.mkdir())
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{
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copyfile.copyFile("/mods/DimDoors/text/How_to_add_dungeons.txt", file.getAbsolutePath() + "/How_to_add_dungeons.txt");
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}
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registerBundledDungeons();
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importCustomDungeons(properties.CustomSchematicDirectory);
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}
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public List<DungeonGenerator> getRegisteredDungeons()
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{
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return Collections.unmodifiableList(this.registeredDungeons);
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}
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public List<DungeonGenerator> getUntaggedDungeons()
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{
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return Collections.unmodifiableList(this.untaggedDungeons);
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}
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public DungeonGenerator getDefaultErrorDungeon()
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{
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return defaultError;
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}
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public DungeonGenerator getDefaultUpDungeon()
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{
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return defaultUp;
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}
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public DungeonGenerator getDefaultDownDungeon()
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{
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return defaultDown;
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}
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public LinkData createCustomDungeonDoor(World world, int x, int y, int z)
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{
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//Create a link above the specified position. Link to a new pocket dimension.
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LinkData link = new LinkData(world.provider.dimensionId, 0, x, y + 1, z, x, y + 1, z, true, 3);
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link = dimHelper.instance.createPocket(link, true, false);
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//Place a Warp Door linked to that pocket
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itemDimDoor.placeDoorBlock(world, x, y, z, 3, mod_pocketDim.ExitDoor);
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return link;
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}
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public boolean validateDungeonType(String type)
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{
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//Check if the dungeon type is valid
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return dungeonTypeChecker.contains(type.toLowerCase());
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}
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public boolean validateSchematicName(String name)
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{
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String[] dungeonData;
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if (!name.endsWith(SCHEMATIC_FILE_EXTENSION))
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return false;
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dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
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//Check for a valid number of parts
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if (dungeonData.length < 3 || dungeonData.length > 4)
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return false;
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//Check if the dungeon type is valid
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if (!dungeonTypeChecker.contains(dungeonData[0].toLowerCase()))
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return false;
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//Check if the name is valid
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if (!SchematicNamePattern.matcher(dungeonData[1]).matches())
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return false;
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//Check if the open/closed flag is present
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if (!dungeonData[2].equalsIgnoreCase("open") && !dungeonData[2].equalsIgnoreCase("closed"))
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return false;
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//If the weight is present, check that it is valid
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if (dungeonData.length == 4)
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{
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try
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{
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int weight = Integer.parseInt(dungeonData[3]);
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if (weight < 0 || weight > MAX_DUNGEON_WEIGHT)
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return false;
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}
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catch (NumberFormatException e)
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{
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//Not a number
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return false;
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}
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}
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return true;
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}
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public void registerDungeon(String schematicPath, boolean isInternal, boolean verbose)
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{
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//We use schematicPath as the real path for internal files (inside our JAR) because it seems
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//that File tries to interpret it as a local drive path and mangles it.
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File schematicFile = new File(schematicPath);
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String name = schematicFile.getName();
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String path = isInternal ? schematicPath : schematicFile.getAbsolutePath();
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try
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{
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if (validateSchematicName(name))
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{
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//Strip off the file extension while splitting the file name
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String[] dungeonData = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length()).split("_");
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String dungeonType = dungeonData[0].toLowerCase();
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boolean isOpen = dungeonData[2].equalsIgnoreCase("open");
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int weight = (dungeonData.length == 4) ? Integer.parseInt(dungeonData[3]) : DEFAULT_DUNGEON_WEIGHT;
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//Add this custom dungeon to the list corresponding to its type
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DungeonGenerator generator = new DungeonGenerator(weight, path, isOpen);
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dungeonTypeMapping.get(dungeonType).add(generator);
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registeredDungeons.add(generator);
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if (verbose)
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{
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System.out.println("Registered dungeon: " + name);
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}
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}
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else
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{
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if (verbose)
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{
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System.out.println("Could not parse dungeon filename, not adding dungeon to generation lists");
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}
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untaggedDungeons.add(new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, path, true));
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System.out.println("Registered untagged dungeon: " + name);
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}
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}
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catch(Exception e)
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{
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System.err.println("Failed to register dungeon: " + name);
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e.printStackTrace();
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}
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}
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private void importCustomDungeons(String path)
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{
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File directory = new File(path);
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File[] schematicNames = directory.listFiles();
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if (schematicNames != null)
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{
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for (File schematicFile: schematicNames)
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{
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if (schematicFile.getName().endsWith(SCHEMATIC_FILE_EXTENSION))
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{
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registerDungeon(schematicFile.getPath(), false, true);
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}
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}
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}
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}
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private void registerBundledDungeons()
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{
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//Register the core schematics
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//These are used for debugging and in case of unusual errors while loading dungeons
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defaultUp = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, DEFAULT_UP_SCHEMATIC_PATH, true);
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defaultDown = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, DEFAULT_DOWN_SCHEMATIC_PATH, true);
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defaultError = new DungeonGenerator(DEFAULT_DUNGEON_WEIGHT, DEFAULT_ERROR_SCHEMATIC_PATH, true);
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//Open the list of dungeons packaged with our mod and register their schematics
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InputStream listStream = this.getClass().getResourceAsStream(BUNDLED_DUNGEONS_LIST_PATH);
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if (listStream == null)
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{
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System.err.println("Unable to open list of bundled dungeon schematics.");
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return;
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}
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try
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{
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BufferedReader listReader = new BufferedReader(new InputStreamReader(listStream));
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String schematicPath = listReader.readLine();
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while (schematicPath != null)
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{
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schematicPath = schematicPath.trim();
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if (!schematicPath.isEmpty())
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{
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registerDungeon(schematicPath, true, false);
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}
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schematicPath = listReader.readLine();
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}
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listReader.close();
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}
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catch (Exception e)
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{
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System.err.println("An exception occurred while reading the list of bundled dungeon schematics.");
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e.printStackTrace();
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}
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}
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public boolean exportDungeon(World world, int centerX, int centerY, int centerZ, String exportPath)
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{
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//Write schematic data to a file
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try
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{
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DungeonSchematic dungeon = DungeonSchematic.copyFromWorld(world,
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centerX - MAX_EXPORT_RADIUS, centerY - MAX_EXPORT_RADIUS, centerZ - MAX_EXPORT_RADIUS,
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MAX_DUNGEON_WIDTH, MAX_DUNGEON_HEIGHT, MAX_DUNGEON_LENGTH, true);
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dungeon.applyExportFilters(properties);
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dungeon.writeToFile(exportPath);
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return true;
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}
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catch(Exception e)
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{
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e.printStackTrace();
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return false;
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}
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}
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public void generateDungeonLink(LinkData incoming)
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{
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DungeonGenerator dungeon;
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int depth = dimHelper.instance.getDimDepth(incoming.locDimID);
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int depthWeight = rand.nextInt(depth + 2) + rand.nextInt(depth + 2) - 2;
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int count = 10;
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boolean flag = true;
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try
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{
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if (incoming.destYCoord > 15)
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{
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do
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{
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count--;
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flag = true;
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//Select a dungeon at random, taking into account its weight
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dungeon = getRandomDungeon(rand, registeredDungeons);
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if (depth <= 1)
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{
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if(rand.nextBoolean())
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{
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dungeon = complexHalls.get(rand.nextInt(complexHalls.size()));
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}
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else if(rand.nextBoolean())
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{
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dungeon = hubs.get(rand.nextInt(hubs.size()));
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}
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else if(rand.nextBoolean())
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{
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dungeon = hubs.get(rand.nextInt(hubs.size()));
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}
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else if(deadEnds.contains(dungeon)||exits.contains(dungeon))
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{
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flag=false;
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}
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}
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else if (depth <= 3 && (deadEnds.contains(dungeon) || exits.contains(dungeon) || rand.nextBoolean()))
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{
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if(rand.nextBoolean())
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{
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dungeon = hubs.get(rand.nextInt(hubs.size()));
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}
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else if(rand.nextBoolean())
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{
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dungeon = mazes.get(rand.nextInt(mazes.size()));
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}
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else if(rand.nextBoolean())
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{
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dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
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}
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else
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{
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flag = false;
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}
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}
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else if (rand.nextInt(3) == 0 && !complexHalls.contains(dungeon))
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{
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if (rand.nextInt(3) == 0)
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{
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dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size()));
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}
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else if(rand.nextBoolean())
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{
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dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
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}
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else if (depth < 4)
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{
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dungeon = hubs.get(rand.nextInt(hubs.size()));
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}
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}
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else if (depthWeight - depthWeight / 2 > depth -4 && (deadEnds.contains(dungeon) || exits.contains(dungeon)))
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{
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if(rand.nextBoolean())
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{
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dungeon = simpleHalls.get(rand.nextInt(simpleHalls.size()));
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}
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else if(rand.nextBoolean())
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{
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dungeon = complexHalls.get(rand.nextInt(complexHalls.size()));
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}
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else if(rand.nextBoolean())
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{
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dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
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}
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else
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{
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flag = false;
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}
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}
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else if (depthWeight > 7 && hubs.contains(dungeon))
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{
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if(rand.nextInt(12)+5<depthWeight)
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{
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if(rand.nextBoolean())
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{
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dungeon = exits.get(rand.nextInt(exits.size()));
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}
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else if(rand.nextBoolean())
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{
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dungeon = deadEnds.get(rand.nextInt(deadEnds.size()));
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}
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else
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{
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dungeon = pistonTraps.get(rand.nextInt(pistonTraps.size()));
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}
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}
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else
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{
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flag = false;
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}
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}
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else if (depth > 10 && hubs.contains(dungeon))
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{
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flag = false;
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}
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if(getDungeonDataInChain(dimHelper.instance.getDimData(incoming.locDimID)).contains(dungeon))
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{
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flag=false;
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}
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}
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while (!flag && count > 0);
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}
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else
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{
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dungeon = defaultUp;
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}
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}
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catch (Exception e)
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{
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e.printStackTrace();
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if (registeredDungeons.size() > 0)
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|
{
|
|
//Select a random dungeon
|
|
dungeon = getRandomDungeon(rand, registeredDungeons);
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
dimHelper.instance.getDimData(incoming.destDimID).dungeonGenerator = dungeon;
|
|
//dimHelper.instance.getDimData(incoming.destDimID).dungeonGenerator = defaultUp;
|
|
}
|
|
|
|
public Collection<String> getDungeonNames() {
|
|
|
|
//Use a HashSet to guarantee that all dungeon names will be distinct.
|
|
//This shouldn't be necessary if we keep proper lists without repetitions,
|
|
//but it's a fool-proof workaround.
|
|
HashSet<String> dungeonNames = new HashSet<String>();
|
|
dungeonNames.addAll( parseDungeonNames(registeredDungeons) );
|
|
dungeonNames.addAll( parseDungeonNames(untaggedDungeons) );
|
|
|
|
//Sort dungeon names alphabetically
|
|
ArrayList<String> sortedNames = new ArrayList<String>(dungeonNames);
|
|
Collections.sort(sortedNames, String.CASE_INSENSITIVE_ORDER);
|
|
return sortedNames;
|
|
}
|
|
|
|
private static ArrayList<String> parseDungeonNames(ArrayList<DungeonGenerator> dungeons)
|
|
{
|
|
String name;
|
|
File schematic;
|
|
ArrayList<String> names = new ArrayList<String>(dungeons.size());
|
|
|
|
for (DungeonGenerator dungeon : dungeons)
|
|
{
|
|
//Retrieve the file name and strip off the file extension
|
|
schematic = new File(dungeon.schematicPath);
|
|
name = schematic.getName();
|
|
name = name.substring(0, name.length() - SCHEMATIC_FILE_EXTENSION.length());
|
|
names.add(name);
|
|
}
|
|
return names;
|
|
}
|
|
|
|
private static DungeonGenerator getRandomDungeon(Random random, Collection<DungeonGenerator> dungeons)
|
|
{
|
|
//Use Minecraft's WeightedRandom to select our dungeon. =D
|
|
ArrayList<WeightedContainer<DungeonGenerator>> weights =
|
|
new ArrayList<WeightedContainer<DungeonGenerator>>(dungeons.size());
|
|
for (DungeonGenerator dungeon : dungeons)
|
|
{
|
|
weights.add(new WeightedContainer<DungeonGenerator>(dungeon, dungeon.weight));
|
|
}
|
|
|
|
@SuppressWarnings("unchecked")
|
|
WeightedContainer<DungeonGenerator> resultContainer = (WeightedContainer<DungeonGenerator>) WeightedRandom.getRandomItem(random, weights);
|
|
return (resultContainer != null) ? resultContainer.getData() : null;
|
|
}
|
|
public static ArrayList<DungeonGenerator> getDungeonDataInChain(DimData dimData)
|
|
{
|
|
DimData startingDim = dimHelper.instance.getDimData(dimHelper.instance.getLinkDataFromCoords(dimData.exitDimLink.destXCoord, dimData.exitDimLink.destYCoord, dimData.exitDimLink.destZCoord, dimData.exitDimLink.destDimID).destDimID);
|
|
|
|
return getDungeonDataBelow(startingDim);
|
|
}
|
|
private static ArrayList<DungeonGenerator> getDungeonDataBelow(DimData dimData)
|
|
{
|
|
ArrayList<DungeonGenerator> dungeonData = new ArrayList<DungeonGenerator>();
|
|
if(dimData.dungeonGenerator!=null)
|
|
{
|
|
dungeonData.add(dimData.dungeonGenerator);
|
|
|
|
for(LinkData link : dimData.getLinksInDim())
|
|
{
|
|
if(dimHelper.dimList.containsKey(link.destDimID))
|
|
{
|
|
if(dimHelper.instance.getDimData(link.destDimID).dungeonGenerator!=null&&dimHelper.instance.getDimDepth(link.destDimID)==dimData.depth+1)
|
|
{
|
|
for(DungeonGenerator dungeonGen :getDungeonDataBelow(dimHelper.instance.getDimData(link.destDimID)) )
|
|
{
|
|
if(!dungeonData.contains(dungeonGen))
|
|
{
|
|
dungeonData.add(dungeonGen);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return dungeonData;
|
|
}
|
|
} |