DimDoors/StevenDimDoors/mod_pocketDim/dungeon/DungeonSchematic.java
SenseiKiwi 1d1d0a767c Fixed Doors and Minor Dungeon Change
Fixed the regression bug that caused some of our doors to get placed in
the wrong direction. Changing doors to inherit from BaseDimDoor caused
BlockRotator to assume they weren't dimensional doors because it used
"instanceof DimensionalDoor" to check. Thanks for figuring it out,
Steven! ^_^

Also made a minor change to dungeon generation. We now check the game
rule doMobSpawning and don't spawn Monoliths from DungeonSchematic if
the value is false. This is useful for testing without Monoliths around.
We still do work to remove the portal frame blocks even if the mobs
aren't spawned.
2013-09-07 20:14:14 -04:00

337 lines
13 KiB
Java

package StevenDimDoors.mod_pocketDim.dungeon;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Random;
import java.util.TreeMap;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.Point3D;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
import StevenDimDoors.mod_pocketDim.schematic.CompoundFilter;
import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
import StevenDimDoors.mod_pocketDim.schematic.ReplacementFilter;
import StevenDimDoors.mod_pocketDim.schematic.Schematic;
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
import StevenDimDoors.mod_pocketDim.util.Point4D;
public class DungeonSchematic extends Schematic {
private static final short MAX_VANILLA_BLOCK_ID = 158;
private static final short STANDARD_FABRIC_OF_REALITY_ID = 1973;
private static final short STANDARD_ETERNAL_FABRIC_ID = 220;
private static final short STANDARD_WARP_DOOR_ID = 1975;
private static final short STANDARD_DIMENSIONAL_DOOR_ID = 1970;
private static final short MONOLITH_SPAWN_MARKER_ID = (short) Block.endPortalFrame.blockID;
private static final short EXIT_DOOR_MARKER_ID = (short) Block.sandStone.blockID;
private int orientation;
private Point3D entranceDoorLocation;
private ArrayList<Point3D> exitDoorLocations;
private ArrayList<Point3D> dimensionalDoorLocations;
private ArrayList<Point3D> monolithSpawnLocations;
private static final short[] MOD_BLOCK_FILTER_EXCEPTIONS = new short[] {
STANDARD_FABRIC_OF_REALITY_ID,
STANDARD_ETERNAL_FABRIC_ID,
STANDARD_WARP_DOOR_ID,
STANDARD_DIMENSIONAL_DOOR_ID
};
private DungeonSchematic(Schematic source)
{
super(source);
}
public int getOrientation()
{
return orientation;
}
public Point3D getEntranceDoorLocation()
{
return entranceDoorLocation.clone();
}
private DungeonSchematic()
{
//Used to create a dummy instance for readFromResource()
super((short) 0, (short) 0, (short) 0, null, null, null);
}
public static DungeonSchematic readFromFile(String schematicPath) throws FileNotFoundException, InvalidSchematicException
{
return readFromFile(new File(schematicPath));
}
public static DungeonSchematic readFromFile(File schematicFile) throws FileNotFoundException, InvalidSchematicException
{
return readFromStream(new FileInputStream(schematicFile));
}
public static DungeonSchematic readFromResource(String resourcePath) throws InvalidSchematicException
{
//We need an instance of a class in the mod to retrieve a resource
DungeonSchematic empty = new DungeonSchematic();
InputStream schematicStream = empty.getClass().getResourceAsStream(resourcePath);
return readFromStream(schematicStream);
}
public static DungeonSchematic readFromStream(InputStream schematicStream) throws InvalidSchematicException
{
return new DungeonSchematic(Schematic.readFromStream(schematicStream));
}
public void applyImportFilters(DDProperties properties)
{
//Search for special blocks (warp doors, dim doors, and end portal frames that mark Monolith spawn points)
SpecialBlockFinder finder = new SpecialBlockFinder(STANDARD_WARP_DOOR_ID, STANDARD_DIMENSIONAL_DOOR_ID,
MONOLITH_SPAWN_MARKER_ID, EXIT_DOOR_MARKER_ID);
applyFilter(finder);
//Flip the entrance's orientation to get the dungeon's orientation
orientation = BlockRotator.transformMetadata(finder.getEntranceOrientation(), 2, Block.doorWood.blockID);
entranceDoorLocation = finder.getEntranceDoorLocation();
exitDoorLocations = finder.getExitDoorLocations();
dimensionalDoorLocations = finder.getDimensionalDoorLocations();
monolithSpawnLocations = finder.getMonolithSpawnLocations();
//Filter out mod blocks except some of our own
CompoundFilter standardizer = new CompoundFilter();
standardizer.addFilter(new ModBlockFilter(MAX_VANILLA_BLOCK_ID, MOD_BLOCK_FILTER_EXCEPTIONS,
(short) properties.FabricBlockID, (byte) 0));
//Also convert standard DD block IDs to local versions
Map<Short, Short> mapping = getAssignedToStandardIDMapping(properties);
for (Entry<Short, Short> entry : mapping.entrySet())
{
if (entry.getKey() != entry.getValue())
{
standardizer.addFilter(new ReplacementFilter(entry.getValue(), entry.getKey()));
}
}
applyFilter(standardizer);
}
public void applyExportFilters(DDProperties properties)
{
//Check if some block IDs assigned by Forge differ from our standard IDs
//If so, change the IDs to standard values
CompoundFilter standardizer = new CompoundFilter();
Map<Short, Short> mapping = getAssignedToStandardIDMapping(properties);
for (Entry<Short, Short> entry : mapping.entrySet())
{
if (entry.getKey() != entry.getValue())
{
standardizer.addFilter(new ReplacementFilter(entry.getKey(), entry.getValue()));
}
}
//Filter out mod blocks except some of our own
//This comes after ID standardization because the mod block filter relies on standardized IDs
standardizer.addFilter(new ModBlockFilter(MAX_VANILLA_BLOCK_ID, MOD_BLOCK_FILTER_EXCEPTIONS,
STANDARD_FABRIC_OF_REALITY_ID, (byte) 0));
applyFilter(standardizer);
}
private Map<Short, Short> getAssignedToStandardIDMapping(DDProperties properties)
{
//If we ever need this broadly or support other mods, this should be moved to a separate class
TreeMap<Short, Short> mapping = new TreeMap<Short, Short>();
mapping.put((short) properties.FabricBlockID, STANDARD_FABRIC_OF_REALITY_ID);
mapping.put((short) properties.PermaFabricBlockID, STANDARD_ETERNAL_FABRIC_ID);
mapping.put((short) properties.WarpDoorID, STANDARD_WARP_DOOR_ID);
mapping.put((short) properties.DimensionalDoorID, STANDARD_DIMENSIONAL_DOOR_ID);
return mapping;
}
public static DungeonSchematic copyFromWorld(World world, int x, int y, int z, short width, short height, short length, boolean doCompactBounds)
{
return new DungeonSchematic(Schematic.copyFromWorld(world, x, y, z, width, height, length, doCompactBounds));
}
public void copyToWorld(World world, Point3D pocketCenter, int targetOrientation, DimLink entryLink, Random random)
{
//TODO: This function is an improvised solution so we can get the release moving. In the future,
//we should generalize block transformations and implement support for them at the level of Schematic,
//then just use that support from DungeonSchematic instead of making this local fix.
//It might be easiest to support transformations using a WorldOperation
final int turnAngle = targetOrientation - this.orientation;
int index;
int count;
int blockID;
int blockMeta;
int dx, dy, dz;
Point3D pocketPoint = new Point3D(0, 0, 0);
//Copy blocks and metadata into the world
index = 0;
for (dy = 0; dy < height; dy++)
{
for (dz = 0; dz < length; dz++)
{
for (dx = 0; dx < width; dx++)
{
pocketPoint.setX(dx);
pocketPoint.setY(dy);
pocketPoint.setZ(dz);
blockID = blocks[index];
BlockRotator.transformPoint(pocketPoint, entranceDoorLocation, turnAngle, pocketCenter);
blockMeta = BlockRotator.transformMetadata(metadata[index], turnAngle, blockID);
//In the future, we might want to make this more efficient by building whole chunks at a time
setBlockDirectly(world, pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), blockID, blockMeta);
index++;
}
}
}
//Copy tile entities into the world
count = tileEntities.tagCount();
for (index = 0; index < count; index++)
{
NBTTagCompound tileTag = (NBTTagCompound) tileEntities.tagAt(index);
//Rewrite its location to be in world coordinates
pocketPoint.setX(tileTag.getInteger("x"));
pocketPoint.setY(tileTag.getInteger("y"));
pocketPoint.setZ(tileTag.getInteger("z"));
BlockRotator.transformPoint(pocketPoint, entranceDoorLocation, turnAngle, pocketCenter);
tileTag.setInteger("x", pocketPoint.getX());
tileTag.setInteger("y", pocketPoint.getY());
tileTag.setInteger("z", pocketPoint.getZ());
//Load the tile entity and put it in the world
world.setBlockTileEntity(pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), TileEntity.createAndLoadEntity(tileTag));
}
setUpDungeon(PocketManager.getDimensionData(world), world, pocketCenter, turnAngle, entryLink, random);
}
private void setUpDungeon(NewDimData dimension, World world, Point3D pocketCenter, int turnAngle, DimLink entryLink, Random random)
{
//Transform dungeon corners
Point3D minCorner = new Point3D(0, 0, 0);
Point3D maxCorner = new Point3D(width - 1, height - 1, length - 1);
transformCorners(entranceDoorLocation, pocketCenter, turnAngle, minCorner, maxCorner);
//Fill empty chests and dispensers
FillContainersOperation filler = new FillContainersOperation(random);
filler.apply(world, minCorner, maxCorner);
//Set up entrance door rift
createEntranceReverseLink(dimension, pocketCenter, entryLink);
//Set up link data for dimensional doors
for (Point3D location : dimensionalDoorLocations)
{
createDimensionalDoorLink(dimension, location, entranceDoorLocation, turnAngle, pocketCenter);
}
//Set up link data for exit door
for (Point3D location : exitDoorLocations)
{
createExitDoorLink(world, dimension, location, entranceDoorLocation, turnAngle, pocketCenter);
}
//Remove end portal frames and spawn Monoliths, if allowed
boolean canSpawn = MonolithSpawner.isMobSpawningAllowed();
for (Point3D location : monolithSpawnLocations)
{
spawnMonolith(world, location, entranceDoorLocation, turnAngle, pocketCenter, canSpawn);
}
}
private static void transformCorners(Point3D schematicEntrance, Point3D pocketCenter, int turnAngle, Point3D minCorner, Point3D maxCorner)
{
int temp;
BlockRotator.transformPoint(minCorner, schematicEntrance, turnAngle, pocketCenter);
BlockRotator.transformPoint(maxCorner, schematicEntrance, turnAngle, pocketCenter);
if (minCorner.getX() > maxCorner.getX())
{
temp = minCorner.getX();
minCorner.setX(maxCorner.getX());
maxCorner.setX(temp);
}
if (minCorner.getY() > maxCorner.getY())
{
temp = minCorner.getY();
minCorner.setY(maxCorner.getY());
maxCorner.setY(temp);
}
if (minCorner.getZ() > maxCorner.getZ())
{
temp = minCorner.getZ();
minCorner.setZ(maxCorner.getZ());
maxCorner.setZ(temp);
}
}
private static void createEntranceReverseLink(NewDimData dimension, Point3D pocketCenter, DimLink entryLink)
{
DimLink reverseLink = dimension.createLink(pocketCenter.getX(), pocketCenter.getY(), pocketCenter.getZ(), LinkTypes.REVERSE);
Point4D destination = entryLink.source();
NewDimData prevDim = PocketManager.getDimensionData(destination.getDimension());
prevDim.setDestination(reverseLink, destination.getX(), destination.getY(), destination.getZ());
}
private static void createExitDoorLink(World world, NewDimData dimension, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter)
{
//Transform the door's location to the pocket coordinate system
Point3D location = point.clone();
BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
dimension.createLink(location.getX(), location.getY(), location.getZ(), LinkTypes.DUNGEON_EXIT);
//Replace the sandstone block under the exit door with the same block as the one underneath it
int x = location.getX();
int y = location.getY() - 3;
int z = location.getZ();
if (y >= 0)
{
int blockID = world.getBlockId(x, y, z);
int metadata = world.getBlockMetadata(x, y, z);
setBlockDirectly(world, x, y + 1, z, blockID, metadata);
}
}
private static void createDimensionalDoorLink(NewDimData dimension, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter)
{
//Transform the door's location to the pocket coordinate system
Point3D location = point.clone();
BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
dimension.createLink(location.getX(), location.getY(), location.getZ(), LinkTypes.DUNGEON);
}
private static void spawnMonolith(World world, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter, boolean canSpawn)
{
//Transform the frame block's location to the pocket coordinate system
Point3D location = point.clone();
BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
//Remove frame block
setBlockDirectly(world, location.getX(), location.getY(), location.getZ(), 0, 0);
//Spawn Monolith
if (canSpawn)
{
Entity mob = new MobMonolith(world);
mob.setLocationAndAngles(location.getX(), location.getY(), location.getZ(), 1, 1);
world.spawnEntityInWorld(mob);
}
}
}