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SenseiKiwi 0a6f6c9615 Cleaned up PocketGenerator
Cleaned up some of the code in PocketGenerator. Seeded the generation of
Monoliths as a function of the world seed. All of our randomized
selections should be functions of the world seed so people can exchange
seeds with cool DD features. I will rename the file to have proper
capitalization in the next commit. Then I have to fix Monolith spawning.

Also, don't use recursion as a way to loop functions if you could simply
have a loop. I'm referring to the way PocketGenerator.populate() calls
itself. Completely unnecessary.
2013-06-23 02:49:25 -04:00
resources Updated Dungeon Guide 2013-06-20 05:27:32 -04:00
schematics Removed dungeon preview 2013-06-21 15:10:59 -04:00
StevenDimDoors Cleaned up PocketGenerator 2013-06-23 02:49:25 -04:00
build.xml updated build info 2013-05-09 17:21:21 -04:00
mcmod.info mcmod info fix 2013-06-16 22:24:13 -04:00
versionscript.py Signed-off-by: StevenRS11 <stevenrs11@aol.com> 2013-02-17 23:00:39 -05:00