DimDoors/StevenDimDoors/mod_pocketDim/commands/CommandStartDungeonCreation.java
SenseiKiwi bc2745a596 Partial Overhaul of Commands
Made progress on overhauling and prettifying our commands. There are
still more changes to be done for this to be functional. I need to do an
intermediate commit because I want to merge in recent changes by Steven.
2013-06-25 13:55:13 -04:00

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1.5 KiB
Java

package StevenDimDoors.mod_pocketDim.commands;
import net.minecraft.entity.player.EntityPlayer;
import StevenDimDoors.mod_pocketDim.LinkData;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
public class CommandStartDungeonCreation extends DDCommandBase
{
private static CommandStartDungeonCreation instance = null;
private CommandStartDungeonCreation()
{
super("dd-create", "");
}
public static CommandStartDungeonCreation instance()
{
if (instance == null)
instance = new CommandStartDungeonCreation();
return instance;
}
@Override
protected DDCommandResult processCommand(EntityPlayer sender, String[] command)
{
//TODO: Some commands have isRemote checks, some do not. Why? Can commands even run locally anyway?
//What does it mean when you run a command locally? ~SenseiKiwi
if (!sender.worldObj.isRemote)
{
if (command.length > 0)
{
return DDCommandResult.TOO_MANY_ARGUMENTS;
}
//Place a door leading to a pocket dimension where the player is standing.
//The pocket dimension will be serve as a room for the player to build a dungeon.
int x = (int) sender.posX;
int y = (int) sender.posY;
int z = (int) sender.posZ;
LinkData link = DungeonHelper.instance().createCustomDungeonDoor(sender.worldObj, x, y, z);
//Notify the player
sender.sendChatToPlayer("Created a door to a pocket dimension (Dimension ID = " + link.destDimID + "). Please build your dungeon there.");
}
return DDCommandResult.SUCCESS;
}
}