DimDoors/StevenDimDoors/mod_pocketDim/commands/CommandExportDungeon.java
SenseiKiwi 101e9e4ce6 Progress on Implementing Dungeon Packs
Completed enough of the implementation and integration to compile DD.
Some portions of the code are only for testing and will be removed
later. The configuration for default dungeons is hardcoded - we can
parse config files once we're certain that dungeon chains work. At the
moment, dungeons generate but it doesn't seem like the rules we set are
being followed properly.

Renamed OptimizedRule to DungeonChainRule, and renamed the old
DungeonChainRule to DungeonChainRuleDefinition, to match the role of
each class better. Added some hax to DungeonGenerator to get packs
integrated - the implementation will be much cleaner once the new save
format is done.
2013-08-05 09:48:49 -04:00

167 lines
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5.1 KiB
Java

package StevenDimDoors.mod_pocketDim.commands;
import java.io.File;
import net.minecraft.entity.player.EntityPlayer;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
public class CommandExportDungeon extends DDCommandBase
{
private static CommandExportDungeon instance = null;
private CommandExportDungeon()
{
super("dd-export", new String[] {
"<dungeon type> <dungeon name> <'open' | 'closed'> [weight]",
"<schematic name> override" } );
}
public static CommandExportDungeon instance()
{
if (instance == null)
instance = new CommandExportDungeon();
return instance;
}
@Override
protected DDCommandResult processCommand(EntityPlayer sender, String[] command)
{
/*
* There are two versions of this command. One version takes 3 to 4 arguments consisting
* of the information needed for a proper schematic name.
*
* If the user wishes to name his schematic in a different format, then he will have to use
* the 2-argument version of this command, which accepts a schematic name and a mandatory
* override argument.
*/
DungeonHelper dungeonHelper = DungeonHelper.instance();
if (command.length < 2)
{
return DDCommandResult.TOO_FEW_ARGUMENTS;
}
if (command.length > 4)
{
return DDCommandResult.TOO_MANY_ARGUMENTS;
}
//Check if we received the 2-argument version
if (command.length == 2)
{
if (command[1].equalsIgnoreCase("override"))
{
//Check that the schematic name is a legal name
if (DungeonHelper.SCHEMATIC_NAME_PATTERN.matcher(command[0]).matches())
{
//Export the schematic
return exportDungeon(sender, command[0]);
}
else
{
//The schematic name contains illegal characters. Inform the user.
return new DDCommandResult("Error: Invalid schematic name. Please use only letters, numbers, dashes, and underscores.");
}
}
else
{
//The command is malformed in some way. Assume that the user meant to use
//the 3-argument version and report an error.
return DDCommandResult.TOO_FEW_ARGUMENTS;
}
}
//The user must have used the 3-argument version of this command
//TODO: Why do we check remoteness here but not before? And why not for the other export case?
//Something feels wrong... ~SenseiKiwi
if (!sender.worldObj.isRemote)
{
//TODO: This validation should be in DungeonHelper or in another class. We should move it
//during the save file format rewrite. ~SenseiKiwi
if (!dungeonHelper.validateDungeonType(command[0]))
{
return new DDCommandResult("Error: Invalid dungeon type. Please use one of the existing types.");
}
if (!DungeonHelper.DUNGEON_NAME_PATTERN.matcher(command[1]).matches())
{
return new DDCommandResult("Error: Invalid dungeon name. Please use only letters, numbers, and dashes.");
}
if (!command[2].equalsIgnoreCase("open") && !command[2].equalsIgnoreCase("closed"))
{
return new DDCommandResult("Error: Please specify whether the dungeon is 'open' or 'closed'.");
}
//If there are no more arguments, export the dungeon.
if (command.length == 3)
{
return exportDungeon(sender, join(command, "_", 0, 3));
}
else
{
//Validate the weight argument
try
{
int weight = Integer.parseInt(command[3]);
if (weight >= 0 && weight <= DungeonHelper.MAX_DUNGEON_WEIGHT)
{
return exportDungeon(sender, join(command, "_", 0, 4));
}
}
catch (Exception e) { }
}
//If we've reached this point, then we must have an invalid weight.
return new DDCommandResult("Invalid dungeon weight. Please specify a weight between 0 and " + DungeonHelper.MAX_DUNGEON_WEIGHT + ", inclusive.");
}
return DDCommandResult.SUCCESS;
}
private static DDCommandResult exportDungeon(EntityPlayer player, String name)
{
DDProperties properties = DDProperties.instance();
DungeonHelper dungeonHelper = DungeonHelper.instance();
int x = (int) player.posX;
int y = (int) player.posY;
int z = (int) player.posZ;
String exportPath = properties.CustomSchematicDirectory + File.separator + name + ".schematic";
if (dungeonHelper.exportDungeon(player.worldObj, x, y, z, exportPath))
{
player.sendChatToPlayer("Saved dungeon schematic in " + exportPath);
dungeonHelper.registerDungeon(exportPath, false, true);
return DDCommandResult.SUCCESS;
}
else
{
return new DDCommandResult("Error: Failed to save dungeon schematic!");
}
}
private static String join(String[] source, String delimiter, int start, int end)
{
//TODO: This function should be moved to a helper, but we have several single-function helpers as is.
//I find that to be worse than keeping this private. ~SenseiKiwi
int index;
int length = 0;
StringBuilder buffer;
for (index = start; index < end; index++)
{
length += source[index].length();
}
length += (end - start - 1) * delimiter.length();
buffer = new StringBuilder(length);
buffer.append(source[start]);
for (index = start + 1; index < end; index++)
{
buffer.append(delimiter);
buffer.append(source[index]);
}
return buffer.toString();
}
}