DimDoors/StevenDimDoors/mod_pocketDim/SchematicLoader.java
SenseiKiwi 101e9e4ce6 Progress on Implementing Dungeon Packs
Completed enough of the implementation and integration to compile DD.
Some portions of the code are only for testing and will be removed
later. The configuration for default dungeons is hardcoded - we can
parse config files once we're certain that dungeon chains work. At the
moment, dungeons generate but it doesn't seem like the rules we set are
being followed properly.

Renamed OptimizedRule to DungeonChainRule, and renamed the old
DungeonChainRule to DungeonChainRuleDefinition, to match the role of
each class better. Added some hax to DungeonGenerator to get packs
integrated - the implementation will be much cleaner once the new save
format is done.
2013-08-05 09:48:49 -04:00

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5 KiB
Java

package StevenDimDoors.mod_pocketDim;
import java.io.File;
import java.io.FileNotFoundException;
import java.util.HashMap;
import java.util.Random;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.dungeon.DungeonSchematic;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
public class SchematicLoader
{
private SchematicLoader() { }
public static boolean generateDungeonPocket(LinkData link, DDProperties properties)
{
//TODO: Phase this function out in the next update. ~SenseiKiwi
if (link == null || properties == null)
{
return false;
}
try
{
String schematicPath;
int originDimID = link.locDimID;
int destDimID = link.destDimID;
HashMap<Integer, DimData> dimList = dimHelper.dimList;
DungeonHelper dungeonHelper = DungeonHelper.instance();
World world;
if (dimList.containsKey(destDimID))
{
dimList.get(destDimID).hasBeenFilled = true;
if (dimHelper.getWorld(destDimID) == null)
{
dimHelper.initDimension(destDimID);
}
world = dimHelper.getWorld(destDimID);
if (dimList.get(destDimID).dungeonGenerator == null)
{
//The following initialization code is based on code from ChunkProviderGenerate.
//It makes our generation depend on the world seed.
Random random = new Random(world.getSeed());
long factorA = random.nextLong() / 2L * 2L + 1L;
long factorB = random.nextLong() / 2L * 2L + 1L;
random.setSeed((link.destXCoord >> 4) * factorA + (link.destZCoord >> 4) * factorB ^ world.getSeed());
dungeonHelper.generateDungeonLink(link, dungeonHelper.RuinsPack, random);
}
schematicPath = dimList.get(destDimID).dungeonGenerator.schematicPath;
}
else
{
return false;
}
DungeonSchematic dungeon = checkSourceAndLoad(schematicPath);
boolean valid;
//Validate the dungeon's dimensions
if (hasValidDimensions(dungeon))
{
dungeon.applyImportFilters(properties);
//Check that the dungeon has an entrance or we'll have a crash
if (dungeon.getEntranceDoorLocation() != null)
{
valid = true;
}
else
{
System.err.println("The following schematic file does not have an entrance: " + schematicPath);
valid = false;
}
}
else
{
System.err.println("The following schematic file has dimensions that exceed the maximum permitted dimensions for dungeons: " + schematicPath);
valid = false;
}
if (!valid)
{
//TODO: In the future, remove this dungeon from the generation lists altogether.
//That will have to wait until our code is updated to support that more easily.
System.err.println("The dungeon will not be loaded.");
DungeonGenerator defaultError = dungeonHelper.getDefaultErrorDungeon();
dimList.get(destDimID).dungeonGenerator = defaultError;
dungeon = checkSourceAndLoad(defaultError.schematicPath);
dungeon.applyImportFilters(properties);
}
//Adjust the height at which the dungeon is placed to prevent vertical clipping
int fixedY = adjustDestinationY(world, link.destYCoord, dungeon);
if (fixedY != link.destYCoord)
{
dimHelper helperInstance = dimHelper.instance;
helperInstance.moveLinkDataDestination(link, link.destXCoord, fixedY, link.destZCoord, link.destDimID, true);
}
dungeon.copyToWorld(world, new Point3D(link.destXCoord, link.destYCoord, link.destZCoord), link.linkOrientation, originDimID, destDimID);
return true;
}
catch (Exception e)
{
e.printStackTrace();
return false;
}
}
private static int adjustDestinationY(World world, int y, DungeonSchematic dungeon)
{
//The goal here is to guarantee that the dungeon fits within the vertical bounds
//of the world while shifting it as little as possible.
int destY = y;
//Is the top of the dungeon going to be at Y < worldHeight?
int entranceY = dungeon.getEntranceDoorLocation().getY();
int pocketTop = (dungeon.getHeight() - 1) + destY - entranceY;
int worldHeight = world.getHeight();
if (pocketTop >= worldHeight)
{
destY = (worldHeight - 1) - (dungeon.getHeight() - 1) + entranceY;
}
//Is the bottom of the dungeon at Y >= 0?
if (destY < entranceY)
{
destY = entranceY;
}
return destY;
}
private static boolean hasValidDimensions(DungeonSchematic dungeon)
{
return (dungeon.getWidth() <= DungeonHelper.MAX_DUNGEON_WIDTH &&
dungeon.getHeight() <= DungeonHelper.MAX_DUNGEON_HEIGHT &&
dungeon.getLength() <= DungeonHelper.MAX_DUNGEON_LENGTH);
}
private static DungeonSchematic checkSourceAndLoad(String schematicPath) throws FileNotFoundException, InvalidSchematicException
{
//TODO: Change this code once we introduce an isInternal flag in dungeon data
DungeonSchematic dungeon;
if ((new File(schematicPath)).exists())
{
dungeon = DungeonSchematic.readFromFile(schematicPath);
}
else
{
dungeon = DungeonSchematic.readFromResource(schematicPath);
}
return dungeon;
}
}