2dfabccaa9
Overlooked a spelling mistake that would cause compilation errors.
366 lines
No EOL
12 KiB
Java
366 lines
No EOL
12 KiB
Java
package StevenDimDoors.mod_pocketDim.blocks;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.Queue;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.Point3D;
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import StevenDimDoors.mod_pocketDim.TileEntityRift;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
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import StevenDimDoors.mod_pocketDimClient.ClosingRiftFX;
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import StevenDimDoors.mod_pocketDimClient.GoggleRiftFX;
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import StevenDimDoors.mod_pocketDimClient.RiftFX;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class BlockRift extends BlockContainer
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{
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private static final float MIN_IMMUNE_HARDNESS = 200.0F;
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private static final int BLOCK_DESTRUCTION_RANGE = 4;
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private static final int BLOCK_DESTRUCTION_VOLUME = (int) Math.pow(2 * BLOCK_DESTRUCTION_RANGE + 1, 3);
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private static final int MAX_BLOCK_SEARCH_CHANCE = 100;
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private static final int BLOCK_SEARCH_CHANCE = 50;
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private static final int MAX_BLOCK_DESTRUCTION_CHANCE = 100;
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private static final int BLOCK_DESTRUCTION_CHANCE = 50;
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private final DDProperties properties;
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private final ArrayList<Integer> blocksImmuneToRift;
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public BlockRift(int i, int j, Material par2Material, DDProperties properties)
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{
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super(i, par2Material);
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this.setTickRandomly(true);
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this.setLightOpacity(14);
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this.properties = properties;
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this.blocksImmuneToRift = new ArrayList<Integer>();
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this.blocksImmuneToRift.add(properties.FabricBlockID);
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this.blocksImmuneToRift.add(properties.PermaFabricBlockID);
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this.blocksImmuneToRift.add(properties.DimensionalDoorID);
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this.blocksImmuneToRift.add(properties.WarpDoorID);
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this.blocksImmuneToRift.add(properties.TransTrapdoorID);
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this.blocksImmuneToRift.add(properties.UnstableDoorID);
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this.blocksImmuneToRift.add(properties.RiftBlockID);
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this.blocksImmuneToRift.add(properties.TransientDoorID);
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this.blocksImmuneToRift.add(Block.blockIron.blockID);
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this.blocksImmuneToRift.add(Block.blockDiamond.blockID);
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this.blocksImmuneToRift.add(Block.blockEmerald.blockID);
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this.blocksImmuneToRift.add(Block.blockGold.blockID);
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this.blocksImmuneToRift.add(Block.blockLapis.blockID);
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}
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@Override
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2());
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}
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//sends a packet informing the client that there is a link present so it renders properly. (when placed)
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@Override
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public void onBlockAdded(World par1World, int par2, int par3, int par4)
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{
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try
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{
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// PacketHandler.onLinkCreatedPacket(dimHelper.instance.getLinkDataFromCoords(par2, par3, par4, par1World));
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}
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catch(Exception e)
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{
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e.printStackTrace();
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}
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// this.updateTick(par1World, par2, par3, par4, new Random());
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}
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@Override
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public boolean isCollidable()
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{
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return false;
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}
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@Override
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public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
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@Override
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
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*/
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@Override
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public boolean canCollideCheck(int par1, boolean par2)
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{
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return par2;
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}
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/**
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* Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
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* adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
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*/
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@Override
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public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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return true;
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}
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//this doesnt do anything yet.
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@Override
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public int getRenderType()
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{
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if(mod_pocketDim.isPlayerWearingGoogles)
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{
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return 0;
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}
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return 8;
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}
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/**
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* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
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* coordinates. Args: blockAccess, x, y, z, side
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*/
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@Override
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@SideOnly(Side.CLIENT)
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public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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return true;
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
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* cleared to be reused)
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*/
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@Override
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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return null;
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}
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//function that regulates how many blocks it eats/ how fast it eats them.
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@Override
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public void updateTick(World world, int x, int y, int z, Random random)
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{
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if (properties.RiftGriefingEnabled && !world.isRemote &&
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dimHelper.instance.getLinkDataFromCoords(x, y, z, world.provider.dimensionId) != null)
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{
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//Randomly decide whether to search for blocks to destroy. This reduces the frequency of search operations,
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//moderates performance impact, and controls the apparent speed of block destruction.
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if (random.nextInt(MAX_BLOCK_SEARCH_CHANCE) < BLOCK_SEARCH_CHANCE &&
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((TileEntityRift) world.getBlockTileEntity(x, y, z)).isNearRift )
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{
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destroyNearbyBlocks(world, x, y, z, random);
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}
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}
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}
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private void destroyNearbyBlocks(World world, int x, int y, int z, Random random)
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{
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HashMap<Point3D, Integer> pointDistances = new HashMap<Point3D, Integer>(BLOCK_DESTRUCTION_VOLUME);
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Queue<Point3D> points = new LinkedList<Point3D>();
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//Perform a breadth-first search outwards from the point at which the rift is located. Record the distances
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//of the points we visit to stop the search at its maximum range.
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pointDistances.put(new Point3D(x, y, z), 0);
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addAdjacentBlocks(x, y, z, 0, pointDistances, points);
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while (!points.isEmpty())
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{
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Point3D current = points.remove();
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int distance = pointDistances.get(current);
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//If the current block is air, continue searching. Otherwise, try destroying the block.
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if (world.isAirBlock(current.getX(), current.getY(), current.getZ()))
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{
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//Make sure we stay within the search range
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if (distance < BLOCK_DESTRUCTION_RANGE)
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{
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addAdjacentBlocks(current.getX(), current.getY(), current.getZ(), distance, pointDistances, points);
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}
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}
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else
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{
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//Check if the current block is immune to destruction by rifts. If not, randomly decide whether to destroy it.
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//The randomness makes it so the destroyed area appears "noisy" if the rift is exposed to a large surface.
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if (!isBlockImmune(world, current.getX(), current.getY(), current.getZ()) &&
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random.nextInt(MAX_BLOCK_DESTRUCTION_CHANCE) < BLOCK_DESTRUCTION_CHANCE)
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{
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world.setBlockToAir(current.getX(), current.getY(), current.getZ());
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}
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}
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}
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}
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private void addAdjacentBlocks(int x, int y, int z, int distance, HashMap<Point3D, Integer> pointDistances, Queue<Point3D> points)
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{
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Point3D[] neighbors = new Point3D[] {
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new Point3D(x - 1, y, z),
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new Point3D(x + 1, y, z),
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new Point3D(x, y - 1, z),
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new Point3D(x, y + 1, z),
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new Point3D(x, y, z - 1),
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new Point3D(x, y, z + 1)
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};
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for (int index = 0; index < neighbors.length; index++)
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{
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if (!pointDistances.containsKey(neighbors[index]))
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{
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pointDistances.put(neighbors[index], distance + 1);
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points.add(neighbors[index]);
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}
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}
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}
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/**
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* regulates the render effect, especially when multiple rifts start to link up. Has 3 main parts- Grows toward and away from nearest rft, bends toward it, and a randomization function
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*/
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@Override
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random rand)
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{
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int count;
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//growth in the direction towards the nearby rift
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float xGrowth=0;
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float yGrowth=0;
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float zGrowth=0;
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//growth away from the nearby rift
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float xGrowthn=0;
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float yGrowthn=0;
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float zGrowthn=0;
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//how far the particles are away from original rift. Used to decrease noise the farther they are away.
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float xChange = 0;
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float yChange = 0;
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float zChange = 0;
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TileEntityRift tile = (TileEntityRift)par1World.getBlockTileEntity(par2, par3, par4);
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float Xoffset=0;
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float Yoffset=0;
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float Zoffset=0;
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for (count = 0; count < 12 && tile!=null; ++count)
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{
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//TODO change to a switch statement for clarity
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if(tile.xOffset>0)
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{
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if(rand.nextInt(tile.xOffset)==0)
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{
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xGrowth =xGrowth+.15F*tile.xOffset;
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}
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}
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else if(tile.xOffset<0)
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{
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if(rand.nextInt(-tile.xOffset)==0)
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{
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xGrowthn =xGrowthn-.15F*-tile.xOffset;
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}
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}
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if(tile.yOffset>0)
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{
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if(rand.nextInt(tile.yOffset)==0)
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{
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yGrowth =yGrowth+.15F*tile.yOffset;
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}
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}
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else if(tile.yOffset<0)
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{
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if(rand.nextInt(-tile.yOffset)==0)
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{
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yGrowthn =yGrowthn-.15F*-tile.yOffset;
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}
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}
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if(tile.zOffset>0)
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{
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if(rand.nextInt(tile.zOffset)==0)
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{
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zGrowth =zGrowth+.15F*tile.zOffset;
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}
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}
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else if(tile.zOffset<0)
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{
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if(rand.nextInt(-tile.zOffset)==0)
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{
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zGrowthn =zGrowthn-.15F*-tile.zOffset;
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}
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}
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xChange=(float) ((xGrowth+xGrowthn)+rand.nextGaussian()*.05F);
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yChange=(float) ((yGrowth+yGrowthn)+rand.nextGaussian()*.05F);
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zChange=(float) ((zGrowth+zGrowthn)+rand.nextGaussian()*.05F);
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Xoffset= (float) ((0.25F/(1+Math.abs(xChange))));
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Yoffset= (float) ((0.25F/(1+Math.abs(yChange))));
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Zoffset= (float) ((0.25F/(1+Math.abs(zChange))));
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FMLClientHandler.instance().getClient().effectRenderer.addEffect(new RiftFX(par1World,par2+.5+xChange+Xoffset*rand.nextGaussian(), par3+.5+yChange+Yoffset*rand.nextGaussian() , par4+.5+zChange+Zoffset*rand.nextGaussian(), rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, FMLClientHandler.instance().getClient().effectRenderer));
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FMLClientHandler.instance().getClient().effectRenderer.addEffect(new RiftFX(par1World,par2+.5-xChange-Xoffset*rand.nextGaussian(), par3+.5-yChange-Yoffset*rand.nextGaussian() , par4+.5-zChange-Zoffset*rand.nextGaussian(), rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, rand.nextGaussian() * 0.001D, FMLClientHandler.instance().getClient().effectRenderer));
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if(rand.nextBoolean())
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{
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//renders an extra little blob on top of the actual rift location so its easier to find. Eventually will only render if the player has the goggles.
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FMLClientHandler.instance().getClient().effectRenderer.addEffect(new GoggleRiftFX(par1World,par2+.5, par3+.5, par4+.5, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, FMLClientHandler.instance().getClient().effectRenderer));
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}
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if(tile.shouldClose)
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{
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//renders an opposite color effect if it is being closed by the rift remover
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FMLClientHandler.instance().getClient().effectRenderer.addEffect(new ClosingRiftFX(par1World,par2+.5, par3+.5, par4+.5, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, rand.nextGaussian() * 0.01D, FMLClientHandler.instance().getClient().effectRenderer));
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}
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}
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}
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public boolean isBlockImmune(World world, int x, int y, int z)
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{
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Block block = Block.blocksList[world.getBlockId(x, y, z)];
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if (block != null)
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{
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float hardness = block.getBlockHardness(world, x, y, z);
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return (hardness < 0 || hardness >= MIN_IMMUNE_HARDNESS || blocksImmuneToRift.contains(block.blockID));
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}
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return false;
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}
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@Override
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public int idPicked(World par1World, int par2, int par3, int par4)
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{
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return 0;
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}
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@Override
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return 0;
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}
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@Override
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public TileEntity createNewTileEntity(World var1)
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{
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return new TileEntityRift();
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}
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} |