DimDoors/StevenDimDoors/mod_pocketDim/ticking/MobMonolith.java
SenseiKiwi 156c61a772 Improved DDTeleporter
Made a minor change to DDTeleporter - added a flag so that we can
specify that entities must be teleported to the destination without
trying to shift them around based on destination orientation. This is
important for the trapdoor, since otherwise entities might get shoved
into walls. Also cleaned up some code in DDTeleporter. It's much more
readable now. These changes are in preparation for completing Trans
Trapdoor destination selection.
2013-09-08 21:01:38 -04:00

326 lines
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8.5 KiB
Java

package StevenDimDoors.mod_pocketDim.ticking;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityFlying;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.core.DDTeleporter;
import StevenDimDoors.mod_pocketDim.util.Point4D;
import StevenDimDoors.mod_pocketDim.world.LimboProvider;
import StevenDimDoors.mod_pocketDim.world.PocketProvider;
public class MobMonolith extends EntityFlying implements IMob
{
float soundTime = 0;
int aggro = 0;
byte textureState = 0;
float scaleFactor = 0;
int aggroMax;
int destX=0;
int destY=0;
int destZ=0;
public MobMonolith(World par1World)
{
super(par1World);
this.texture="/mods/DimDoors/textures/mobs/Monolith0.png";
this.setSize(3F, 9.0F);
this.noClip=true;
this.scaleFactor= (float) ((rand.nextDouble()/2)+1);
this.aggroMax=rand.nextInt(245)+200;
if (properties == null)
properties = DDProperties.instance();
}
private static DDProperties properties = null;
@Override
public boolean canDespawn()
{
return false;
}
@Override
public int getMaxHealth()
{
// TODO Auto-generated method stub
return 20;
}
public boolean canBePushed()
{
return false;
}
public float getRenderSizeModifier()
{
return this.scaleFactor;
}
public void setEntityPosition(Entity entity, double x, double y, double z)
{
entity.lastTickPosX = entity.prevPosX = entity.posX = x;
entity.lastTickPosY = entity.prevPosY = entity.posY = y + (double)entity.yOffset;
entity.lastTickPosZ = entity.prevPosZ = entity.posZ = z;
entity.setPosition(x, y, z);
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
}
@Override
public void onEntityUpdate()
{
if (!(this.worldObj.provider instanceof LimboProvider || this.worldObj.provider instanceof PocketProvider))
{
this.setDead();
}
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
this.texture="/mods/DimDoors/textures/mobs/Monolith"+b0+".png";
super.onEntityUpdate();
if (this.isEntityAlive() && this.isEntityInsideOpaqueBlock())
{
this.setDead();
}
EntityPlayer entityPlayer = this.worldObj.getClosestPlayerToEntity(this, 30);
if (entityPlayer != null)
{
if(this.soundTime<=0)
{
this.playSound("mods.DimDoors.sfx.monk", 1F, 1F);
this.soundTime=100;
}
this.faceEntity(entityPlayer, 1, 1);
if (shouldAttackPlayer(entityPlayer))
{
if (aggro<470)
{
if (rand.nextInt(11)>this.textureState||this.aggro>=300||rand.nextInt(13)>this.textureState&&this.aggroMax>this.aggro)
{
aggro++;
}
if (this.worldObj.provider instanceof PocketProvider||this.worldObj.getClosestPlayerToEntity(this, 5)!=null)
{
aggro++;
aggro++;
if (rand.nextBoolean())
{
aggro++;
}
}
if (aggro>430&&this.soundTime<100)
{
this.worldObj.playSoundEffect(entityPlayer.posX, entityPlayer.posY, entityPlayer.posZ,"mods.DimDoors.sfx.tearing",2F, 1F);
this.soundTime=100;
}
if (aggro>445&&this.soundTime<200)
{
this.worldObj.playSoundEffect(entityPlayer.posX, entityPlayer.posY, entityPlayer.posZ,"mods.DimDoors.sfx.tearing",5F, 1F);
this.soundTime=200;
}
}
else if (!this.worldObj.isRemote && !entityPlayer.capabilities.isCreativeMode)
{
Point4D destination = new Point4D(
(int) this.posX + MathHelper.getRandomIntegerInRange(rand, -250, 250),
(int) this.posY + 500,
(int) this.posZ + MathHelper.getRandomIntegerInRange(rand, -250, 250),
properties.LimboDimensionID);
DDTeleporter.teleportEntity(entityPlayer, destination, false);
this.aggro = 0;
entityPlayer.worldObj.playSoundAtEntity(entityPlayer,"mods.DimDoors.sfx.crack",13, 1);
}
if (!(this.worldObj.provider instanceof LimboProvider || this.worldObj.getClosestPlayerToEntity(this, 5) != null) || this.aggro > 300)
{
for (int i = 0; i < -1+this.textureState/2; ++i)
{
entityPlayer.worldObj.spawnParticle("portal", entityPlayer.posX + (this.rand.nextDouble() - 0.5D) * (double)this.width, entityPlayer.posY + this.rand.nextDouble() * (double)entityPlayer.height - 0.75D, entityPlayer.posZ + (this.rand.nextDouble() - 0.5D) * (double)entityPlayer.width, (this.rand.nextDouble() - 0.5D) * 2.0D, -this.rand.nextDouble(), (this.rand.nextDouble() - 0.5D) * 2.0D);
}
}
}
else
{
if(aggro>0)
{
if(rand.nextInt(10)==0)
{
aggro--;
}
}
}
}
else
{
if(aggro>0)
{
aggro--;
if(rand.nextBoolean())
{
aggro--;
}
}
}
if (soundTime>=0)
{
soundTime--;
}
this.textureState= (byte) (this.aggro/25);
if (!this.worldObj.isRemote)
{
this.dataWatcher.updateObject(16, Byte.valueOf(this.textureState));
}
}
private boolean shouldAttackPlayer(EntityPlayer par1EntityPlayer)
{
return par1EntityPlayer.canEntityBeSeen(this);
}
private boolean isCourseTraversable(double par1, double par3, double par5, double par7)
{
double d4 = (par1 - this.posX) / par7;
double d5 = (par3 - this.posY) / par7;
double d6 = (par5 - this.posZ) / par7;
AxisAlignedBB axisalignedbb = this.boundingBox.copy();
for (int i = 1; (double)i < par7; ++i)
{
axisalignedbb.offset(d4, d5, d6);
if (!this.worldObj.getCollidingBoundingBoxes(this, axisalignedbb).isEmpty())
{
return false;
}
}
return true;
}
public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
{
if(!(par1DamageSource==DamageSource.inWall))
{
this.aggro=400;
}
return false;
}
public void faceEntity(Entity par1Entity, float par2, float par3)
{
double d0 = par1Entity.posX - this.posX;
double d1 = par1Entity.posZ - this.posZ;
double d2;
if (par1Entity instanceof EntityLiving)
{
EntityLiving entityliving = (EntityLiving)par1Entity;
d2 = entityliving.posY + (double)entityliving.getEyeHeight() - (this.posY + (double)this.getEyeHeight());
}
else
{
d2 = (par1Entity.boundingBox.minY + par1Entity.boundingBox.maxY) - (this.posY + (double)this.getEyeHeight());
}
double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d1 * d1);
float f2 = (float)(Math.atan2(d1, d0) * 180.0D / Math.PI) - 90.0F;
float f3 = (float)(-(Math.atan2(d2, d3) * 180.0D / Math.PI));
this.rotationPitch = f3;
this.rotationYaw = f2;
this.rotationYaw = f2;
this.rotationYawHead=f2;
this.renderYawOffset=this.rotationYaw;
}
private float updateRotation(float par1, float par2, float par3)
{
float f3 = MathHelper.wrapAngleTo180_float(par2 - par1);
if (f3 > par3)
{
f3 = par3;
}
if (f3 < -par3)
{
f3 = -par3;
}
return par1 + f3;
}
public float getRotationYawHead()
{
return 0.0F;
}
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setFloat("soundTime", this.soundTime);
par1NBTTagCompound.setInteger("aggro", this.aggro);
par1NBTTagCompound.setInteger("aggroMax", this.aggroMax);
par1NBTTagCompound.setByte("textureState", this.textureState);
par1NBTTagCompound.setFloat("scaleFactor", this.scaleFactor);
}
@Override
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.soundTime = par1NBTTagCompound.getFloat("soundTime");
this.aggro = par1NBTTagCompound.getInteger("aggro");
this.aggroMax = par1NBTTagCompound.getInteger("aggroMax");
this.textureState = par1NBTTagCompound.getByte("textureState");
this.scaleFactor = par1NBTTagCompound.getFloat("scaleFactor");
}
public boolean getCanSpawnHere()
{
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, AxisAlignedBB.getBoundingBox( this.posX-15, posY-4, this.posZ-15, this.posX+15, this.posY+15, this.posZ+15));
if(this.worldObj.provider.dimensionId==DDProperties.instance().LimboDimensionID)
{
if(list.size()>0)
{
return false;
}
}
else if(this.worldObj.provider instanceof PocketProvider)
{
if(list.size()>5||this.worldObj.canBlockSeeTheSky((int)this.posX, (int)this.posY, (int)this.posZ))
{
return false;
}
}
return this.worldObj.checkNoEntityCollision(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox);
}
}