296 lines
9.1 KiB
Java
296 lines
9.1 KiB
Java
package StevenDimDoors.mod_pocketDimClient;
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import java.nio.FloatBuffer;
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import java.util.Random;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.opengl.GL11;
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import StevenDimDoors.mod_pocketDim.DDProperties;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.tileentities.TileEntityDimDoor;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderDimDoor extends TileEntitySpecialRenderer
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{
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FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16);
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private ResourceLocation riftPath= new ResourceLocation(mod_pocketDim.modid+":textures/other/RIFT.png");
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private ResourceLocation warpPath= new ResourceLocation(mod_pocketDim.modid+":textures/other/WARP.png");
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public RenderDimDoor()
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{
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if (properties == null)
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properties = DDProperties.instance();
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}
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private static DDProperties properties = null;
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/**
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* Renders the dimdoor.
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*/
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public void renderDimDoorTileEntity(TileEntityDimDoor tile, double x,
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double y, double z, float par8)
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{
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try
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{
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mod_pocketDim.dimensionalDoor.updateAttachedTile(tile.worldObj,
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tile.xCoord, tile.yCoord, tile.zCoord);
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}
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catch (Exception e)
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{
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e.printStackTrace();
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}
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// float playerX = (float)this.tileEntityRenderer.playerX;
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// float playerY = (float)this.tileEntityRenderer.playerY;
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// float playerZ = (float)this.tileEntityRenderer.playerZ;
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// float distance = (float) tile.getDistanceFrom(playerX, playerY,
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// playerZ);
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GL11.glDisable(GL11.GL_LIGHTING);
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Random rand = new Random(31100L);
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float var13 = 0.75F;
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for (int count = 0; count < 16; ++count)
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{
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GL11.glPushMatrix();
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float var15 = 16 - count;
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float var16 = 0.2625F;
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float var17 = 1.0F / (var15 + .80F);
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if (count == 0)
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{
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this.bindTexture(riftPath);
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// move files into assets/modid and change to new ResourceLocation(modid:/RIFT.png)
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var17 = 0.1F;
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var15 = 25.0F;
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var16 = 0.125F;
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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}
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if (count == 1)
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{
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this.bindTexture(warpPath);
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// move files into assets/modid and change to new ResourceLocation(modid:/WARP.png)
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
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var16 = .5F;
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}
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/**
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* float startY = (float)(+(y + (double)var13)); float ratioY =
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* startY + ActiveRenderInfo.objectY; float ratioY2 = startY + var15
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* + ActiveRenderInfo.objectY; float yConverted = ratioY / ratioY2;
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*
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* float startZ = (float)(+(z + (double)var13)); float ratioZ =
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* startZ + ActiveRenderInfo.objectZ; float ratioZ2 = startZ + var15
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* + ActiveRenderInfo.objectZ; float zConverted = ratioZ / ratioZ2;
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*
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* float startX = (float)(+(x + (double)var13)); float ratioX =
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* startX + ActiveRenderInfo.objectX; float ratioX2 = startX + var15
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* + ActiveRenderInfo.objectX; float xConverted = ratioX / ratioX2;
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*
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* yConverted += (float)(y + (double)var13); xConverted += (float)(x
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* + (double)var13); zConverted += (float)(z + (double)var13);
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**/
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GL11.glTranslatef(
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Minecraft.getSystemTime() % 200000L / 200000.0F,
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0, 0.0F);
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GL11.glTranslatef(0,
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Minecraft.getSystemTime() % 200000L / 200000.0F,
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0.0F);
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GL11.glTranslatef(0, 0,
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Minecraft.getSystemTime() % 200000L / 200000.0F);
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GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE,
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GL11.GL_OBJECT_LINEAR);
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GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE,
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GL11.GL_OBJECT_LINEAR);
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GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE,
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GL11.GL_OBJECT_LINEAR);
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GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE,
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GL11.GL_OBJECT_LINEAR);
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switch ((tile.orientation % 4) + 4)
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{
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case 4:
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GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
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GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
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GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
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GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.15F));
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break;
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case 5:
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GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
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GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
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GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
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GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.15F));
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break;
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case 6:
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GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
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GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 0.0F, 1.0F, 0.0F));
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GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
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GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(1.0F, 0.0F, 0.0F, -0.15F));
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break;
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case 7:
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GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 1.0F, 0.0F, 0.0F));
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GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(1.0F, 0.0F, 0.0F, 0.0F));
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GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 0.0F, 0.0F, 1.0F));
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GL11.glTexGen(GL11.GL_Q, GL11.GL_OBJECT_PLANE,
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this.getFloatBuffer(0.0F, 0.0F, 1.0F, -0.15F));
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break;
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}
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GL11.glEnable(GL11.GL_TEXTURE_GEN_S);
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GL11.glEnable(GL11.GL_TEXTURE_GEN_T);
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GL11.glEnable(GL11.GL_TEXTURE_GEN_R);
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GL11.glEnable(GL11.GL_TEXTURE_GEN_Q);
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GL11.glPopMatrix();
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GL11.glMatrixMode(GL11.GL_TEXTURE);
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GL11.glPushMatrix();
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GL11.glLoadIdentity();
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GL11.glTranslatef(0.0F,
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Minecraft.getSystemTime() % 200000L / 200000.0F
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* var15, 0.0F);
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GL11.glScalef(var16, var16, var16);
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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GL11.glRotatef((count * count * 4321 + count * 9) * 2.0F,
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0.0F, 0.0F, 1.0F);
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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GL11.glBegin(GL11.GL_QUADS);
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float var21 = rand.nextFloat() * 0.5F + 0.1F;
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float var22 = rand.nextFloat() * 0.4F + 0.4F;
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float var23 = rand.nextFloat() * 0.6F + 0.5F;
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if (count == 0)
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{
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var23 = 1.0F;
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var22 = 1.0F;
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// yConverted = 1.0F;
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}
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GL11.glColor4d(var21 * var17, var22 * var17, var23 * var17, 1.0F);
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if (tile.openOrClosed)
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{
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switch (tile.orientation)
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{
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case 0:
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GL11.glVertex3d(x + .01F, y - 1, z);
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GL11.glVertex3d(x + .01, y - 1, z + 1.0D);
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GL11.glVertex3d(x + .01, y + 1, z + 1.0D);
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GL11.glVertex3d(x + .01, y + 1, z);
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break;
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case 1:
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GL11.glVertex3d(x, y + 1, z + .01);
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GL11.glVertex3d(x + 1, y + 1, z + .01);
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GL11.glVertex3d(x + 1, y - 1, z + .01);
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GL11.glVertex3d(x, y - 1, z + .01);
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break;
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case 2: //
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GL11.glVertex3d(x + .99, y + 1, z);
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GL11.glVertex3d(x + .99, y + 1, z + 1.0D);
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GL11.glVertex3d(x + .99, y - 1, z + 1.0D);
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GL11.glVertex3d(x + .99, y - 1, z);
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break;
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case 3:
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GL11.glVertex3d(x, y - 1, z + .99);
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GL11.glVertex3d(x + 1, y - 1, z + .99);
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GL11.glVertex3d(x + 1, y + 1, z + .99);
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GL11.glVertex3d(x, y + 1, z + .99);
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break;
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case 4://
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// GL11.glTranslatef();
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GL11.glVertex3d(x + .15F, y - 1, z);
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GL11.glVertex3d(x + .15, y - 1, z + 1.0D);
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GL11.glVertex3d(x + .15, y + 1, z + 1.0D);
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GL11.glVertex3d(x + .15, y + 1, z);
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break;
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case 5:
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GL11.glVertex3d(x, y + 1, z + .15);
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GL11.glVertex3d(x + 1, y + 1, z + .15);
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GL11.glVertex3d(x + 1, y - 1, z + .15);
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GL11.glVertex3d(x, y - 1, z + .15);
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break;
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case 6: //
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GL11.glVertex3d(x + .85, y + 1, z);
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GL11.glVertex3d(x + .85, y + 1, z + 1.0D);
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GL11.glVertex3d(x + .85, y - 1, z + 1.0D);
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GL11.glVertex3d(x + .85, y - 1, z);
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break;
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case 7:
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GL11.glVertex3d(x, y - 1, z + .85);
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GL11.glVertex3d(x + 1, y - 1, z + .85);
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GL11.glVertex3d(x + 1, y + 1, z + .85);
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GL11.glVertex3d(x, y + 1, z + .85);
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break;
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default:
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break;
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}
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}
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GL11.glEnd();
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GL11.glPopMatrix();
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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}
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_TEXTURE_GEN_S);
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GL11.glDisable(GL11.GL_TEXTURE_GEN_T);
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GL11.glDisable(GL11.GL_TEXTURE_GEN_R);
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GL11.glDisable(GL11.GL_TEXTURE_GEN_Q);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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private FloatBuffer getFloatBuffer(float par1, float par2, float par3,
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float par4)
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{
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this.field_76908_a.clear();
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this.field_76908_a.put(par1).put(par2).put(par3).put(par4);
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this.field_76908_a.flip();
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return this.field_76908_a;
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}
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public void renderTileEntityAt(TileEntity par1TileEntity, double par2,
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double par4, double par6, float par8)
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{
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if (properties.DoorRenderingEnabled)
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{
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this.renderDimDoorTileEntity((TileEntityDimDoor) par1TileEntity,
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par2, par4, par6, par8);
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}
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}
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}
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