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SenseiKiwi 29c8a09218 Improved Door Code
1. Removed code from BaseDimDoor that was already implemented almost
identically in BlockDoor. Clarified some uses of setBlock() by changing
them to setBlockToAir() instead.
2. Removed TileEntityDimDoor.invalidate() and moved the regeneration
scheduling code to BaseDimDoor.breakBlock(). I would prefer to move away
from overriding the invalidate() method. This also simplifies the code
since we don't need to perform some of the checks we had in
breakBlock().
2014-07-11 03:44:26 -04:00
gradle/wrapper Added Gradle Wrapper 2013-12-17 03:48:27 -05:00
src/main Improved Door Code 2014-07-11 03:44:26 -04:00
build.gradle Fixed build.gradle (again) 2014-07-09 15:11:16 -04:00
build.xml.old Created build.gradle 2013-12-17 03:36:38 -05:00
gradlew Updated gradlew permissions 2013-12-17 19:31:34 -05:00
gradlew.bat Added Gradle Wrapper 2013-12-17 03:48:27 -05:00