DimDoors/StevenDimDoors/mod_pocketDim/SchematicLoader.java
SenseiKiwi 63782c0fef Added Support for Arbitrary Entrance Directions
Changed SchematicLoader so that schematics that have entrances that are
not facing North will still be rotated properly. This involves a
workaround for transformMetadata() since it assumes schematics are
always saved "facing" North.

I've tested this and it's working perfectly, with one exception. If you
create a rift with dd-rift to a dungeon that wasn't saved pointing
North, the rifts sometimes appear beside the player, instead of in the
block where the player's head is. Sometimes you'll appear in the dungeon
facing the right way. Other times, you'll appear inside a wall adjacent
to the entrance or near the entrance facing the wrong way. I have not
managed to narrow down why this happens.
2013-07-09 03:47:28 -04:00

1189 lines
No EOL
29 KiB
Java

package StevenDimDoors.mod_pocketDim;
import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockComparator;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.BlockDoor;
import net.minecraft.block.BlockRedstoneRepeater;
import net.minecraft.block.BlockStairs;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompressedStreamTools;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.MathHelper;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
import net.minecraftforge.common.ChestGenHooks;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
import StevenDimDoors.mod_pocketDim.helpers.dimHelper;
import StevenDimDoors.mod_pocketDim.helpers.yCoordHelper;
import StevenDimDoors.mod_pocketDim.ticking.MobObelisk;
public class SchematicLoader
{
private final static int EAST_DOOR_METADATA = 0;
private final static int NORTH_DOOR_METADATA = 3;
private DDProperties properties = DDProperties.instance();
public SchematicLoader() { }
public int transformMetadata(int metadata, int orientation, int blockID)
{
if (DungeonHelper.instance().metadataFlipList.contains(blockID))
{
switch (orientation)
{
case 0:
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 0:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 0;
break;
case 7:
metadata = 4;
break;
case 6:
metadata = 5;
break;
case 5:
metadata = 7;
break;
case 4:
metadata = 6;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID== Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 5;
break;
case 3:
metadata = 4;
break;
case 4:
metadata = 2;
break;
case 5:
metadata = 3;
break;
}
}
else if (blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 2;
break;
case 2:
metadata = 4;
break;
case 4:
metadata = 8;
break;
case 8:
metadata = 1;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.stoneButton.blockID||blockID== Block.woodenButton.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 12:
metadata = 9;
break;
case 11:
metadata = 10;
break;
case 10:
metadata = 12;
break;
case 9:
metadata = 11;
break;
case 2:
metadata = 4;
break;
case 3:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 4:
metadata = 1;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonExtension.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 4:
metadata = 2;
break;
case 5:
metadata = 3;
break;
case 13:
metadata = 11;
break;
case 12:
metadata = 10;
break;
case 3:
metadata = 4;
break;
case 2:
metadata = 5;
break;
case 11:
metadata = 12;
break;
case 10:
metadata = 13;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 0:
metadata = 1;
break;
case 1:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 0;
break;
case 4:
metadata = 5;
break;
case 5:
metadata = 6;
break;
case 6:
metadata = 7;
break;
case 7:
metadata = 4;
break;
case 8:
metadata = 9;
break;
case 9:
metadata = 10;
break;
case 10:
metadata = 11;
break;
case 11:
metadata = 8;
break;
case 12:
metadata = 13;
break;
case 13:
metadata = 14;
break;
case 14:
metadata = 15;
break;
case 15:
metadata = 12;
break;
}
}
break;
case 1:
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 0:
metadata = 1;
break;
case 1:
metadata = 0;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 7:
metadata = 6;
break;
case 6:
metadata = 7;
break;
case 5:
metadata = 4;
break;
case 4:
metadata = 5;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 3;
break;
case 3:
metadata = 2;
break;
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
}
}
else if(blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 4;
break;
case 2:
metadata = 8;
break;
case 4:
metadata = 1;
break;
case 8:
metadata = 2;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 12:
metadata = 11;
break;
case 11:
metadata = 12;
break;
case 10:
metadata = 9;
break;
case 9:
metadata = 10;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 4;
break;
case 1:
metadata = 2;
break;
case 4:
metadata = 3;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 4:
metadata = 5;
break;
case 5:
metadata = 4;
break;
case 13:
metadata = 12;
break;
case 12:
metadata = 13;
break;
case 3:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 11:
metadata = 10;
break;
case 10:
metadata = 11;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 0:
metadata = 2;
break;
case 1:
metadata = 3;
break;
case 2:
metadata = 0;
break;
case 3:
metadata = 1;
break;
case 4:
metadata = 6;
break;
case 5:
metadata = 7;
break;
case 6:
metadata = 4;
break;
case 7:
metadata = 5;
break;
case 8:
metadata = 10;
break;
case 9:
metadata = 11;
break;
case 10:
metadata = 8;
break;
case 11:
metadata = 9;
break;
case 12:
metadata = 14;
break;
case 13:
metadata = 15;
break;
case 14:
metadata = 12;
break;
case 15:
metadata = 13;
break;
}
}
break;
case 2:
if(Block.blocksList[blockID] instanceof BlockStairs)
{
switch (metadata)
{
case 2:
metadata = 0;
break;
case 3:
metadata = 1;
break;
case 1:
metadata = 2;
break;
case 0:
metadata = 3;
break;
case 4:
metadata = 7;
break;
case 5:
metadata = 6;
break;
case 7:
metadata = 5;
break;
case 6:
metadata = 4;
break;
}
}
else if(blockID== Block.chest.blockID||blockID== Block.chestTrapped.blockID||blockID==Block.ladder.blockID)
{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
}
}
else if(blockID==Block.vine.blockID)
{
switch (metadata)
{
case 1:
metadata = 8;
break;
case 2:
metadata = 1;
break;
case 4:
metadata = 2;
break;
case 8:
metadata = 4;
break;
}
}
else if(blockID== Block.lever.blockID||blockID== Block.torchWood.blockID||blockID== Block.torchRedstoneIdle.blockID||blockID== Block.torchRedstoneActive.blockID)
{
switch (metadata)
{
case 9:
metadata = 12;
break;
case 10:
metadata = 11;
break;
case 12:
metadata = 10;
break;
case 11:
metadata = 9;
break;
case 4:
metadata = 2;
break;
case 2:
metadata = 3;
break;
case 3:
metadata = 1;
break;
case 1:
metadata = 4;
break;
}
}
else if(blockID== Block.pistonBase.blockID||blockID==Block.pistonStickyBase.blockID||blockID==Block.dispenser.blockID||blockID==Block.dropper.blockID)
{
switch (metadata)
{
case 2:
metadata = 4;
break;
case 3:
metadata = 5;
break;
case 11:
metadata = 13;
break;
case 10:
metadata = 12;
break;
case 4:
metadata = 3;
break;
case 5:
metadata = 2;
break;
case 12:
metadata = 11;
break;
case 13:
metadata = 10;
break;
}
}
else if(Block.blocksList[blockID] instanceof BlockRedstoneRepeater ||Block.blocksList[blockID] instanceof BlockDoor ||blockID== Block.tripWireSource.blockID||Block.blocksList[blockID] instanceof BlockComparator)
{
switch (metadata)
{
case 1:
metadata = 0;
break;
case 2:
metadata = 1;
break;
case 3:
metadata = 2;
break;
case 0:
metadata = 3;
break;
case 5:
metadata = 4;
break;
case 6:
metadata = 5;
break;
case 7:
metadata = 6;
break;
case 4:
metadata = 7;
break;
case 9:
metadata = 8;
break;
case 10:
metadata = 9;
break;
case 11:
metadata = 10;
break;
case 8:
metadata = 11;
break;
case 13:
metadata = 12;
break;
case 14:
metadata = 13;
break;
case 15:
metadata = 14;
break;
case 12:
metadata = 15;
break;
}
}
break;
case 3:
/**
* this is the default case- never need to change anything here
*
*/
break;
}
}
return metadata;
}
public void generateSchematic(int riftX, int riftY, int riftZ, int orientation, int destDimID, int originDimID, String schematicPath)
{
short width = 0;
short height = 0;
short length = 0;
//list of combined blockIds
short[] blocks = new short[0];
//block metaData
byte[] blockData = new byte[0];
//first 4 bytes of the block ID
byte[] blockId = new byte[0];
//second 4 bytes of the block ID
byte[] addId = new byte[0];
NBTTagList tileEntities = null;
NBTTagCompound[] tileEntityList;
NBTTagList entities;
//the wooden door leading into the pocket
Point3D schematicEntrance = new Point3D(0,0,0);
//the iron dim doors leading to more pockets
ArrayList<Point3D> sideLinks = new ArrayList<Point3D>();
//the wooden dim doors leading to the surface
ArrayList<Point3D> exitLinks = new ArrayList<Point3D>();
//the locations to spawn monoliths
ArrayList<Point3D> monolithSpawns = new ArrayList<Point3D>();
//load the schematic from disk
try
{
InputStream input;
String fname = schematicPath ;
if(!(new File(fname).exists()))
{
//get file if its in the Jar
input = this.getClass().getResourceAsStream(fname);
}
else
{
//get file if in external library
System.out.println(new File(fname).exists());
input = new FileInputStream(fname);
}
NBTTagCompound nbtdata = CompressedStreamTools.readCompressed(input);
//load size of schematic to generate
width = nbtdata.getShort("Width");
height = nbtdata.getShort("Height");
length = nbtdata.getShort("Length");
//load block info
blockId = nbtdata.getByteArray("Blocks");
blockData = nbtdata.getByteArray("Data");
addId = nbtdata.getByteArray("AddBlocks");
//create combined block list
blocks = new short[blockId.length];
//load ticking things
tileEntities = nbtdata.getTagList("TileEntities");
//tileEntityList = new NBTTagCompound[width*height*length];
/**
for(int count = 0; count<tileEntities.tagCount(); count++)
{
NBTTagCompound tag = (NBTTagCompound)tileEntities.tagAt(count);
tileEntityList[tag.getInteger("y")*width*length+tag.getInteger("z")*width+tag.getInteger("x")]=tag;
}
entities = nbtdata.getTagList("Entities");
tileentities = nbtdata.getTagList("TileEntities");
**/
input.close();
//combine the split block IDs into a single short[]
for (int index = 0; index < blockId.length; index++)
{
if ((index >> 1) >= addId.length)
{
blocks[index] = (short) (blockId[index] & 0xFF);
}
else
{
if ((index & 1) == 0)
{
blocks[index] = (short) (((addId[index >> 1] & 0x0F) << 8) + (blockId[index] & 0xFF));
}
else
{
blocks[index] = (short) (((addId[index >> 1] & 0xF0) << 4) + (blockId[index] & 0xFF));
}
}
}
}
catch (Exception e)
{
System.out.println("Error- could not find file "+schematicPath);
e.printStackTrace();
}
World world;
dimHelper.dimList.get(destDimID).hasBeenFilled = true;
if (dimHelper.getWorld(destDimID) == null)
{
dimHelper.initDimension(destDimID);
}
world = dimHelper.getWorld(destDimID);
//The following Random initialization code is based on code from ChunkProviderGenerate.
//It makes our generation depend on the world seed.
Random rand = new Random(world.getSeed());
long factorA = rand.nextLong() / 2L * 2L + 1L;
long factorB = rand.nextLong() / 2L * 2L + 1L;
rand.setSeed((riftX >> 4) * factorA + (riftZ >> 4) * factorB ^ world.getSeed());
//Coordinates relative to the schematic, start at 0 and increase up to max width/height/length
int x, y, z;
//The real point where a block will be placed
int realX, realY, realZ;
Point3D pocketPoint = new Point3D(0, 0, 0);
//The central point of the pocket where we'll be placing the schematic
Point3D pocketCenter = new Point3D(riftX, riftY, riftZ);
Point3D zeroPoint = new Point3D(0, 0, 0);
//The direction in which the player will enter. Will be set below. The direction is encoded using
//the same values as door metadata. Those values are not the same as Minecraft's cardinal directions.
int entryDirection = 0;
//First loop through the schematic to load in all rift locations and Monolith spawn locations.
//Also find the entry door, which determines the final position and orientation of the dungeon.
for ( x = 0; x < width; ++x)
{
for ( y = 0; y < height; ++y)
{
for ( z = 0; z < length; ++z)
{
int index = y * width * length + z * width + x;
int indexBelow = (y - 1) * width * length + z * width + x;
int indexDoubleBelow = (y - 2) * width * length + z * width + x;
int currentBlock = blocks[index];
//NBTTagList tileEntity = tileEntities;
//int size = tileEntity.tagCount();
if (currentBlock == Block.doorIron.blockID && indexBelow >= 0 && blocks[indexBelow] == Block.doorIron.blockID)
{
sideLinks.add(new Point3D(x, y, z));
}
else if (currentBlock == Block.doorWood.blockID)
{
if (indexDoubleBelow >= 0 && blocks[indexDoubleBelow] == Block.sandStone.blockID &&
blocks[indexBelow] == Block.doorWood.blockID)
{
exitLinks.add(new Point3D(x, y, z));
}
else if (indexBelow >= 0 && blocks[indexBelow] == Block.doorWood.blockID)
{
schematicEntrance = new Point3D(x, y, z);
entryDirection = Math.abs(blockData[indexBelow] + 2) % 4; //TODO: Write a function for extracting a door's orientation from its metadata or at least change this to use bitwise operations.
}
}
else if (currentBlock == Block.endPortalFrame.blockID)
{
monolithSpawns.add(new Point3D(x, y, z));
}
}
}
}
//Loop to actually place the blocks
for (x = 0; x < width; x++)
{
for (z = 0; z < length; z++)
{
for (y = 0; y < height; y++)
{
//Reinitialize pocketPoint with the current schematic coordinate system
pocketPoint.setX(x);
pocketPoint.setY(y);
pocketPoint.setZ(z);
//Transform pocketPoint into the pocket coordinate system
transformPoint(pocketPoint, schematicEntrance, orientation - entryDirection, pocketCenter);
//Store the transformed coordinates
realX = pocketPoint.getX();
realY = pocketPoint.getY();
realZ = pocketPoint.getZ();
int index = y * width * length + z * width + x;
int currentBlock = blocks[index];
int blockMetadata = blockData[index];
NBTTagList tileEntity = tileEntities;
//replace tagging blocks with air, and mod blocks with FoR
if (currentBlock == Block.endPortalFrame.blockID)
{
currentBlock = 0;
}
else if ((Block.blocksList[currentBlock] == null && currentBlock != 0) ||
(currentBlock > 158 && currentBlock != mod_pocketDim.blockDimWallPerm.blockID)) //TODO- replace 158 with max vanilla block ID
{
currentBlock = mod_pocketDim.blockDimWall.blockID;
}
//Place blocks and set metadata
if (currentBlock > 0)
{
//Calculate new metadata for blocks that have orientations (e.g. doors, pistons)
//We're using a workaround to get the desired rotation relative to the schematic's entrance
int fixedMetadata = transformMetadata(blockMetadata, (orientation + NORTH_DOOR_METADATA - entryDirection + 16) % 4, currentBlock);
//Convert vanilla doors to dim doors or place blocks
if (currentBlock == Block.doorIron.blockID)
{
setBlockDirectly(world, realX, realY, realZ, properties.DimensionalDoorID, fixedMetadata);
}
else if (currentBlock == Block.doorWood.blockID)
{
setBlockDirectly(world, realX, realY, realZ, properties.WarpDoorID, fixedMetadata);
}
else
{
setBlockDirectly(world, realX, realY, realZ, currentBlock, fixedMetadata);
}
//Fill containers (e.g. chests, dispensers)
if(Block.blocksList[currentBlock] instanceof BlockContainer)
{
/**
TileEntity tile = world.getBlockTileEntity(i+xCooe, j+yCooe, k+zCooe);
NBTTagCompound tag = this.tileEntityList[index];
if(tag!=null)
{
tile.readFromNBT(tag);
}
**/
//Fill chests
if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityChest)
{
TileEntityChest chest = (TileEntityChest) world.getBlockTileEntity(realX, realY, realZ);
ChestGenHooks info = DDLoot.DungeonChestInfo;
WeightedRandomChestContent.generateChestContents(rand, info.getItems(rand), chest, info.getCount(rand));
}
//Fill dispensers
if (world.getBlockTileEntity(realX, realY, realZ) instanceof TileEntityDispenser)
{
TileEntityDispenser dispenser = (TileEntityDispenser) world.getBlockTileEntity(realX, realY, realZ);
dispenser.addItem(new ItemStack(Item.arrow, 64));
}
}
}
}
}
}
//We'll use an extra block here to restrict the scope of these variables to just inside the block
//This is to avoid declaration conflicts with the loops below
{
//Set the orientation of the rift exit
Point3D entranceRiftLocation = schematicEntrance.clone();
transformPoint(entranceRiftLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
LinkData sideLink = dimHelper.instance.getLinkDataFromCoords(
entranceRiftLocation.getX(),
entranceRiftLocation.getY(),
entranceRiftLocation.getZ(),
world);
sideLink.linkOrientation = world.getBlockMetadata(
entranceRiftLocation.getX(),
entranceRiftLocation.getY() - 1,
entranceRiftLocation.getZ());
System.out.println("Metadata Orientation: " + sideLink.linkOrientation);
}
//Generate the LinkData defined by the door placement, Iron Dim doors first
for(Point3D point : sideLinks)
{
int depth = dimHelper.instance.getDimDepth(originDimID) + 1;
int forwardNoise = MathHelper.getRandomIntegerInRange(rand, -50 * depth, 150 * depth);
int sidewaysNoise = MathHelper.getRandomIntegerInRange(rand, -10 * depth, 10 * depth);
//Transform doorLocation to the pocket coordinate system
Point3D doorLocation = point.clone();
transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
//Rotate the link destination noise to point in the same direction as the door exit
//and add it to the door's location. Use EAST as the reference orientation since linkDestination
//is constructed as if pointing East.
Point3D linkDestination = new Point3D(forwardNoise, 0, sidewaysNoise);
transformPoint(linkDestination, zeroPoint, blockDirection - EAST_DOOR_METADATA, doorLocation);
//Create the link between our current door and its intended exit in destination pocket
LinkData sideLink = new LinkData(destDimID, 0,
doorLocation.getX(),
doorLocation.getY(),
doorLocation.getZ(),
linkDestination.getX(),
linkDestination.getY() + 1,
linkDestination.getZ(),
true, blockDirection);
dimHelper.instance.createPocket(sideLink, true, true);
}
//Generate linkData for wooden dim doors leading to the overworld
for(Point3D point : exitLinks)
{
try
{
//Transform doorLocation to the pocket coordinate system.
Point3D doorLocation = point.clone();
transformPoint(doorLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
int blockDirection = world.getBlockMetadata(doorLocation.getX(), doorLocation.getY() - 1, doorLocation.getZ());
Point3D linkDestination = doorLocation.clone();
LinkData randomLink = dimHelper.instance.getRandomLinkData(false);
LinkData sideLink = new LinkData(destDimID,
dimHelper.dimList.get(originDimID).exitDimLink.destDimID,
doorLocation.getX(),
doorLocation.getY(),
doorLocation.getZ(),
linkDestination.getX(),
linkDestination.getY() + 1,
linkDestination.getZ(),
true, blockDirection);
if (sideLink.destDimID == properties.LimboDimensionID)
{
sideLink.destDimID = 0;
}
else if ((rand.nextBoolean() && randomLink != null))
{
sideLink.destDimID = randomLink.locDimID;
}
sideLink.destYCoord = yCoordHelper.getFirstUncovered(sideLink.destDimID, linkDestination.getX(), 10, linkDestination.getZ());
if (sideLink.destYCoord < 5)
{
sideLink.destYCoord = 70;
}
sideLink.linkOrientation = world.getBlockMetadata(linkDestination.getX(), linkDestination.getY() - 1, linkDestination.getZ());
dimHelper.instance.createLink(sideLink);
dimHelper.instance.createLink(sideLink.destDimID ,
sideLink.locDimID,
sideLink.destXCoord,
sideLink.destYCoord,
sideLink.destZCoord,
sideLink.locXCoord,
sideLink.locYCoord,
sideLink.locZCoord,
dimHelper.instance.flipDoorMetadata(sideLink.linkOrientation));
if (world.getBlockId(linkDestination.getX(),linkDestination.getY() -3,linkDestination.getZ()) == properties.FabricBlockID)
{
setBlockDirectly(world,linkDestination.getX(),linkDestination.getY()-2,linkDestination.getZ(),Block.stoneBrick.blockID,0);
}
else
{
setBlockDirectly(world,linkDestination.getX(),
linkDestination.getY() - 2,
linkDestination.getZ(),
world.getBlockId(linkDestination.getX(),
linkDestination.getY() -3,
linkDestination.getZ()),
world.getBlockMetadata(linkDestination.getX(),
linkDestination.getY() -3,
linkDestination.getZ()));
}
}
catch (Exception E)
{
E.printStackTrace();
}
}
//Spawn monoliths
for(Point3D point : monolithSpawns)
{
//Transform the frame block's location to the pocket coordinate system
Point3D frameLocation = point.clone();
transformPoint(frameLocation, schematicEntrance, orientation - entryDirection, pocketCenter);
Entity mob = new MobObelisk(world);
mob.setLocationAndAngles(frameLocation.getX(), frameLocation.getY(), frameLocation.getZ(), 1, 1); //TODO: Why not set the angles to 0? @.@ ~SenseiKiwi
world.spawnEntityInWorld(mob);
}
}
private void transformPoint(Point3D position, Point3D srcOrigin, int angle, Point3D destOrigin)
{
//This function receives a position (e.g. point in schematic space), translates it relative
//to a source coordinate system (e.g. the point that will be the center of a schematic),
//then rotates and translates it to obtain the corresponding point in a destination
//coordinate system (e.g. the location of the entry rift in the pocket being generated).
//The result is returned by overwriting the original position so that new object references
//aren't needed. That way, repeated use of this function will not incur as much overhead.
//Position is only overwritten at the end, so it's okay to provide it as srcOrigin or destOrigin as well.
int tx = position.getX() - srcOrigin.getX();
int ty = position.getY() - srcOrigin.getY();
int tz = position.getZ() - srcOrigin.getZ();
//"int angle" specifies a rotation consistent with Minecraft's orientation system.
//That means each increment of 1 in angle would be a 90-degree clockwise turn.
//Given a starting direction A and a destination direction B, the rotation would be
//calculated by (B - A).
//Adjust angle into the expected range
if (angle < 0)
{
int correction = -(angle / 4);
angle = angle + 4 * (correction + 1);
}
angle = angle % 4;
//Rotations are considered in counterclockwise form because coordinate systems are
//often assumed to be right-handed and convenient formulas are available for
//common counterclockwise rotations.
//Reference: http://en.wikipedia.org/wiki/Rotation_matrix#Common_rotations
int rx;
int rz;
switch (angle)
{
case 0: //No rotation
rx = tx;
rz = tz;
break;
case 1: //90 degrees clockwise
rx = -tz;
rz = tx;
break;
case 2: //180 degrees
rx = -tx;
rz = -tz;
break;
case 3: //270 degrees clockwise
rx = tz;
rz = -tx;
break;
default: //This should never happen
throw new IllegalStateException("Invalid angle value. This should never happen!");
}
position.setX( rx + destOrigin.getX() );
position.setY( ty + destOrigin.getY() );
position.setZ( rz + destOrigin.getZ() );
}
public void generateDungeonPocket(LinkData link)
{
String filePath=DungeonHelper.instance().defaultBreak.schematicPath;
if(dimHelper.dimList.containsKey(link.destDimID))
{
if(dimHelper.dimList.get(link.destDimID).dungeonGenerator == null)
{
DungeonHelper.instance().generateDungeonLink(link);
}
filePath = dimHelper.dimList.get(link.destDimID).dungeonGenerator.schematicPath;
}
this.generateSchematic(link.destXCoord, link.destYCoord, link.destZCoord, link.linkOrientation, link.destDimID, link.locDimID, filePath);
}
public void setBlockDirectly(World world, int x, int y, int z,int id, int metadata)
{
if (Block.blocksList[id] == null)
{
return;
}
int cX = x >> 4;
int cZ = z >> 4;
int cY = y >> 4;
Chunk chunk;
//TODO: This really seems odd to me. Like it's wrong. ~SenseiKiwi
int chunkX=(x % 16)< 0 ? ((x) % 16)+16 : ((x) % 16);
int chunkZ=((z) % 16)< 0 ? ((z) % 16)+16 : ((z) % 16);
try
{
chunk = world.getChunkFromChunkCoords(cX, cZ);
if (chunk.getBlockStorageArray()[cY] == null)
{
chunk.getBlockStorageArray()[cY] = new ExtendedBlockStorage(cY << 4, !world.provider.hasNoSky);
}
chunk.getBlockStorageArray()[cY].setExtBlockID(chunkX, (y) & 15, chunkZ, id);
chunk.getBlockStorageArray()[cY].setExtBlockMetadata(chunkX, (y) & 15, chunkZ, metadata);
}
catch(Exception e)
{
e.printStackTrace();
}
}
}