DimDoors/StevenDimDoors/mod_pocketDim/items/itemExitDoor.java
StevenRS11 3579070eb9 Moved file structure around a bit, and added stabilized rift sig
fixed XP bug moving through doors
made items shut doors again

Signed-off-by: StevenRS11 <stevenrs11@aol.com>
2013-04-16 20:48:49 -04:00

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No EOL
1.4 KiB
Java

package StevenDimDoors.mod_pocketDim.items;
import java.util.List;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemDoor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class itemExitDoor extends itemDimDoor
{
private Material doorMaterial;
public itemExitDoor(int par1, Material par2Material)
{
super(par1, par2Material);
this.doorMaterial = par2Material;
this.setCreativeTab(CreativeTabs.tabTransport);
// this.setIconIndex(Item.doorWood.getIconFromDamage(0));
}
public void registerIcons(IconRegister par1IconRegister)
{
this.iconIndex = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName());
}
@Override
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
par3List.add("Place on the block under a rift");
par3List.add ("in any dimension,");
par3List.add("or place anywhere in pocket dim");
par3List.add("to approach surface");
}
}