DimDoors/StevenDimDoors/mod_pocketDim/world/BiomeGenLimbo.java
SenseiKiwi 3ce380ad5e Fixed Unstable Doors
Added code so that the links for Unstable Doors are handled properly by
DDTeleporter. Hurray! Also cleaned up some unused imports in the
BiomeGen classes and removed the RANDOM_DUNGEON link type - it was meant
for the dd-rift command but there is no need for it anymore.
2013-09-05 18:13:05 -04:00

38 lines
1.2 KiB
Java

package StevenDimDoors.mod_pocketDim.world;
import net.minecraft.world.biome.BiomeGenBase;
public class BiomeGenLimbo extends BiomeGenBase
{
public BiomeGenLimbo(int par1)
{
super(par1);
this.theBiomeDecorator.treesPerChunk = 0;
this.theBiomeDecorator.flowersPerChunk = 0;
this.theBiomeDecorator.grassPerChunk = 0;
this.setBiomeName("Limbo");
this.setDisableRain();
this.spawnableMonsterList.clear();
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.spawnableCaveCreatureList.clear();
// this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
// this.spawnableMonsterList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
// this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
// this.spawnableCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
// this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 1, 1, 1));
// this.spawnableCaveCreatureList.add(new SpawnListEntry(MobObelisk.class, 300, 0, 0));
}
public float getSpawningChance()
{
return 0.00001F;
}
}