ea1fc5f4c0
Moved tile entity classes to a separate package. Renamed some block classes to match their in-game names (e.g. ChaosDoor -> UnstableDoor). Moved TransientDoor to the blocks package. Cleaned up a little bit of the code and automatically updated references to the classes that were modified.
75 lines
No EOL
2.2 KiB
Java
75 lines
No EOL
2.2 KiB
Java
package StevenDimDoors.mod_pocketDim.blocks;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.item.Item;
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import net.minecraft.util.Icon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.IDimLink;
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import StevenDimDoors.mod_pocketDim.core.NewDimData;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class WarpDoor extends DimensionalDoor
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{
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private Icon blockIconBottom;
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public WarpDoor(int blockID, Material material)
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{
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super(blockID, material);
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}
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
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this.blockIconBottom = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_bottom");
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}
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@Override
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public void onBlockAdded(World world, int x, int y, int z)
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{
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//FIXME: We need to set door generation flags on the tile entities. Ignoring that for now. ~SenseiKiwi
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if (!world.isRemote && world.getBlockId(x, y - 1, z) == this.blockID)
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{
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NewDimData dimension = PocketManager.getDimensionData(world);
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IDimLink link = dimension.getLink(x, y, z);
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if (link == null)
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{
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dimension.createLink(x, y, z).setLinkType(IDimLink.TYPE_SAFE_EXIT);
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}
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}
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world.setBlockTileEntity(x, y, z, this.createNewTileEntity(world));
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}
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@SideOnly(Side.CLIENT)
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/**
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* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
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*/
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public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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if(par1IBlockAccess.getBlockId(par2, par3-1, par4)==this.blockID)
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{
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return this.blockIcon;
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}
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else
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{
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return this.blockIconBottom;
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}
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}
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public int idPicked(World par1World, int par2, int par3, int par4)
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{
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return Item.doorWood.itemID;
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}
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return (par1 & 8) != 0 ? 0 : (Item.doorWood.itemID);
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}
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} |