DimDoors/StevenDimDoors/mod_pocketDim/blocks/WarpDoor.java
SenseiKiwi 56ecb0cd9e Reorganized DimLink Code
Moved the DimLink code out of NewDimData in order to reduce clutter
inside that class and made it a separate class, except for functions
that should only be available for NewDimData. Deleted IDimLink and
changed all references to it to use DimLink instead. DimLink is now an
abstract class, which achieves the same encapsulation and protection we
had before by having DimLink implement IDimLink from within NewDimData.
NewDimData has a new class inside, InnerDimLink, which provides it
access to special functions that would be dangerous to expose. This is
the same mechanism used to protect NewDimData's dangerous functions.
These changes are in preparation for adding more code for packet
handling.
2013-09-02 11:47:12 -04:00

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2.2 KiB
Java

package StevenDimDoors.mod_pocketDim.blocks;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.item.Item;
import net.minecraft.util.Icon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.mod_pocketDim;
import StevenDimDoors.mod_pocketDim.core.DimLink;
import StevenDimDoors.mod_pocketDim.core.LinkTypes;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class WarpDoor extends DimensionalDoor
{
private Icon blockIconBottom;
public WarpDoor(int blockID, Material material)
{
super(blockID, material);
}
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
this.blockIconBottom = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_bottom");
}
@Override
public void onBlockAdded(World world, int x, int y, int z)
{
//FIXME: We need to set door generation flags on the tile entities. Ignoring that for now. ~SenseiKiwi
if (!world.isRemote && world.getBlockId(x, y - 1, z) == this.blockID)
{
NewDimData dimension = PocketManager.getDimensionData(world);
DimLink link = dimension.getLink(x, y, z);
if (link == null)
{
dimension.createLink(x, y, z, LinkTypes.SAFE_EXIT);
}
}
world.setBlockTileEntity(x, y, z, this.createNewTileEntity(world));
}
@SideOnly(Side.CLIENT)
/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
if(par1IBlockAccess.getBlockId(par2, par3-1, par4)==this.blockID)
{
return this.blockIcon;
}
else
{
return this.blockIconBottom;
}
}
public int idPicked(World par1World, int par2, int par3, int par4)
{
return Item.doorWood.itemID;
}
public int idDropped(int par1, Random par2Random, int par3)
{
return (par1 & 8) != 0 ? 0 : (Item.doorWood.itemID);
}
}