56ecb0cd9e
Moved the DimLink code out of NewDimData in order to reduce clutter inside that class and made it a separate class, except for functions that should only be available for NewDimData. Deleted IDimLink and changed all references to it to use DimLink instead. DimLink is now an abstract class, which achieves the same encapsulation and protection we had before by having DimLink implement IDimLink from within NewDimData. NewDimData has a new class inside, InnerDimLink, which provides it access to special functions that would be dangerous to expose. This is the same mechanism used to protect NewDimData's dangerous functions. These changes are in preparation for adding more code for packet handling.
95 lines
No EOL
2.8 KiB
Java
95 lines
No EOL
2.8 KiB
Java
package StevenDimDoors.mod_pocketDim.blocks;
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import java.util.Random;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import StevenDimDoors.mod_pocketDim.DDTeleporter;
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import StevenDimDoors.mod_pocketDim.mod_pocketDim;
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import StevenDimDoors.mod_pocketDim.core.DimLink;
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import StevenDimDoors.mod_pocketDim.core.PocketManager;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class TransientDoor extends WarpDoor
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{
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public TransientDoor(int blockID, Material material)
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{
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super(blockID, material);
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}
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon(mod_pocketDim.modid + ":" + this.getUnlocalizedName2()+"_top");
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}
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/**
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* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
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*/
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@SideOnly(Side.CLIENT)
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public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
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return this.blockIcon;
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}
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public boolean isCollidable()
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{
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return false;
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}
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public void onBlockAdded(World par1World, int par2, int par3, int par4)
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{
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super.onBlockAdded(par1World, par2, par3, par4);
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this.updateAttachedTile(par1World, par2, par3, par4);
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}
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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return null;
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}
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@Override
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public void onEntityCollidedWithBlock(World world, int x, int y, int z, Entity entity)
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{
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//TODO: Would it kill us to use REASONABLE variable names? <_< ~SenseiKiwi
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int var12 = (int) (MathHelper.floor_double((double) ((entity.rotationYaw + 90) * 4.0F / 360.0F) + 0.5D) & 3);
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int orientation = world.getBlockMetadata(x, y - 1, z);
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if (!world.isRemote && (orientation >= 4 && orientation <= 7) && (orientation - 4) == var12 &&
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world.getBlockId(x, y - 1, z) == this.blockID)
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{
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this.onPoweredBlockChange(world, x, y, z, false);
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DimLink link = PocketManager.getLink(x, y, z, world.provider.dimensionId);
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if (link != null)
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{
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DDTeleporter.traverseDimDoor(world, link, entity);
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//Turn the transient door into a rift AFTER teleporting the entity.
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//The door's orientation may be needed for generating a room at the link's destination.
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world.setBlock(x, y, z, properties.RiftBlockID);
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world.setBlockToAir(x, y - 1, z);
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}
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}
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}
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public int idPicked(World par1World, int par2, int par3, int par4)
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{
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return 0;
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}
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return 0;
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}
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public int getRenderType()
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{
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return 8;
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}
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} |