DimDoors/StevenDimDoors/mod_pocketDim/DDProperties.java
SenseiKiwi 371b5ce30f Added Exception on Bad Terrain Block IDs
DDProperties will now throw an exception that should crash Minecraft if
the user tries to use invalid block IDs for worldgen blocks. Should save
everyone some suffering.
2013-07-31 12:24:10 -04:00

259 lines
No EOL
12 KiB
Java

package StevenDimDoors.mod_pocketDim;
import java.io.File;
import net.minecraftforge.common.Configuration;
import StevenDimDoors.mod_pocketDim.ticking.MonolithSpawner;
public class DDProperties
{
/**
* Block IDs
*/
public final int UnstableDoorID;
public final int DimensionalDoorID;
public final int WarpDoorID;
public final int TransTrapdoorID;
public final int TransientDoorID;
public final int FabricBlockID;
public final int RiftBlockID;
/**
* World Generation Block IDs
*/
public final int LimboBlockID;
public final int PermaFabricBlockID;
/**
* Item IDs
*/
public final int RiftBladeItemID;
public final int RiftSignatureItemID;
public final int RiftRemoverItemID;
public final int StableFabricItemID;
public final int StabilizedRiftSignatureItemID;
public final int DimensionalDoorItemID;
public final int UnstableDoorItemID;
public final int WarpDoorItemID;
/**
* Other IDs
*/
public final int LimboBiomeID;
public final int PocketBiomeID;
public final int LimboDimensionID;
public final int LimboProviderID;
public final int PocketProviderID;
public final int DoorRenderEntityID;
public final int MonolithEntityID;
/**
* Crafting Flags
*/
public final boolean CraftingDimensionaDoorAllowed;
public final boolean CraftingWarpDoorAllowed;
public final boolean CraftingRiftSignatureAllowed;
public final boolean CraftingRiftRemoverAllowed;
public final boolean CraftingUnstableDoorAllowed;
public final boolean CraftingRiftBladeAllowed;
public final boolean CraftingTransTrapdoorAllowed;
public final boolean CraftingStabilizedRiftSignatureAllowed;
public final boolean CraftingStableFabricAllowed;
/**
* Loot Flags
*/
public final boolean DimensionalDoorLootEnabled;
public final boolean WarpDoorLootEnabled;
public final boolean UnstableDoorLootEnabled;
public final boolean TransTrapdoorLootEnabled;
public final boolean RiftSignatureLootEnabled;
public final boolean RiftRemoverLootEnabled;
public final boolean StabilizedRiftSignatureLootEnabled;
public final boolean RiftBladeLootEnabled;
public final boolean StableFabricLootEnabled;
public final boolean FabricOfRealityLootEnabled;
/**
* Other Flags
*/
public final boolean WorldRiftGenerationEnabled;
public final boolean RiftSpreadEnabled;
public final boolean RiftGriefingEnabled;
public final boolean RiftsSpawnEndermenEnabled;
public final boolean LimboEnabled;
public final boolean HardcoreLimboEnabled;
public final boolean LimboReturnsInventoryEnabled;
public final boolean DoorRenderingEnabled;
public final boolean TNFREAKINGT_Enabled;
public final boolean RiftBladeRiftCreationEnabled;
/**
* Other
*/
public final int NonTntWeight;
public final int RiftSpreadModifier;
public final int ClusterGenerationChance;
public final int GatewayGenerationChance;
public final int MonolithSpawningChance;
public final int LimboReturnRange;
public final String CustomSchematicDirectory;
//Singleton instance
private static DDProperties instance = null;
//Path for custom dungeons within configuration directory
private final String CUSTOM_SCHEMATIC_SUBDIRECTORY = "/DimDoors_Custom_schematics";
//Names of categories
private final String CATEGORY_CRAFTING = "crafting";
private final String CATEGORY_ENTITY = "entity";
private final String CATEGORY_DIMENSION = "dimension";
private final String CATEGORY_PROVIDER = "provider";
private final String CATEGORY_BIOME = "biome";
private final String CATEGORY_LOOT = "loot";
private DDProperties(File configFile)
{
//Load the configuration. This must be done in the constructor, even though I'd rather have a separate
//function, because "blank final" variables must be initialized within the constructor.
CustomSchematicDirectory = configFile.getParent() + CUSTOM_SCHEMATIC_SUBDIRECTORY;
Configuration config = new Configuration(configFile);
config.load();
CraftingDimensionaDoorAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Dimensional Door", true).getBoolean(true);
CraftingWarpDoorAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Warp Door", true).getBoolean(true);
CraftingUnstableDoorAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Unstable Door", true).getBoolean(true);
CraftingTransTrapdoorAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Transdimensional Trapdoor", true).getBoolean(true);
CraftingRiftSignatureAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Rift Signature", true).getBoolean(true);
CraftingRiftRemoverAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Rift Remover", true).getBoolean(true);
CraftingStabilizedRiftSignatureAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Stabilized Rift Signature", true).getBoolean(true);
CraftingRiftBladeAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Rift Blade", true).getBoolean(true);
CraftingStableFabricAllowed = config.get(CATEGORY_CRAFTING, "Allow Crafting Stable Fabric", true).getBoolean(true);
DimensionalDoorLootEnabled = config.get(CATEGORY_LOOT, "Enable Dimensional Door Loot", true).getBoolean(true);
WarpDoorLootEnabled = config.get(CATEGORY_LOOT, "Enable Warp Door Loot", false).getBoolean(false);
UnstableDoorLootEnabled = config.get(CATEGORY_LOOT, "Enable Unstable Door Loot", false).getBoolean(false);
TransTrapdoorLootEnabled = config.get(CATEGORY_LOOT, "Enable Transdimensional Trapdoor Loot", false).getBoolean(false);
RiftSignatureLootEnabled = config.get(CATEGORY_LOOT, "Enable Rift Signature Loot", true).getBoolean(true);
RiftRemoverLootEnabled = config.get(CATEGORY_LOOT, "Enable Rift Remover Loot", true).getBoolean(true);
StabilizedRiftSignatureLootEnabled = config.get(CATEGORY_LOOT, "Enable Stabilized Rift Signature Loot", false).getBoolean(false);
RiftBladeLootEnabled = config.get(CATEGORY_LOOT, "Enable Rift Blade Loot", true).getBoolean(true);
StableFabricLootEnabled = config.get(CATEGORY_LOOT, "Enable Stable Fabric Loot", false).getBoolean(false);
FabricOfRealityLootEnabled = config.get(CATEGORY_LOOT, "Enable Fabric of Reality Loot", true).getBoolean(true);
RiftGriefingEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Rift Griefing", true,
"Sets whether rifts destroy blocks around them or not").getBoolean(true);
RiftSpreadEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Rift Spread", true,
"Sets whether rifts create more rifts when they are near other rifts").getBoolean(true);
RiftsSpawnEndermenEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Endermen Spawning from Rifts", true,
"Sets whether groups of connected rifts will spawn Endermen").getBoolean(true);
LimboEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Limbo", true,
"Sets whether the Limbo dimension is activated").getBoolean(true);
LimboReturnsInventoryEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Limbo Returns Inventory", true,
"Sets whether players keep their inventories upon dying and respawning in Limbo").getBoolean(true);
HardcoreLimboEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Hardcore Limbo", false,
"Sets whether players that die in Limbo will respawn there").getBoolean(false);
LimboReturnRange = config.get(Configuration.CATEGORY_GENERAL, "Limbo Return Range", 500,
"Sets the farthest distance that Limbo can send you upon returning to the Overworld").getInt();
DoorRenderingEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Door Rendering", true).getBoolean(true);
RiftBladeRiftCreationEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Rift Creation with Rift Blade", true,
"Sets whether Rift Blades can create new rifts. If set to false, " +
"they will only be able to create transient doors on existing rifts.").getBoolean(true);
TNFREAKINGT_Enabled = config.get(Configuration.CATEGORY_GENERAL, "EXPLOSIONS!!???!!!?!?!!", false).getBoolean(false);
NonTntWeight = config.get(Configuration.CATEGORY_GENERAL, "HOWMUCHTNT", 25,
"Weighs the chance that a block will not be TNT. Must be greater than or equal to 0. " +
"EXPLOSIONS must be set to true for this to have any effect.").getInt();
DoorRenderEntityID=config.get(CATEGORY_ENTITY, "Door Render Entity ID", 89).getInt();
MonolithEntityID = config.get(CATEGORY_ENTITY, "Monolith Entity ID", 125).getInt();
DimensionalDoorID = config.getBlock("Dimensional Door Block ID", 1970).getInt();
TransTrapdoorID = config.getBlock("Transdimensional Trapdoor Block ID", 1971).getInt();
FabricBlockID =config.getBlock("Fabric Of Reality Block ID", 1973).getInt();
WarpDoorID = config.getBlock("Warp Door Block ID", 1975).getInt();
RiftBlockID = config.getBlock("Rift Block ID", 1977).getInt();
UnstableDoorID = config.getBlock("Unstable Door Block ID", 1978).getInt();
TransientDoorID = config.getBlock("Transient Door Block ID", 1979).getInt();
WarpDoorItemID = config.getItem("Warp Door Item ID", 5670).getInt();
RiftRemoverItemID = config.getItem("Rift Remover Item ID", 5671).getInt();
StableFabricItemID = config.getItem("Stable Fabric Item ID", 5672).getInt();
UnstableDoorItemID = config.getItem("Unstable Door Item ID", 5673).getInt();
DimensionalDoorItemID = config.getItem("Dimensional Door Item ID", 5674).getInt();
RiftSignatureItemID = config.getItem("Rift Signature Item ID", 5675).getInt();
RiftBladeItemID = config.getItem("Rift Blade Item ID", 5676).getInt();
StabilizedRiftSignatureItemID = config.getItem("Stabilized Rift Signature Item ID", 5677).getInt();
LimboBlockID = config.getTerrainBlock("World Generation Block IDs - must be less than 256", "Limbo Block ID", 217,
"Blocks used for the terrain in Limbo").getInt();
PermaFabricBlockID = config.getTerrainBlock("World Generation Block IDs - must be less than 256",
"Perma Fabric Block ID", 220, "Blocks used for enclosing pocket dimensions").getInt();
LimboDimensionID = config.get(CATEGORY_DIMENSION, "Limbo Dimension ID", -23).getInt();
PocketProviderID = config.get(CATEGORY_PROVIDER, "Pocket Provider ID", 24).getInt();
LimboProviderID = config.get(CATEGORY_PROVIDER, "Limbo Provider ID", 13).getInt();
WorldRiftGenerationEnabled = config.get(Configuration.CATEGORY_GENERAL, "Enable Rift World Generation", true,
"Sets whether dungeon rifts generate in dimensions other than Limbo").getBoolean(true);
MonolithSpawningChance = config.get(Configuration.CATEGORY_GENERAL, "Monolith Spawning Chance", 28,
"Sets the chance (out of " + MonolithSpawner.MAX_MONOLITH_SPAWNING_CHANCE + ") that Monoliths will " +
"spawn in a given Limbo chunk. The default chance is 28.").getInt();
ClusterGenerationChance = config.get(Configuration.CATEGORY_GENERAL, "Cluster Generation Chance", 3,
"Sets the chance (out of " + RiftGenerator.MAX_CLUSTER_GENERATION_CHANCE + ") that a cluster of rifts will " +
"generate in a given chunk. The default chance is 3.").getInt();
GatewayGenerationChance = config.get(Configuration.CATEGORY_GENERAL, "Gateway Generation Chance", 40,
"Sets the chance (out of " + RiftGenerator.MAX_GATEWAY_GENERATION_CHANCE + ") that a Rift Gateway will " +
"generate in a given chunk. The default chance is 40.").getInt();
RiftSpreadModifier = config.get(Configuration.CATEGORY_GENERAL, "Rift Spread Modifier", 3,
"Sets the number of times a rift can spread. 0 prevents rifts from spreading at all. " +
"A value greater than 5 is not recommended as the growth is exponential.").getInt();
LimboBiomeID = config.get(CATEGORY_BIOME, "Limbo Biome ID", 251).getInt();
PocketBiomeID = config.get(CATEGORY_BIOME, "Pocket Biome ID", 250).getInt();
config.save();
//Unfortunately, there are users out there who have been misconfiguring the worldgen blocks to have IDs above 255.
//This leads to disastrous and cryptic errors in other areas of Minecraft. To prevent headaches, we'll throw
//an exception here if the blocks have invalid IDs.
if (LimboBlockID > 255 || PermaFabricBlockID > 255)
{
throw new IllegalStateException("World generation blocks MUST have block IDs less than 256. Fix your configuration!");
}
}
public static DDProperties initialize(File configFile)
{
if (instance == null)
instance = new DDProperties(configFile);
else
throw new IllegalStateException("Cannot initialize DDProperties twice");
return instance;
}
public static DDProperties instance()
{
if (instance == null)
{
//This is to prevent some frustrating bugs that could arise when classes
//are loaded in the wrong order. Trust me, I had to squash a few...
throw new IllegalStateException("Instance of DDProperties requested before initialization");
}
return instance;
}
}