DimDoors/StevenDimDoors/mod_pocketDim/dungeon/DungeonSchematic.java
SenseiKiwi 62fed83e2f Started Rewriting Packet Handling
Started rewriting our packet handling code. Deleted PacketHandler in
favor of using sided (Server-, Client-) packet handlers to make it
easier to follow what's going on in our code. Added some event-based
handling of updates which greatly simplified signaling that data needs
to be sent, but it's not completely done yet.
2013-09-01 22:01:17 -04:00

321 lines
12 KiB
Java

package StevenDimDoors.mod_pocketDim.dungeon;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Random;
import java.util.TreeMap;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.Point3D;
import StevenDimDoors.mod_pocketDim.core.IDimLink;
import StevenDimDoors.mod_pocketDim.core.NewDimData;
import StevenDimDoors.mod_pocketDim.core.PocketManager;
import StevenDimDoors.mod_pocketDim.schematic.BlockRotator;
import StevenDimDoors.mod_pocketDim.schematic.CompoundFilter;
import StevenDimDoors.mod_pocketDim.schematic.InvalidSchematicException;
import StevenDimDoors.mod_pocketDim.schematic.ReplacementFilter;
import StevenDimDoors.mod_pocketDim.schematic.Schematic;
import StevenDimDoors.mod_pocketDim.ticking.MobMonolith;
import StevenDimDoors.mod_pocketDim.util.Point4D;
public class DungeonSchematic extends Schematic {
private static final short MAX_VANILLA_BLOCK_ID = 158;
private static final short STANDARD_FABRIC_OF_REALITY_ID = 1973;
private static final short STANDARD_ETERNAL_FABRIC_ID = 220;
private static final short STANDARD_WARP_DOOR_ID = 1975;
private static final short STANDARD_DIMENSIONAL_DOOR_ID = 1970;
private static final short MONOLITH_SPAWN_MARKER_ID = (short) Block.endPortalFrame.blockID;
private static final short EXIT_DOOR_MARKER_ID = (short) Block.sandStone.blockID;
private int orientation;
private Point3D entranceDoorLocation;
private ArrayList<Point3D> exitDoorLocations;
private ArrayList<Point3D> dimensionalDoorLocations;
private ArrayList<Point3D> monolithSpawnLocations;
private static final short[] MOD_BLOCK_FILTER_EXCEPTIONS = new short[] {
STANDARD_FABRIC_OF_REALITY_ID,
STANDARD_ETERNAL_FABRIC_ID,
STANDARD_WARP_DOOR_ID,
STANDARD_DIMENSIONAL_DOOR_ID
};
private DungeonSchematic(Schematic source)
{
super(source);
}
public int getOrientation()
{
return orientation;
}
public Point3D getEntranceDoorLocation()
{
return entranceDoorLocation.clone();
}
private DungeonSchematic()
{
//Used to create a dummy instance for readFromResource()
super((short) 0, (short) 0, (short) 0, null, null, null);
}
public static DungeonSchematic readFromFile(String schematicPath) throws FileNotFoundException, InvalidSchematicException
{
return readFromFile(new File(schematicPath));
}
public static DungeonSchematic readFromFile(File schematicFile) throws FileNotFoundException, InvalidSchematicException
{
return readFromStream(new FileInputStream(schematicFile));
}
public static DungeonSchematic readFromResource(String resourcePath) throws InvalidSchematicException
{
//We need an instance of a class in the mod to retrieve a resource
DungeonSchematic empty = new DungeonSchematic();
InputStream schematicStream = empty.getClass().getResourceAsStream(resourcePath);
return readFromStream(schematicStream);
}
public static DungeonSchematic readFromStream(InputStream schematicStream) throws InvalidSchematicException
{
return new DungeonSchematic(Schematic.readFromStream(schematicStream));
}
public void applyImportFilters(DDProperties properties)
{
//Search for special blocks (warp doors, dim doors, and end portal frames that mark Monolith spawn points)
SpecialBlockFinder finder = new SpecialBlockFinder(STANDARD_WARP_DOOR_ID, STANDARD_DIMENSIONAL_DOOR_ID,
MONOLITH_SPAWN_MARKER_ID, EXIT_DOOR_MARKER_ID);
applyFilter(finder);
//Flip the entrance's orientation to get the dungeon's orientation
orientation = BlockRotator.transformMetadata(finder.getEntranceOrientation(), 2, Block.doorWood.blockID);
entranceDoorLocation = finder.getEntranceDoorLocation();
exitDoorLocations = finder.getExitDoorLocations();
dimensionalDoorLocations = finder.getDimensionalDoorLocations();
monolithSpawnLocations = finder.getMonolithSpawnLocations();
//Filter out mod blocks except some of our own
CompoundFilter standardizer = new CompoundFilter();
standardizer.addFilter(new ModBlockFilter(MAX_VANILLA_BLOCK_ID, MOD_BLOCK_FILTER_EXCEPTIONS,
(short) properties.FabricBlockID, (byte) 0));
//Also convert standard DD block IDs to local versions
Map<Short, Short> mapping = getAssignedToStandardIDMapping(properties);
for (Entry<Short, Short> entry : mapping.entrySet())
{
if (entry.getKey() != entry.getValue())
{
standardizer.addFilter(new ReplacementFilter(entry.getValue(), entry.getKey()));
}
}
applyFilter(standardizer);
}
public void applyExportFilters(DDProperties properties)
{
//Check if some block IDs assigned by Forge differ from our standard IDs
//If so, change the IDs to standard values
CompoundFilter standardizer = new CompoundFilter();
Map<Short, Short> mapping = getAssignedToStandardIDMapping(properties);
for (Entry<Short, Short> entry : mapping.entrySet())
{
if (entry.getKey() != entry.getValue())
{
standardizer.addFilter(new ReplacementFilter(entry.getKey(), entry.getValue()));
}
}
//Filter out mod blocks except some of our own
//This comes after ID standardization because the mod block filter relies on standardized IDs
standardizer.addFilter(new ModBlockFilter(MAX_VANILLA_BLOCK_ID, MOD_BLOCK_FILTER_EXCEPTIONS,
STANDARD_FABRIC_OF_REALITY_ID, (byte) 0));
applyFilter(standardizer);
}
private Map<Short, Short> getAssignedToStandardIDMapping(DDProperties properties)
{
//If we ever need this broadly or support other mods, this should be moved to a separate class
TreeMap<Short, Short> mapping = new TreeMap<Short, Short>();
mapping.put((short) properties.FabricBlockID, STANDARD_FABRIC_OF_REALITY_ID);
mapping.put((short) properties.PermaFabricBlockID, STANDARD_ETERNAL_FABRIC_ID);
mapping.put((short) properties.WarpDoorID, STANDARD_WARP_DOOR_ID);
mapping.put((short) properties.DimensionalDoorID, STANDARD_DIMENSIONAL_DOOR_ID);
return mapping;
}
public static DungeonSchematic copyFromWorld(World world, int x, int y, int z, short width, short height, short length, boolean doCompactBounds)
{
return new DungeonSchematic(Schematic.copyFromWorld(world, x, y, z, width, height, length, doCompactBounds));
}
public void copyToWorld(World world, Point3D pocketCenter, int dungeonOrientation, IDimLink entryLink, Random random)
{
//TODO: This function is an improvised solution so we can get the release moving. In the future,
//we should generalize block transformations and implement support for them at the level of Schematic,
//then just use that support from DungeonSchematic instead of making this local fix.
//It might be easiest to support transformations using a WorldOperation
final int turnAngle = dungeonOrientation - orientation;
int index;
int count;
int blockID;
int blockMeta;
int dx, dy, dz;
Point3D pocketPoint = new Point3D(0, 0, 0);
//Copy blocks and metadata into the world
index = 0;
for (dy = 0; dy < height; dy++)
{
for (dz = 0; dz < length; dz++)
{
for (dx = 0; dx < width; dx++)
{
pocketPoint.setX(dx);
pocketPoint.setY(dy);
pocketPoint.setZ(dz);
blockID = blocks[index];
BlockRotator.transformPoint(pocketPoint, entranceDoorLocation, turnAngle, pocketCenter);
blockMeta = BlockRotator.transformMetadata(metadata[index], turnAngle, blockID);
//In the future, we might want to make this more efficient by building whole chunks at a time
setBlockDirectly(world, pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), blockID, blockMeta);
index++;
}
}
}
//Copy tile entities into the world
count = tileEntities.tagCount();
for (index = 0; index < count; index++)
{
NBTTagCompound tileTag = (NBTTagCompound) tileEntities.tagAt(index);
//Rewrite its location to be in world coordinates
pocketPoint.setX(tileTag.getInteger("x"));
pocketPoint.setY(tileTag.getInteger("y"));
pocketPoint.setZ(tileTag.getInteger("z"));
BlockRotator.transformPoint(pocketPoint, entranceDoorLocation, turnAngle, pocketCenter);
tileTag.setInteger("x", pocketPoint.getX());
tileTag.setInteger("y", pocketPoint.getY());
tileTag.setInteger("z", pocketPoint.getZ());
//Load the tile entity and put it in the world
world.setBlockTileEntity(pocketPoint.getX(), pocketPoint.getY(), pocketPoint.getZ(), TileEntity.createAndLoadEntity(tileTag));
}
setUpDungeon(PocketManager.getDimensionData(world), world, pocketCenter, turnAngle, entryLink, random);
}
private void setUpDungeon(NewDimData dimension, World world, Point3D pocketCenter, int turnAngle, IDimLink entryLink, Random random)
{
//Transform dungeon corners
Point3D minCorner = new Point3D(0, 0, 0);
Point3D maxCorner = new Point3D(width - 1, height - 1, length - 1);
transformCorners(entranceDoorLocation, pocketCenter, turnAngle, minCorner, maxCorner);
//Fill empty chests and dispensers
FillContainersOperation filler = new FillContainersOperation(random);
filler.apply(world, minCorner, maxCorner);
//Set up entrance door rift
createEntranceReverseLink(dimension, pocketCenter, entryLink);
//Set up link data for dimensional doors
for (Point3D location : dimensionalDoorLocations)
{
createDimensionalDoorLink(dimension, location, entranceDoorLocation, turnAngle, pocketCenter);
}
//Set up link data for exit door
for (Point3D location : exitDoorLocations)
{
createExitDoorLink(dimension, location, entranceDoorLocation, turnAngle, pocketCenter);
}
//Remove end portal frames and spawn Monoliths
for (Point3D location : monolithSpawnLocations)
{
spawnMonolith(world, location, entranceDoorLocation, turnAngle, pocketCenter);
}
}
private static void transformCorners(Point3D schematicEntrance, Point3D pocketCenter, int turnAngle, Point3D minCorner, Point3D maxCorner)
{
int temp;
BlockRotator.transformPoint(minCorner, schematicEntrance, turnAngle, pocketCenter);
BlockRotator.transformPoint(maxCorner, schematicEntrance, turnAngle, pocketCenter);
if (minCorner.getX() > maxCorner.getX())
{
temp = minCorner.getX();
minCorner.setX(maxCorner.getX());
maxCorner.setX(temp);
}
if (minCorner.getY() > maxCorner.getY())
{
temp = minCorner.getY();
minCorner.setY(maxCorner.getY());
maxCorner.setY(temp);
}
if (minCorner.getZ() > maxCorner.getZ())
{
temp = minCorner.getZ();
minCorner.setZ(maxCorner.getZ());
maxCorner.setZ(temp);
}
}
private static void createEntranceReverseLink(NewDimData dimension, Point3D pocketCenter, IDimLink entryLink)
{
IDimLink link = dimension.createLink(pocketCenter.getX(), pocketCenter.getY(), pocketCenter.getZ(), IDimLink.TYPE_NORMAL);
Point4D destination = link.source();
NewDimData prevDim = PocketManager.getDimensionData(destination.getDimension());
prevDim.setDestination(link, destination.getX(), destination.getY(), destination.getZ());
}
private static void createExitDoorLink(NewDimData dimension, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter)
{
//Transform the door's location to the pocket coordinate system
Point3D location = point.clone();
BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
dimension.createLink(location.getX(), location.getY(), location.getZ(), IDimLink.TYPE_DUNGEON_EXIT);
}
private static void createDimensionalDoorLink(NewDimData dimension, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter)
{
//Transform the door's location to the pocket coordinate system
Point3D location = point.clone();
BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
dimension.createLink(location.getX(), location.getY(), location.getZ(), IDimLink.TYPE_DUNGEON);
}
private static void spawnMonolith(World world, Point3D point, Point3D entrance, int rotation, Point3D pocketCenter)
{
//Transform the frame block's location to the pocket coordinate system
Point3D location = point.clone();
BlockRotator.transformPoint(location, entrance, rotation, pocketCenter);
//Remove frame block
setBlockDirectly(world, location.getX(), location.getY(), location.getZ(), 0, 0);
//Spawn Monolith
Entity mob = new MobMonolith(world);
mob.setLocationAndAngles(location.getX(), location.getY(), location.getZ(), 1, 1);
world.spawnEntityInWorld(mob);
}
}