DimDoors/StevenDimDoors/mod_pocketDim/commands/CommandEndDungeonCreation.java
SenseiKiwi 61297c3a3a Improved DungeonHelper
Separated exportDungeon() from registerCustomDungeon() - exporting a
dungeon no longer automatically registers it. Also changed
exportDungeon() so that it returns a boolean indicating success or
failure, instead of an instance of DungeonGenerator that was never being
used. I modified CommandEndDungeonCreation so that it can warn you if
exporting the dungeon failed (if exportDungeon() returned false), and
also, to register the dungeon after it's exported since it's no longer
automatic.
2013-06-16 05:59:53 -04:00

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2.6 KiB
Java

package StevenDimDoors.mod_pocketDim.commands;
import java.io.File;
import net.minecraft.command.CommandBase;
import net.minecraft.command.ICommandSender;
import net.minecraft.entity.player.EntityPlayer;
import StevenDimDoors.mod_pocketDim.DDProperties;
import StevenDimDoors.mod_pocketDim.helpers.DungeonHelper;
public class CommandEndDungeonCreation extends CommandBase
{
private static DDProperties properties = null;
public CommandEndDungeonCreation()
{
if (properties == null)
properties = DDProperties.instance();
}
public String getCommandName()//the name of our command
{
return "dimdoors-endDungeonCreation";
}
@Override
public void processCommand(ICommandSender var1, String[] var2)
{
DungeonHelper dungeonHelper = DungeonHelper.instance();
EntityPlayer player = this.getCommandSenderAsPlayer(var1);
if (!dungeonHelper.customDungeonStatus.containsKey(player.worldObj.provider.dimensionId))
{
if (var2.length < 2)
{
player.sendChatToPlayer("Must have started dungeon creation, use argument OVERRIDE to export anyway");
return;
}
else if (!var2[1].contains("OVERRIDE"))
{
player.sendChatToPlayer("Must have started dungeon creation, use argument OVERRIDE to export anyway");
return;
}
}
int x = (int) player.posX;
int y = (int) player.posY;
int z = (int) player.posZ;
if(var2.length==0)
{
player.sendChatToPlayer("Must name file");
}
else if(!player.worldObj.isRemote)
{
//Check that the dungeon name is valid to prevent directory traversal and other forms of abuse
if (DungeonHelper.NamePattern.matcher(var2[0]).matches())
{
String exportPath = properties.CustomSchematicDirectory + "/" + var2[0] + ".schematic";
if (dungeonHelper.exportDungeon(player.worldObj, x, y, z, exportPath))
{
player.sendChatToPlayer("Saved dungeon schematic in " + exportPath);
dungeonHelper.registerCustomDungeon(new File(exportPath));
if (dungeonHelper.customDungeonStatus.containsKey(player.worldObj.provider.dimensionId) && !player.worldObj.isRemote)
{
// mod_pocketDim.dungeonHelper.customDungeonStatus.remove(player.worldObj.provider.dimensionId);
// dimHelper.instance.teleportToPocket(player.worldObj, mod_pocketDim.dungeonHelper.customDungeonStatus.get(player.worldObj.provider.dimensionId), player);
}
}
else
{
player.sendChatToPlayer("Failed to save dungeon schematic!");
}
}
else
{
player.sendChatToPlayer("Invalid schematic name. Please use only letters, numbers, and underscores.");
}
}
// TODO Auto-generated method stub
}
}