DimDoors/StevenDimDoors/mod_pocketDim/ticking
SenseiKiwi 1d1d0a767c Fixed Doors and Minor Dungeon Change
Fixed the regression bug that caused some of our doors to get placed in
the wrong direction. Changing doors to inherit from BaseDimDoor caused
BlockRotator to assume they weren't dimensional doors because it used
"instanceof DimensionalDoor" to check. Thanks for figuring it out,
Steven! ^_^

Also made a minor change to dungeon generation. We now check the game
rule doMobSpawning and don't spawn Monoliths from DungeonSchematic if
the value is false. This is useful for testing without Monoliths around.
We still do work to remove the portal frame blocks even if the mobs
aren't spawned.
2013-09-07 20:14:14 -04:00
..
CommonTickHandler.java Moved DDTeleporter 2013-09-05 16:31:32 -04:00
IRegularTickReceiver.java Overhauled Tick Sending by CommonTickHandler 2013-07-26 05:15:44 -04:00
IRegularTickSender.java Overhauled Tick Sending by CommonTickHandler 2013-07-26 05:15:44 -04:00
LimboDecay.java Flipped a Table 2013-08-29 02:14:24 -04:00
MobMonolith.java Moved DDTeleporter 2013-09-05 16:31:32 -04:00
MonolithSpawner.java Fixed Doors and Minor Dungeon Change 2013-09-07 20:14:14 -04:00
RegularTickReceiverInfo.java Overhauled Tick Sending by CommonTickHandler 2013-07-26 05:15:44 -04:00
RiftRegenerator.java Merge branch 'DevBranch' of https://github.com/StevenRS11/DimDoors into DevBranch 2013-09-03 23:28:43 -04:00